| [2355] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Oliver Scheuss <scheusso [at] ee.ethz.ch>, (C) 2008 | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 | #ifndef NETWORK_TRAFFICCONTROL_H | 
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|  | 29 | #define NETWORK_TRAFFICCONTROL_H | 
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|  | 30 |  | 
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|  | 31 | #include "NetworkPrereqs.h" | 
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|  | 32 |  | 
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|  | 33 | #include <string> | 
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|  | 34 | #include <list> | 
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|  | 35 | #include <map> | 
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|  | 36 | #include <utility> | 
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|  | 37 | #include <algorithm> | 
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| [2382] | 38 | #include "core/OrxonoxClass.h" | 
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| [2413] | 39 | #include "network/ClientConnectionListener.h" | 
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| [2355] | 40 |  | 
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|  | 41 | namespace orxonox { | 
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|  | 42 |  | 
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|  | 43 |  | 
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|  | 44 | /** | 
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|  | 45 | *a list of objects of this type will be given by the Server's Gamestate Manager | 
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|  | 46 | */ | 
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|  | 47 | class objInfo | 
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|  | 48 | { | 
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|  | 49 | public: | 
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|  | 50 | uint32_t objID; | 
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|  | 51 | uint32_t objCreatorID; | 
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|  | 52 | uint32_t objCurGS;//current GameState ID | 
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|  | 53 | uint32_t objDiffGS;//difference between current and latest GameState | 
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|  | 54 | uint32_t objSize; | 
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| [2381] | 55 | int objValuePerm; | 
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|  | 56 | int objValueSched; | 
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| [2355] | 57 | objInfo(uint32_t ID, uint32_t creatorID, int32_t curGsID, int32_t diffGsID, uint32_t size, unsigned int prioperm, unsigned int priosched); | 
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|  | 58 | objInfo(); | 
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|  | 59 | }; | 
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|  | 60 |  | 
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|  | 61 | /** | 
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|  | 62 | *a list of objects of this type will be given by the Server's Gamestate Manager | 
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|  | 63 | */ | 
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|  | 64 | class obj | 
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|  | 65 | { | 
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|  | 66 | public: | 
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|  | 67 | uint32_t objID; | 
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|  | 68 | uint32_t objCreatorID; | 
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|  | 69 | uint32_t objSize; | 
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|  | 70 | uint32_t objDataOffset; | 
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|  | 71 | obj(); | 
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|  | 72 | obj( uint32_t ID, uint32_t creatorID, uint32_t size, uint32_t offset ); | 
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|  | 73 | }; | 
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|  | 74 |  | 
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|  | 75 |  | 
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|  | 76 |  | 
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|  | 77 |  | 
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|  | 78 | /** | 
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|  | 79 | * | 
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|  | 80 | */ | 
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| [2413] | 81 | class TrafficControl : public ClientConnectionListener { | 
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| [2355] | 82 | private: | 
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|  | 83 |  | 
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|  | 84 | /** | 
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|  | 85 | *Lists that will be used: | 
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|  | 86 | *listToProcess | 
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|  | 87 | *clientListPerm | 
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|  | 88 | *clientListTemp | 
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|  | 89 | *referenceList | 
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|  | 90 | *permObjPrio list | 
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|  | 91 | *schedObjPrio | 
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|  | 92 | */ | 
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|  | 93 | //start: lists to be used | 
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|  | 94 | /** | 
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|  | 95 | *creates list (typ map) that contains objids, struct with info concerning object(objid) | 
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|  | 96 | */ | 
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|  | 97 | //     std::map<unsigned int, objInfo> listToProcess_;//copy of argument, when traffic control tool is being called, the original of this must be returned later on, eg the list given by GS | 
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|  | 98 | /** | 
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|  | 99 | *permanent client list: contains client ids, object ids and objectInfos (in this order) | 
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|  | 100 | */ | 
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|  | 101 | std::map<unsigned int, std::map<unsigned int, objInfo > > clientListPerm_; | 
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|  | 102 | //has to be created with constructor and then needs to be updated by evaluateList(). | 
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|  | 103 |  | 
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|  | 104 | /** | 
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|  | 105 | *temporary client list: contains client ids, gamestate ids and object ids (in this order) | 
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|  | 106 | */ | 
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|  | 107 | std::map<unsigned int, std::map<unsigned int, std::list<obj> > > clientListTemp_; | 
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|  | 108 | /** | 
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|  | 109 | *static priority list: contains obj id, basic priority (in this order) | 
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|  | 110 | */ | 
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|  | 111 | //     std::map<unsigned int, unsigned int> permObjPrio_; | 
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|  | 112 | /** | 
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|  | 113 | *dynamic priority list: contains obj id, dynamic priority (eg scheduled) (in this order) | 
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|  | 114 | */ | 
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|  | 115 | //     std::map<unsigned int, unsigned int> schedObjPrio_; | 
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|  | 116 | //end: lists to be used | 
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|  | 117 |  | 
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|  | 118 | /**updateReferenceList | 
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|  | 119 | *currentGamestateID and currentClientID will be defined as soon as TrafficControl is being called by Server | 
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|  | 120 | */ | 
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|  | 121 | unsigned int currentGamestateID; | 
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|  | 122 | unsigned int currentClientID; | 
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|  | 123 | unsigned int targetSize; | 
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| [2416] | 124 | bool         bActive_; | 
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| [2355] | 125 | /** | 
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|  | 126 | *copiedVector is a copy of the given Vector by the GSmanager, on this list all manipulations are performed | 
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|  | 127 | */ | 
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|  | 128 | //     std::list<obj> copiedVector; | 
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|  | 129 |  | 
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|  | 130 | //     void updateReferenceList(std::map<unsigned int, objInfo> *list);//done | 
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|  | 131 | void insertinClientListPerm(unsigned int clientID, obj objinf);//done | 
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|  | 132 | /** | 
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|  | 133 | *creates listToProcess, which can be easialy compared with other lists | 
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|  | 134 | */ | 
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|  | 135 | //     void copyList(std::list<obj> *list);//done | 
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|  | 136 |  | 
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|  | 137 | void cut(std::list<obj> *list, unsigned int targetsize); | 
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|  | 138 | void updateClientListTemp(std::list<obj> *list);//done | 
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|  | 139 | /** | 
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|  | 140 | *evaluates Data given (list) and produces result(->Data to be updated) | 
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|  | 141 | */ | 
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|  | 142 | void evaluateList(unsigned int clientID, std::list<obj> *list);//done | 
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| [2381] | 143 | void ack(unsigned int clientID, unsigned int gamestateID);  // this function gets called when the server receives an ack from the client | 
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| [2413] | 144 |  | 
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|  | 145 | //ClientConnectionListener functions | 
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|  | 146 | virtual void clientConnected(unsigned int clientID){}; | 
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|  | 147 | virtual void clientDisconnected(unsigned int clientID); | 
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|  | 148 |  | 
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| [2387] | 149 |  | 
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| [2355] | 150 | protected: | 
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|  | 151 | static TrafficControl *instance_; | 
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|  | 152 |  | 
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|  | 153 | public: | 
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|  | 154 | TrafficControl(); | 
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|  | 155 | virtual ~TrafficControl(); | 
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|  | 156 | /** | 
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|  | 157 | *is being used by GSManager from Server: | 
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|  | 158 | *list contains: ObjIds, CreatorIds, Size (in this order) from Client XY | 
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|  | 159 | *Elements of list are accessed by *list[i] | 
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|  | 160 | *Elements of struct i are therefore: *list[i].objID | 
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|  | 161 | */ | 
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| [2413] | 162 | void setConfigValues(); | 
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| [2382] | 163 | static TrafficControl *getInstance(); | 
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| [2355] | 164 | void processObjectList(unsigned int clientID, unsigned int gamestateID, std::list<obj>* list); //gets a pointer to the list (containing objectIDs) and sorts it | 
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|  | 165 | //done | 
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| [2381] | 166 | static void processAck(unsigned int clientID, unsigned int gamestateID) | 
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|  | 167 | { return instance_->ack(clientID, gamestateID); } | 
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| [2355] | 168 | //done | 
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|  | 169 | void deleteObject(unsigned int objectID);                           // this function gets called when an object has been deleted (in order to clean up lists and maps) | 
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|  | 170 |  | 
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| [2416] | 171 | bool prioritySort(uint32_t clientID, obj i, obj j); | 
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|  | 172 | bool dataSort(obj i, obj j); | 
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| [2355] | 173 | void printList(std::list<obj> *list, unsigned int clientID); | 
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|  | 174 | void fixCreatorDependencies(std::list<obj>::iterator it, std::list<obj> *list, unsigned int clientID); | 
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|  | 175 | }; | 
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|  | 176 |  | 
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|  | 177 | } | 
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|  | 178 |  | 
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|  | 179 | #endif | 
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|  | 180 |  | 
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