1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Oliver Scheuss, (C) 2008 |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "Gamestate.h" |
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30 | #include "network/ClientInformation.h" |
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31 | #include "network/GamestateHandler.h" |
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32 | #include "core/CoreIncludes.h" |
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33 | #include "core/Iterator.h" |
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34 | |
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35 | #include <zlib.h> |
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36 | #include <assert.h> |
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37 | |
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38 | |
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39 | |
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40 | namespace network { |
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41 | |
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42 | namespace packet { |
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43 | |
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44 | #define GAMESTATE_START(data) (data + sizeof(GamestateHeader)) |
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45 | #define GAMESTATE_HEADER(data) ((GamestateHeader *)data) |
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46 | #define HEADER GAMESTATE_HEADER(data_) |
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47 | |
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48 | Gamestate::Gamestate() |
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49 | { |
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50 | } |
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51 | |
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52 | Gamestate::Gamestate(unsigned char *data, int clientID): |
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53 | Packet(data, clientID) |
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54 | { |
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55 | } |
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56 | |
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57 | |
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58 | Gamestate::~Gamestate() |
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59 | { |
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60 | } |
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61 | |
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62 | bool Gamestate::collectData(int id, int mode) |
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63 | { |
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64 | int tempsize=0, currentsize=0; |
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65 | assert(data_==0); |
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66 | int size = calcGamestateSize(id, mode); |
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67 | |
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68 | COUT(4) << "G.ST.Man: producing gamestate with id: " << id << std::endl; |
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69 | if(size==0) |
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70 | return false; |
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71 | data_ = new unsigned char[size + sizeof(GamestateHeader)]; |
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72 | if(!data_){ |
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73 | COUT(2) << "GameStateManager: could not allocate memory" << std::endl; |
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74 | return false; |
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75 | } |
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76 | |
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77 | //start collect data synchronisable by synchronisable |
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78 | unsigned char *mem=data_; |
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79 | mem+=sizeof(GamestateHeader); |
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80 | orxonox::ObjectList<Synchronisable>::iterator it; |
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81 | for(it = orxonox::ObjectList<Synchronisable>::begin(); it; ++it){ |
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82 | tempsize=it->getSize2(id, mode); |
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83 | |
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84 | if(currentsize+tempsize > size){ |
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85 | // start allocate additional memory |
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86 | COUT(3) << "G.St.Man: need additional memory" << std::endl; |
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87 | orxonox::ObjectList<Synchronisable>::iterator temp = it; |
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88 | int addsize=tempsize; |
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89 | while(++temp) |
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90 | addsize+=temp->getSize2(id, mode); |
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91 | data_ = (unsigned char *)realloc(data_, sizeof(GamestateHeader) + currentsize + addsize); |
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92 | if(!data_) |
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93 | return false; |
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94 | size = currentsize+addsize; |
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95 | }// stop allocate additional memory |
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96 | |
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97 | if(!it->getData(mem, id, mode)) |
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98 | return false; // mem pointer gets automatically increased because of call by reference |
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99 | // increase size counter by size of current synchronisable |
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100 | currentsize+=tempsize; |
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101 | } |
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102 | |
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103 | |
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104 | //start write gamestate header |
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105 | HEADER->packetType = ENUM::Gamestate; |
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106 | assert( *(ENUM::Type *)(data_) == ENUM::Gamestate); |
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107 | HEADER->normsize = currentsize; |
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108 | HEADER->id = id; |
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109 | HEADER->diffed = false; |
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110 | HEADER->complete = true; |
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111 | HEADER->compressed = false; |
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112 | //stop write gamestate header |
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113 | |
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114 | COUT(5) << "G.ST.Man: Gamestate size: " << currentsize << std::endl; |
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115 | COUT(5) << "G.ST.Man: 'estimated' (and corrected) Gamestate size: " << size << std::endl; |
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116 | return true; |
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117 | } |
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118 | |
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119 | bool Gamestate::spreadData(int mode) |
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120 | { |
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121 | assert(data_); |
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122 | assert(!HEADER->compressed); |
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123 | assert(!HEADER->diffed); |
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124 | unsigned int size, objectID, classID; |
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125 | unsigned char *mem=data_+sizeof(GamestateHeader); |
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126 | // get the start of the Synchronisable list |
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127 | orxonox::ObjectList<Synchronisable>::iterator it=orxonox::ObjectList<Synchronisable>::begin(); |
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128 | |
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129 | while(mem < data_+sizeof(GamestateHeader)+HEADER->normsize){ |
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130 | // extract synchronisable header |
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131 | size = *(unsigned int *)mem; |
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132 | objectID = *(unsigned int*)(mem+sizeof(unsigned int)); |
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133 | classID = *(unsigned int*)(mem+2*sizeof(unsigned int)); |
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134 | |
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135 | if(!it || it->objectID!=objectID || it->classID!=classID){ |
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136 | // bad luck ;) |
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137 | // delete the synchronisable (obviously seems to be deleted on the server) |
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138 | while(it && it->objectID!=objectID) |
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139 | removeObject(it); |
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140 | |
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141 | if(!it){ |
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142 | //fabricate the new synchronisable |
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143 | if(!Synchronisable::fabricate(mem, mode)) |
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144 | return false; |
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145 | it=orxonox::ObjectList<Synchronisable>::end(); |
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146 | }else{ |
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147 | if(! it->updateData(mem, mode)) |
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148 | { |
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149 | COUT(1) << "We couldn't update objectID: " \ |
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150 | << objectID << "; classID: " << classID << std::endl; |
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151 | } |
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152 | } |
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153 | } else |
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154 | { |
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155 | // we have our object |
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156 | if(! it->updateData(mem, mode)) |
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157 | { |
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158 | COUT(1) << "We couldn't update objectID: " \ |
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159 | << objectID << "; classID: " << classID << std::endl; |
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160 | } |
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161 | } |
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162 | ++it; |
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163 | } |
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164 | |
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165 | return true; |
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166 | } |
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167 | |
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168 | int Gamestate::getID(){ |
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169 | return HEADER->id; |
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170 | } |
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171 | |
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172 | unsigned int Gamestate::getSize() const |
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173 | { |
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174 | assert(data_); |
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175 | if(HEADER->compressed) |
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176 | return HEADER->compsize+sizeof(GamestateHeader); |
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177 | else |
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178 | { |
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179 | return HEADER->normsize+sizeof(GamestateHeader); |
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180 | } |
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181 | } |
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182 | |
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183 | bool Gamestate::operator==(packet::Gamestate gs){ |
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184 | unsigned char *d1 = data_+sizeof(GamestateHeader); |
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185 | unsigned char *d2 = gs.data_+sizeof(GamestateHeader); |
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186 | assert(!isCompressed()); |
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187 | assert(!gs.isCompressed()); |
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188 | while(d1<data_+HEADER->normsize) |
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189 | { |
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190 | if(*d1!=*d2) |
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191 | return false; |
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192 | d1++; |
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193 | d2++; |
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194 | } |
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195 | return true; |
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196 | } |
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197 | |
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198 | bool Gamestate::process() |
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199 | { |
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200 | return GamestateHandler::addGamestate(this, getClientID()); |
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201 | } |
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202 | |
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203 | bool Gamestate::compressData() |
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204 | { |
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205 | assert(HEADER); |
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206 | assert(!HEADER->compressed); |
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207 | uLongf buffer = (uLongf)(((HEADER->normsize + 12)*1.01)+1); |
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208 | if(buffer==0) |
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209 | return false; |
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210 | |
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211 | unsigned char *ndata = new unsigned char[buffer+sizeof(GamestateHeader)]; |
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212 | unsigned char *dest = GAMESTATE_START(ndata); |
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213 | //unsigned char *dest = new unsigned char[buffer]; |
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214 | unsigned char *source = GAMESTATE_START(data_); |
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215 | int retval; |
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216 | retval = compress( dest, &buffer, source, (uLong)(HEADER->normsize) ); |
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217 | switch ( retval ) { |
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218 | case Z_OK: COUT(5) << "G.St.Man: compress: successfully compressed" << std::endl; break; |
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219 | case Z_MEM_ERROR: COUT(1) << "G.St.Man: compress: not enough memory available in gamestate.compress" << std::endl; return false; |
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220 | case Z_BUF_ERROR: COUT(2) << "G.St.Man: compress: not enough memory available in the buffer in gamestate.compress" << std::endl; return false; |
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221 | case Z_DATA_ERROR: COUT(2) << "G.St.Man: compress: data corrupted in gamestate.compress" << std::endl; return false; |
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222 | } |
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223 | #ifndef NDEBUG |
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224 | //decompress and compare the start and the decompressed data |
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225 | unsigned char *rdata = new unsigned char[HEADER->normsize+sizeof(GamestateHeader)]; |
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226 | unsigned char *d2 = GAMESTATE_START(rdata); |
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227 | uLongf length2 = HEADER->normsize; |
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228 | uncompress(d2, &length2, dest, buffer); |
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229 | for(unsigned int i=0; i<HEADER->normsize; i++){ |
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230 | assert(*(source+i)==*(d2+i)); |
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231 | } |
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232 | delete[] rdata; |
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233 | #endif |
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234 | |
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235 | //copy and modify header |
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236 | #ifndef NDEBUG |
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237 | HEADER->crc32 = calcCRC(data_+sizeof(GamestateHeader), HEADER->normsize); |
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238 | #endif |
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239 | *GAMESTATE_HEADER(ndata) = *HEADER; |
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240 | //delete old data |
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241 | delete[] data_; |
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242 | //save new data |
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243 | data_ = ndata; |
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244 | HEADER->compsize = buffer; |
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245 | HEADER->compressed = true; |
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246 | assert(HEADER->compressed); |
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247 | COUT(3) << "gamestate compress normsize: " << HEADER->normsize << " compsize: " << HEADER->compsize << std::endl; |
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248 | return true; |
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249 | } |
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250 | bool Gamestate::decompressData() |
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251 | { |
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252 | assert(HEADER); |
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253 | assert(HEADER->compressed); |
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254 | COUT(3) << "GameStateClient: uncompressing gamestate. id: " << HEADER->id << ", baseid: " << HEADER->base_id << ", normsize: " << HEADER->normsize << ", compsize: " << HEADER->compsize << std::endl; |
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255 | unsigned int normsize = HEADER->normsize; |
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256 | unsigned int compsize = HEADER->compsize; |
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257 | unsigned int bufsize; |
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258 | assert(compsize<=normsize); |
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259 | bufsize = normsize; |
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260 | assert(bufsize!=0); |
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261 | unsigned char *ndata = new unsigned char[bufsize + sizeof(GamestateHeader)]; |
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262 | unsigned char *dest = ndata + sizeof(GamestateHeader); |
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263 | unsigned char *source = data_ + sizeof(GamestateHeader); |
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264 | int retval; |
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265 | uLongf length=bufsize; |
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266 | retval = uncompress( dest, &length, source, (uLong)compsize ); |
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267 | switch ( retval ) { |
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268 | case Z_OK: COUT(5) << "successfully decompressed" << std::endl; break; |
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269 | case Z_MEM_ERROR: COUT(1) << "not enough memory available" << std::endl; return false; |
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270 | case Z_BUF_ERROR: COUT(2) << "not enough memory available in the buffer" << std::endl; return false; |
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271 | case Z_DATA_ERROR: COUT(2) << "data corrupted (zlib)" << std::endl; return false; |
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272 | } |
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273 | #ifndef NDEBUG |
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274 | assert(HEADER->crc32==calcCRC(ndata+sizeof(GamestateHeader), HEADER->normsize)); |
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275 | #endif |
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276 | |
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277 | //copy over the header |
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278 | *GAMESTATE_HEADER(ndata) = *HEADER; |
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279 | //delete old (compressed data) |
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280 | delete[] data_; |
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281 | //set new pointers |
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282 | data_ = ndata; |
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283 | HEADER->compressed = false; |
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284 | assert(HEADER->normsize==normsize); |
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285 | assert(HEADER->compsize==compsize); |
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286 | return true; |
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287 | } |
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288 | |
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289 | Gamestate *Gamestate::diff(Gamestate *base) |
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290 | { |
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291 | assert(HEADER); |
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292 | assert(!HEADER->compressed); |
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293 | assert(!HEADER->diffed); |
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294 | //unsigned char *basep = base->getGs()/*, *gs = getGs()*/; |
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295 | unsigned char *basep = GAMESTATE_START(base->data_), *gs = GAMESTATE_START(this->data_); |
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296 | unsigned int of=0; // pointers offset |
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297 | unsigned int dest_length=0; |
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298 | dest_length=HEADER->normsize; |
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299 | if(dest_length==0) |
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300 | return NULL; |
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301 | unsigned char *ndata = new unsigned char[dest_length*sizeof(unsigned char)+sizeof(GamestateHeader)]; |
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302 | unsigned char *dest = ndata + sizeof(GamestateHeader); |
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303 | while(of < GAMESTATE_HEADER(base->data_)->normsize && of < HEADER->normsize){ |
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304 | *(dest+of)=*(basep+of)^*(gs+of); // do the xor |
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305 | ++of; |
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306 | } |
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307 | if(GAMESTATE_HEADER(base->data_)->normsize!=HEADER->normsize){ |
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308 | unsigned char n=0; |
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309 | if(GAMESTATE_HEADER(base->data_)->normsize < HEADER->normsize){ |
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310 | while(of<dest_length){ |
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311 | *(dest+of)=n^*(gs+of); |
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312 | of++; |
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313 | } |
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314 | } |
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315 | } |
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316 | |
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317 | *GAMESTATE_HEADER(ndata) = *HEADER; |
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318 | GAMESTATE_HEADER(ndata)->diffed = true; |
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319 | GAMESTATE_HEADER(ndata)->base_id = base->getID(); |
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320 | Gamestate *g = new Gamestate(ndata, getClientID()); |
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321 | g->flags_=flags_; |
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322 | g->packetDirection_ = packetDirection_; |
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323 | return g; |
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324 | } |
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325 | |
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326 | Gamestate *Gamestate::undiff(Gamestate *base) |
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327 | { |
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328 | assert(this && base);assert(HEADER); |
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329 | assert(HEADER->diffed); |
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330 | assert(!HEADER->compressed && !GAMESTATE_HEADER(base->data_)->compressed); |
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331 | //unsigned char *basep = base->getGs()/*, *gs = getGs()*/; |
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332 | unsigned char *basep = GAMESTATE_START(base->data_); |
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333 | unsigned char *gs = GAMESTATE_START(this->data_); |
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334 | unsigned int of=0; // pointers offset |
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335 | unsigned int dest_length=0; |
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336 | dest_length=HEADER->normsize; |
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337 | if(dest_length==0) |
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338 | return NULL; |
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339 | unsigned char *ndata = new unsigned char[dest_length*sizeof(unsigned char)+sizeof(GamestateHeader)]; |
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340 | unsigned char *dest = ndata + sizeof(GamestateHeader); |
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341 | while(of < GAMESTATE_HEADER(base->data_)->normsize && of < HEADER->normsize){ |
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342 | *(dest+of)=*(basep+of)^*(gs+of); // do the xor |
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343 | ++of; |
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344 | } |
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345 | if(GAMESTATE_HEADER(base->data_)->normsize!=HEADER->normsize){ |
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346 | unsigned char n=0; |
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347 | if(GAMESTATE_HEADER(base->data_)->normsize < HEADER->normsize){ |
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348 | while(of < dest_length){ |
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349 | *(dest+of)=n^*(gs+of); |
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350 | of++; |
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351 | } |
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352 | } |
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353 | } |
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354 | *GAMESTATE_HEADER(ndata) = *HEADER; |
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355 | GAMESTATE_HEADER(ndata)->diffed = false; |
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356 | Gamestate *g = new Gamestate(ndata, getClientID()); |
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357 | g->flags_=flags_; |
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358 | g->packetDirection_ = packetDirection_; |
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359 | assert(!g->isDiffed()); |
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360 | assert(!g->isCompressed()); |
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361 | return g; |
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362 | } |
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363 | |
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364 | |
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365 | unsigned int Gamestate::calcGamestateSize(unsigned int id, int mode) |
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366 | { |
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367 | int size=0; |
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368 | // get the start of the Synchronisable list |
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369 | orxonox::ObjectList<Synchronisable>::iterator it; |
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370 | // get total size of gamestate |
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371 | for(it = orxonox::ObjectList<Synchronisable>::begin(); it; ++it) |
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372 | size+=it->getSize2(id, mode); // size of the actual data of the synchronisable |
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373 | // size+=sizeof(GamestateHeader); |
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374 | return size; |
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375 | } |
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376 | |
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377 | /** |
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378 | * This function removes a Synchronisable out of the universe |
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379 | * @param it iterator of the list pointing to the object |
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380 | * @return iterator pointing to the next object in the list |
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381 | */ |
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382 | void Gamestate::removeObject(orxonox::ObjectList<Synchronisable>::iterator &it) { |
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383 | orxonox::ObjectList<Synchronisable>::iterator temp=it; |
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384 | ++it; |
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385 | delete *temp; |
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386 | } |
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387 | |
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388 | bool Gamestate::isDiffed(){ |
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389 | return HEADER->diffed; |
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390 | } |
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391 | |
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392 | bool Gamestate::isCompressed(){ |
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393 | return HEADER->compressed; |
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394 | } |
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395 | |
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396 | int Gamestate::getBaseID(){ |
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397 | return HEADER->base_id; |
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398 | } |
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399 | } |
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400 | |
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401 | } |
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