| [1195] | 1 | /* | 
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|  | 2 | The zlib/libpng License | 
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|  | 3 |  | 
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|  | 4 | Copyright (c) 2005-2007 Phillip Castaneda (pjcast -- www.wreckedgames.com) | 
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|  | 5 |  | 
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|  | 6 | This software is provided 'as-is', without any express or implied warranty. In no event will | 
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|  | 7 | the authors be held liable for any damages arising from the use of this software. | 
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|  | 8 |  | 
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|  | 9 | Permission is granted to anyone to use this software for any purpose, including commercial | 
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|  | 10 | applications, and to alter it and redistribute it freely, subject to the following | 
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|  | 11 | restrictions: | 
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|  | 12 |  | 
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|  | 13 | 1. The origin of this software must not be misrepresented; you must not claim that | 
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|  | 14 | you wrote the original software. If you use this software in a product, | 
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|  | 15 | an acknowledgment in the product documentation would be appreciated but is | 
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|  | 16 | not required. | 
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|  | 17 |  | 
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|  | 18 | 2. Altered source versions must be plainly marked as such, and must not be | 
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|  | 19 | misrepresented as being the original software. | 
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|  | 20 |  | 
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|  | 21 | 3. This notice may not be removed or altered from any source distribution. | 
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|  | 22 | */ | 
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|  | 23 | #ifndef OIS_Mouse_H | 
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|  | 24 | #define OIS_Mouse_H | 
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|  | 25 | #include "OISObject.h" | 
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|  | 26 | #include "OISEvents.h" | 
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|  | 27 |  | 
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|  | 28 | namespace OIS | 
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|  | 29 | { | 
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|  | 30 | //! Button ID for mouse devices | 
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|  | 31 | enum MouseButtonID | 
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|  | 32 | { | 
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|  | 33 | MB_Left = 0, MB_Right, MB_Middle, | 
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|  | 34 | MB_Button3, MB_Button4, MB_Button5, MB_Button6, MB_Button7 | 
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|  | 35 | }; | 
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|  | 36 |  | 
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|  | 37 | /** | 
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|  | 38 | Represents the state of the mouse | 
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|  | 39 | All members are valid for both buffered and non buffered mode | 
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|  | 40 | */ | 
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|  | 41 | class _OISExport MouseState | 
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|  | 42 | { | 
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|  | 43 | public: | 
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|  | 44 | MouseState() : width(50), height(50), buttons(0) {}; | 
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|  | 45 |  | 
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|  | 46 | /** Represents the height/width of your display area.. used if mouse clipping | 
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|  | 47 | or mouse grabbed in case of X11 - defaults to 50.. Make sure to set this | 
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|  | 48 | and change when your size changes.. */ | 
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|  | 49 | mutable int width, height; | 
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|  | 50 |  | 
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|  | 51 | //! X Axis component | 
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|  | 52 | Axis X; | 
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|  | 53 |  | 
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|  | 54 | //! Y Axis Component | 
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|  | 55 | Axis Y; | 
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|  | 56 |  | 
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|  | 57 | //! Z Axis Component | 
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|  | 58 | Axis Z; | 
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|  | 59 |  | 
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|  | 60 | //! represents all buttons - bit position indicates button down | 
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|  | 61 | int buttons; | 
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|  | 62 |  | 
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|  | 63 | //! Button down test | 
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|  | 64 | inline bool buttonDown( MouseButtonID button ) const | 
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|  | 65 | { | 
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|  | 66 | return ((buttons & ( 1L << button )) == 0) ? false : true; | 
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|  | 67 | } | 
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|  | 68 |  | 
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|  | 69 | //! Clear all the values | 
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|  | 70 | void clear() | 
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|  | 71 | { | 
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|  | 72 | X.clear(); | 
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|  | 73 | Y.clear(); | 
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|  | 74 | Z.clear(); | 
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|  | 75 | buttons = 0; | 
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|  | 76 | } | 
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|  | 77 | }; | 
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|  | 78 |  | 
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|  | 79 | /** Specialised for mouse events */ | 
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|  | 80 | class _OISExport MouseEvent : public EventArg | 
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|  | 81 | { | 
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|  | 82 | public: | 
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|  | 83 | MouseEvent( Object *obj, const MouseState &ms ) : EventArg(obj), state(ms) {} | 
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|  | 84 | virtual ~MouseEvent() {} | 
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|  | 85 |  | 
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|  | 86 | //! The state of the mouse - including buttons and axes | 
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|  | 87 | const MouseState &state; | 
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|  | 88 | }; | 
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|  | 89 |  | 
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|  | 90 | /** | 
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|  | 91 | To recieve buffered mouse input, derive a class from this, and implement the | 
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|  | 92 | methods here. Then set the call back to your Mouse instance with Mouse::setEventCallback | 
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|  | 93 | */ | 
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|  | 94 | class _OISExport MouseListener | 
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|  | 95 | { | 
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|  | 96 | public: | 
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|  | 97 | virtual ~MouseListener() {} | 
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|  | 98 | virtual bool mouseMoved( const MouseEvent &arg ) = 0; | 
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|  | 99 | virtual bool mousePressed( const MouseEvent &arg, MouseButtonID id ) = 0; | 
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|  | 100 | virtual bool mouseReleased( const MouseEvent &arg, MouseButtonID id ) = 0; | 
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|  | 101 | }; | 
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|  | 102 |  | 
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|  | 103 | /** | 
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|  | 104 | Mouse base class. To be implemented by specific system (ie. DirectX Mouse) | 
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|  | 105 | This class is useful as you remain OS independent using this common interface. | 
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|  | 106 | */ | 
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|  | 107 | class _OISExport Mouse : public Object | 
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|  | 108 | { | 
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|  | 109 | public: | 
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|  | 110 | virtual ~Mouse() {} | 
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|  | 111 |  | 
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|  | 112 | /** | 
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|  | 113 | @remarks | 
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|  | 114 | Register/unregister a Mouse Listener - Only one allowed for simplicity. If broadcasting | 
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|  | 115 | is neccessary, just broadcast from the callback you registered. | 
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|  | 116 | @param mouseListener | 
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|  | 117 | Send a pointer to a class derived from MouseListener or 0 to clear the callback | 
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|  | 118 | */ | 
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|  | 119 | virtual void setEventCallback( MouseListener *mouseListener ) {mListener = mouseListener;} | 
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|  | 120 |  | 
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|  | 121 | /** @remarks Returns currently set callback.. or 0 */ | 
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| [1349] | 122 | MouseListener* getEventCallback() const {return mListener;} | 
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| [1195] | 123 |  | 
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|  | 124 | /** @remarks Returns the state of the mouse - is valid for both buffered and non buffered mode */ | 
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|  | 125 | const MouseState& getMouseState() const { return mState; } | 
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|  | 126 |  | 
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|  | 127 | protected: | 
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|  | 128 | Mouse(const std::string &vendor, bool buffered, int devID, InputManager* creator) | 
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|  | 129 | : Object(vendor, OISMouse, buffered, devID, creator), mListener(0) {} | 
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|  | 130 |  | 
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|  | 131 | //! The state of the mouse | 
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|  | 132 | MouseState mState; | 
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|  | 133 |  | 
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|  | 134 | //! Used for buffered/actionmapping callback | 
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|  | 135 | MouseListener *mListener; | 
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|  | 136 | }; | 
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|  | 137 | } | 
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|  | 138 | #endif | 
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