| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Oliver Scheuss, (C) 2008 |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | |
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| 30 | #include "Packet.h" |
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| 31 | |
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| 32 | #include <cassert> |
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| 33 | #include <enet/enet.h> |
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| 34 | #include <boost/bind.hpp> |
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| 35 | |
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| 36 | #include "network/ConnectionManager.h" |
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| 37 | #include "network/ClientInformation.h" |
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| 38 | |
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| 39 | #include "Acknowledgement.h" |
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| 40 | #include "Chat.h" |
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| 41 | #include "ClassID.h" |
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| 42 | #include "Gamestate.h" |
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| 43 | #include "Welcome.h" |
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| 44 | #include "DeleteObjects.h" |
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| 45 | #include "network/Host.h" |
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| 46 | #include "core/CoreIncludes.h" |
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| 47 | |
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| 48 | namespace network{ |
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| 49 | |
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| 50 | namespace packet{ |
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| 51 | |
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| 52 | #define PACKET_FLAG_DEFAULT ENET_PACKET_FLAG_NO_ALLOCATE |
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| 53 | #define _PACKETID 0 |
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| 54 | |
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| 55 | std::map<ENetPacket *, Packet *> Packet::packetMap_; |
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| 56 | |
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| 57 | Packet::Packet(){ |
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| 58 | flags_ = PACKET_FLAG_DEFAULT; |
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| 59 | packetDirection_ = ENUM::Outgoing; |
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| 60 | clientID_=0; |
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| 61 | data_=0; |
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| 62 | enetPacket_=0; |
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| 63 | bDataENetAllocated_ = false; |
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| 64 | } |
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| 65 | |
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| 66 | void blub(ENetPacket *packet){ |
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| 67 | COUT(4) << "blubb" << std::endl; |
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| 68 | } |
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| 69 | |
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| 70 | Packet::Packet(uint8_t *data, unsigned int clientID){ |
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| 71 | flags_ = PACKET_FLAG_DEFAULT; |
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| 72 | packetDirection_ = ENUM::Incoming; |
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| 73 | clientID_=clientID; |
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| 74 | data_=data; |
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| 75 | enetPacket_=0; |
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| 76 | bDataENetAllocated_ = false; |
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| 77 | } |
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| 78 | |
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| 79 | |
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| 80 | Packet::Packet(const Packet &p){ |
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| 81 | enetPacket_=p.enetPacket_; |
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| 82 | flags_=p.flags_; |
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| 83 | packetDirection_ = p.packetDirection_; |
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| 84 | clientID_ = p.clientID_; |
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| 85 | if(p.data_){ |
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| 86 | data_ = new uint8_t[p.getSize()]; |
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| 87 | memcpy(data_, p.data_, p.getSize()); |
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| 88 | }else |
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| 89 | data_=0; |
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| 90 | bDataENetAllocated_ = p.bDataENetAllocated_; |
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| 91 | } |
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| 92 | |
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| 93 | /** |
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| 94 | @brief |
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| 95 | Destroys a packet completely. |
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| 96 | |
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| 97 | That also means destroying the ENetPacket if one exists. There |
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| 98 | */ |
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| 99 | Packet::~Packet(){ |
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| 100 | // Deallocate data_ memory if necessary. |
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| 101 | if (this->bDataENetAllocated_){ |
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| 102 | // In this case ENet allocated data_ and will destroy it. |
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| 103 | } |
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| 104 | else if (this->data_) { |
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| 105 | // This destructor was probably called as a consequence to ENet executing our callback. |
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| 106 | // It simply serves us to be able to deallocate the packet content (data_) ourselves since |
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| 107 | // we have created it in the first place. |
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| 108 | delete[] this->data_; |
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| 109 | } |
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| 110 | |
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| 111 | // Destroy the ENetPacket if necessary. |
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| 112 | // Note: For the case ENet used the callback to destroy the packet, we have already set |
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| 113 | // enetPacket_ to NULL to avoid destroying it again. |
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| 114 | if (this->enetPacket_){ |
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| 115 | // enetPacket_->data gets destroyed too by ENet if it was allocated by it. |
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| 116 | enet_packet_destroy(enetPacket_); |
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| 117 | } |
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| 118 | } |
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| 119 | |
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| 120 | bool Packet::send(){ |
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| 121 | if(packetDirection_ != ENUM::Outgoing && packetDirection_ != ENUM::Bidirectional ){ |
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| 122 | assert(0); |
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| 123 | return false; |
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| 124 | } |
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| 125 | if(!enetPacket_){ |
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| 126 | if(!data_){ |
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| 127 | assert(0); |
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| 128 | return false; |
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| 129 | } |
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| 130 | // We deliver ENet the data address so that it doesn't memcpy everything again. |
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| 131 | // --> We have to delete data_ ourselves! |
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| 132 | enetPacket_ = enet_packet_create(getData(), getSize(), getFlags()); |
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| 133 | enetPacket_->freeCallback = &Packet::deletePacket; |
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| 134 | // Add the packet to a global list so we can access it again once enet calls our |
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| 135 | // deletePacket method. We can of course only give a one argument function to the ENet C library. |
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| 136 | packetMap_[enetPacket_] = this; |
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| 137 | } |
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| 138 | #ifndef NDEBUG |
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| 139 | switch( *(ENUM::Type *)(data_ + _PACKETID) ) |
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| 140 | { |
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| 141 | case ENUM::Acknowledgement: |
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| 142 | case ENUM::Chat: |
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| 143 | case ENUM::ClassID: |
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| 144 | case ENUM::Gamestate: |
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| 145 | case ENUM::Welcome: |
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| 146 | case ENUM::DeleteObjects: |
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| 147 | break; |
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| 148 | default: |
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| 149 | assert(0); //there was some error, if this is the case |
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| 150 | break; |
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| 151 | } |
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| 152 | #endif |
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| 153 | // ENetPacket *temp = enetPacket_; |
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| 154 | // enetPacket_ = 0; // otherwise we have a double free because enet already handles the deallocation of the packet |
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| 155 | network::Host::addPacket( enetPacket_, clientID_); |
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| 156 | return true; |
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| 157 | } |
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| 158 | |
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| 159 | Packet *Packet::createPacket(ENetPacket *packet, ENetPeer *peer){ |
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| 160 | uint8_t *data = packet->data; |
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| 161 | assert(ClientInformation::findClient(&peer->address)->getID() != (unsigned int)-2 || !Host::isServer()); |
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| 162 | unsigned int clientID = ClientInformation::findClient(&peer->address)->getID(); |
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| 163 | Packet *p; |
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| 164 | COUT(5) << "packet type: " << *(ENUM::Type *)&data[_PACKETID] << std::endl; |
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| 165 | switch( *(ENUM::Type *)(data + _PACKETID) ) |
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| 166 | { |
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| 167 | case ENUM::Acknowledgement: |
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| 168 | COUT(4) << "ack" << std::endl; |
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| 169 | p = new Acknowledgement( data, clientID ); |
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| 170 | break; |
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| 171 | case ENUM::Chat: |
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| 172 | COUT(4) << "chat" << std::endl; |
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| 173 | p = new Chat( data, clientID ); |
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| 174 | break; |
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| 175 | case ENUM::ClassID: |
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| 176 | COUT(4) << "classid" << std::endl; |
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| 177 | p = new ClassID( data, clientID ); |
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| 178 | break; |
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| 179 | case ENUM::Gamestate: |
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| 180 | COUT(4) << "gamestate" << std::endl; |
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| 181 | // TODO: remove brackets |
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| 182 | p = new Gamestate( data, clientID ); |
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| 183 | break; |
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| 184 | case ENUM::Welcome: |
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| 185 | COUT(4) << "welcome" << std::endl; |
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| 186 | p = new Welcome( data, clientID ); |
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| 187 | break; |
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| 188 | case ENUM::DeleteObjects: |
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| 189 | COUT(4) << "deleteobjects" << std::endl; |
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| 190 | p = new DeleteObjects( data, clientID ); |
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| 191 | break; |
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| 192 | default: |
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| 193 | assert(0); //TODO: repair this |
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| 194 | break; |
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| 195 | } |
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| 196 | |
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| 197 | // Data was created by ENet |
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| 198 | p->bDataENetAllocated_ = true; |
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| 199 | |
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| 200 | return p; |
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| 201 | } |
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| 202 | |
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| 203 | /** |
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| 204 | @brief |
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| 205 | ENet calls this method whenever it wants to destroy a packet that contains |
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| 206 | data we allocated ourselves. |
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| 207 | */ |
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| 208 | void Packet::deletePacket(ENetPacket *enetPacket){ |
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| 209 | // Get our Packet from a gloabal map with all Packets created in the send() method of Packet. |
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| 210 | std::map<ENetPacket*, Packet*>::iterator it = packetMap_.find(enetPacket); |
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| 211 | assert(it != packetMap_.end()); |
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| 212 | // Make sure we don't delete it again in the destructor |
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| 213 | it->second->enetPacket_ = 0; |
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| 214 | delete it->second; |
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| 215 | //packetMap_.erase(it); |
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| 216 | COUT(4) << "PacketMap size: " << packetMap_.size() << std::endl; |
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| 217 | } |
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| 218 | |
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| 219 | } // namespace packet |
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| 220 | |
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| 221 | } // namespace network |
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| 222 | |
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