| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Oliver Scheuss <scheusso [at] ee.ethz.ch>, (C) 2008 | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 | #ifndef NETWORK_TRAFFICCONTROL_H | 
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| 29 | #define NETWORK_TRAFFICCONTROL_H | 
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| 30 |  | 
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| 31 | #include "NetworkPrereqs.h" | 
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| 32 |  | 
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| 33 | #include <string> | 
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| 34 | #include <list> | 
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| 35 | #include <map> | 
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| 36 | #include <utility> | 
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| 37 | #include <algorithm> | 
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| 38 | #include "util/Integers.h" | 
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| 39 | #include "core/OrxonoxClass.h" | 
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| 40 | #include "network/ClientConnectionListener.h" | 
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| 41 |  | 
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| 42 | namespace orxonox { | 
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| 43 |  | 
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| 44 |  | 
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| 45 | /** | 
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| 46 | *a list of objects of this type will be given by the Server's Gamestate Manager | 
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| 47 | */ | 
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| 48 | class objInfo | 
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| 49 | { | 
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| 50 | public: | 
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| 51 | uint32_t objID; | 
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| 52 | uint32_t objCreatorID; | 
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| 53 | uint32_t objCurGS;//current GameState ID | 
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| 54 | uint32_t objDiffGS;//difference between current and latest GameState | 
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| 55 | uint32_t objSize; | 
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| 56 | int objValuePerm; | 
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| 57 | int objValueSched; | 
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| 58 | objInfo(uint32_t ID, uint32_t creatorID, int32_t curGsID, int32_t diffGsID, uint32_t size, unsigned int prioperm, unsigned int priosched); | 
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| 59 | objInfo(); | 
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| 60 | }; | 
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| 61 |  | 
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| 62 | /** | 
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| 63 | *a list of objects of this type will be given by the Server's Gamestate Manager | 
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| 64 | */ | 
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| 65 | class obj | 
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| 66 | { | 
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| 67 | public: | 
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| 68 | uint32_t objID; | 
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| 69 | uint32_t objCreatorID; | 
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| 70 | uint32_t objSize; | 
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| 71 | uint32_t objDataOffset; | 
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| 72 | obj(); | 
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| 73 | obj( uint32_t ID, uint32_t creatorID, uint32_t size, uint32_t offset ); | 
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| 74 | }; | 
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| 75 |  | 
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| 76 |  | 
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| 77 |  | 
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| 78 |  | 
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| 79 | /** | 
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| 80 | * | 
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| 81 | */ | 
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| 82 | class TrafficControl : public ClientConnectionListener { | 
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| 83 | private: | 
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| 84 |  | 
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| 85 | /** | 
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| 86 | *Lists that will be used: | 
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| 87 | *listToProcess | 
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| 88 | *clientListPerm | 
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| 89 | *clientListTemp | 
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| 90 | *referenceList | 
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| 91 | *permObjPrio list | 
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| 92 | *schedObjPrio | 
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| 93 | */ | 
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| 94 | //start: lists to be used | 
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| 95 | /** | 
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| 96 | *creates list (typ map) that contains objids, struct with info concerning object(objid) | 
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| 97 | */ | 
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| 98 | //     std::map<unsigned int, objInfo> listToProcess_;//copy of argument, when traffic control tool is being called, the original of this must be returned later on, eg the list given by GS | 
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| 99 | /** | 
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| 100 | *permanent client list: contains client ids, object ids and objectInfos (in this order) | 
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| 101 | */ | 
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| 102 | std::map<unsigned int, std::map<unsigned int, objInfo > > clientListPerm_; | 
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| 103 | //has to be created with constructor and then needs to be updated by evaluateList(). | 
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| 104 |  | 
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| 105 | /** | 
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| 106 | *temporary client list: contains client ids, gamestate ids and object ids (in this order) | 
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| 107 | */ | 
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| 108 | std::map<unsigned int, std::map<unsigned int, std::list<obj> > > clientListTemp_; | 
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| 109 | /** | 
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| 110 | *static priority list: contains obj id, basic priority (in this order) | 
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| 111 | */ | 
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| 112 | //     std::map<unsigned int, unsigned int> permObjPrio_; | 
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| 113 | /** | 
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| 114 | *dynamic priority list: contains obj id, dynamic priority (eg scheduled) (in this order) | 
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| 115 | */ | 
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| 116 | //     std::map<unsigned int, unsigned int> schedObjPrio_; | 
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| 117 | //end: lists to be used | 
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| 118 |  | 
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| 119 | /**updateReferenceList | 
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| 120 | *currentGamestateID and currentClientID will be defined as soon as TrafficControl is being called by Server | 
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| 121 | */ | 
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| 122 | unsigned int currentGamestateID; | 
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| 123 | unsigned int currentClientID; | 
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| 124 | unsigned int targetSize; | 
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| 125 | bool         bActive_; | 
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| 126 | /** | 
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| 127 | *copiedVector is a copy of the given Vector by the GSmanager, on this list all manipulations are performed | 
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| 128 | */ | 
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| 129 | //     std::list<obj> copiedVector; | 
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| 130 |  | 
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| 131 | //     void updateReferenceList(std::map<unsigned int, objInfo> *list);//done | 
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| 132 | void insertinClientListPerm(unsigned int clientID, obj objinf);//done | 
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| 133 | /** | 
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| 134 | *creates listToProcess, which can be easialy compared with other lists | 
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| 135 | */ | 
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| 136 | //     void copyList(std::list<obj> *list);//done | 
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| 137 |  | 
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| 138 | void cut(std::list<obj> *list, unsigned int targetsize); | 
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| 139 | void updateClientListTemp(std::list<obj> *list);//done | 
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| 140 | /** | 
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| 141 | *evaluates Data given (list) and produces result(->Data to be updated) | 
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| 142 | */ | 
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| 143 | void evaluateList(unsigned int clientID, std::list<obj> *list);//done | 
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| 144 | void ack(unsigned int clientID, unsigned int gamestateID);  // this function gets called when the server receives an ack from the client | 
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| 145 |  | 
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| 146 | //ClientConnectionListener functions | 
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| 147 | virtual void clientConnected(unsigned int clientID){}; | 
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| 148 | virtual void clientDisconnected(unsigned int clientID); | 
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| 149 |  | 
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| 150 |  | 
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| 151 | protected: | 
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| 152 | static TrafficControl *instance_; | 
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| 153 |  | 
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| 154 | public: | 
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| 155 | TrafficControl(); | 
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| 156 | virtual ~TrafficControl(); | 
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| 157 | /** | 
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| 158 | *is being used by GSManager from Server: | 
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| 159 | *list contains: ObjIds, CreatorIds, Size (in this order) from Client XY | 
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| 160 | *Elements of list are accessed by *list[i] | 
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| 161 | *Elements of struct i are therefore: *list[i].objID | 
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| 162 | */ | 
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| 163 | void setConfigValues(); | 
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| 164 | static TrafficControl *getInstance(); | 
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| 165 | void processObjectList(unsigned int clientID, unsigned int gamestateID, std::list<obj>* list); //gets a pointer to the list (containing objectIDs) and sorts it | 
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| 166 | //done | 
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| 167 | static void processAck(unsigned int clientID, unsigned int gamestateID) | 
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| 168 | { return instance_->ack(clientID, gamestateID); } | 
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| 169 | //done | 
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| 170 | void deleteObject(unsigned int objectID);                           // this function gets called when an object has been deleted (in order to clean up lists and maps) | 
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| 171 |  | 
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| 172 | bool prioritySort(uint32_t clientID, obj i, obj j); | 
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| 173 | bool dataSort(obj i, obj j); | 
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| 174 | void printList(std::list<obj> *list, unsigned int clientID); | 
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| 175 | void fixCreatorDependencies(std::list<obj>::iterator it, std::list<obj> *list, unsigned int clientID); | 
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| 176 | }; | 
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| 177 |  | 
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| 178 | } | 
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| 179 |  | 
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| 180 | #endif | 
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| 181 |  | 
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