| [2355] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Oliver Scheuss <scheusso [at] ee.ethz.ch>, (C) 2008 | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 | #ifndef NETWORK_TRAFFICCONTROL_H | 
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 | 29 | #define NETWORK_TRAFFICCONTROL_H | 
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 | 30 |  | 
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 | 31 | #include "NetworkPrereqs.h" | 
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 | 32 |  | 
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 | 33 | #include <string> | 
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 | 34 | #include <list> | 
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 | 35 | #include <map> | 
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 | 36 | #include <utility> | 
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 | 37 | #include <algorithm> | 
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| [2382] | 38 | #include "core/OrxonoxClass.h" | 
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| [2413] | 39 | #include "network/ClientConnectionListener.h" | 
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| [2355] | 40 |  | 
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 | 41 | namespace orxonox { | 
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 | 42 |  | 
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 | 43 |  | 
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 | 44 |   /** | 
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 | 45 |    *a list of objects of this type will be given by the Server's Gamestate Manager | 
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 | 46 |    */ | 
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 | 47 |   class objInfo | 
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 | 48 |   { | 
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 | 49 |     public: | 
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 | 50 |       uint32_t objID; | 
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 | 51 |       uint32_t objCreatorID; | 
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 | 52 |       uint32_t objCurGS;//current GameState ID | 
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 | 53 |       uint32_t objDiffGS;//difference between current and latest GameState | 
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 | 54 |       uint32_t objSize; | 
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| [2381] | 55 |       int objValuePerm; | 
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 | 56 |       int objValueSched; | 
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| [2355] | 57 |       objInfo(uint32_t ID, uint32_t creatorID, int32_t curGsID, int32_t diffGsID, uint32_t size, unsigned int prioperm, unsigned int priosched); | 
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 | 58 |       objInfo(); | 
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 | 59 |   }; | 
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 | 60 |  | 
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 | 61 | /** | 
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 | 62 |    *a list of objects of this type will be given by the Server's Gamestate Manager | 
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 | 63 |  */ | 
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 | 64 |   class obj | 
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 | 65 |   { | 
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 | 66 |     public: | 
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 | 67 |       uint32_t objID; | 
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 | 68 |       uint32_t objCreatorID; | 
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 | 69 |       uint32_t objSize; | 
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 | 70 |       uint32_t objDataOffset; | 
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 | 71 |       obj(); | 
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 | 72 |       obj( uint32_t ID, uint32_t creatorID, uint32_t size, uint32_t offset ); | 
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 | 73 |   }; | 
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 | 74 |    | 
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 | 75 |  | 
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 | 76 |  | 
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 | 77 |  | 
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 | 78 | /** | 
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 | 79 | * | 
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 | 80 | */ | 
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| [2413] | 81 | class TrafficControl : public ClientConnectionListener { | 
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| [2355] | 82 |   private: | 
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 | 83 |  | 
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 | 84 |     /** | 
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 | 85 |     *Lists that will be used: | 
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 | 86 |     *listToProcess | 
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 | 87 |     *clientListPerm | 
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 | 88 |     *clientListTemp | 
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 | 89 |     *referenceList | 
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 | 90 |     *permObjPrio list | 
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 | 91 |     *schedObjPrio | 
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 | 92 |     */ | 
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 | 93 |     //start: lists to be used | 
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 | 94 |     /** | 
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 | 95 |     *creates list (typ map) that contains objids, struct with info concerning object(objid) | 
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 | 96 |     */ | 
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 | 97 | //     std::map<unsigned int, objInfo> listToProcess_;//copy of argument, when traffic control tool is being called, the original of this must be returned later on, eg the list given by GS | 
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 | 98 |     /** | 
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 | 99 |     *permanent client list: contains client ids, object ids and objectInfos (in this order) | 
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 | 100 |     */ | 
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 | 101 |     std::map<unsigned int, std::map<unsigned int, objInfo > > clientListPerm_; | 
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 | 102 |     //has to be created with constructor and then needs to be updated by evaluateList(). | 
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 | 103 |  | 
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 | 104 |     /** | 
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 | 105 |     *temporary client list: contains client ids, gamestate ids and object ids (in this order) | 
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 | 106 |     */ | 
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 | 107 |     std::map<unsigned int, std::map<unsigned int, std::list<obj> > > clientListTemp_; | 
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 | 108 |     /** | 
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 | 109 |     *static priority list: contains obj id, basic priority (in this order) | 
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 | 110 |     */ | 
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 | 111 | //     std::map<unsigned int, unsigned int> permObjPrio_; | 
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 | 112 |     /** | 
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 | 113 |     *dynamic priority list: contains obj id, dynamic priority (eg scheduled) (in this order) | 
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 | 114 |     */ | 
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 | 115 | //     std::map<unsigned int, unsigned int> schedObjPrio_; | 
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 | 116 |     //end: lists to be used | 
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 | 117 |  | 
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 | 118 |     /**updateReferenceList | 
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 | 119 |     *currentGamestateID and currentClientID will be defined as soon as TrafficControl is being called by Server | 
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 | 120 |     */ | 
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 | 121 |     unsigned int currentGamestateID; | 
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 | 122 |     unsigned int currentClientID; | 
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 | 123 |     unsigned int targetSize; | 
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| [2416] | 124 |     bool         bActive_; | 
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| [2355] | 125 |     /** | 
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 | 126 |     *copiedVector is a copy of the given Vector by the GSmanager, on this list all manipulations are performed | 
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 | 127 |     */ | 
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 | 128 | //     std::list<obj> copiedVector; | 
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 | 129 |  | 
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 | 130 | //     void updateReferenceList(std::map<unsigned int, objInfo> *list);//done | 
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 | 131 |     void insertinClientListPerm(unsigned int clientID, obj objinf);//done | 
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 | 132 |     /** | 
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 | 133 |     *creates listToProcess, which can be easialy compared with other lists | 
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 | 134 |     */ | 
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 | 135 | //     void copyList(std::list<obj> *list);//done | 
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 | 136 |      | 
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 | 137 |     void cut(std::list<obj> *list, unsigned int targetsize); | 
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 | 138 |     void updateClientListTemp(std::list<obj> *list);//done | 
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 | 139 |     /** | 
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 | 140 |     *evaluates Data given (list) and produces result(->Data to be updated) | 
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 | 141 |     */ | 
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 | 142 |     void evaluateList(unsigned int clientID, std::list<obj> *list);//done     | 
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| [2381] | 143 |     void ack(unsigned int clientID, unsigned int gamestateID);  // this function gets called when the server receives an ack from the client | 
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| [2413] | 144 |      | 
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 | 145 |     //ClientConnectionListener functions | 
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 | 146 |     virtual void clientConnected(unsigned int clientID){}; | 
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 | 147 |     virtual void clientDisconnected(unsigned int clientID); | 
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 | 148 |  | 
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| [2387] | 149 |   | 
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| [2355] | 150 |   protected: | 
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 | 151 |     static TrafficControl *instance_; | 
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 | 152 |  | 
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 | 153 |   public: | 
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 | 154 |     TrafficControl(); | 
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 | 155 |     virtual ~TrafficControl(); | 
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 | 156 |     /** | 
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 | 157 |     *is being used by GSManager from Server: | 
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 | 158 |     *list contains: ObjIds, CreatorIds, Size (in this order) from Client XY  | 
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 | 159 |     *Elements of list are accessed by *list[i] | 
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 | 160 |     *Elements of struct i are therefore: *list[i].objID | 
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 | 161 |     */ | 
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| [2413] | 162 |     void setConfigValues(); | 
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| [2382] | 163 |     static TrafficControl *getInstance(); | 
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| [2355] | 164 |     void processObjectList(unsigned int clientID, unsigned int gamestateID, std::list<obj>* list); //gets a pointer to the list (containing objectIDs) and sorts it | 
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 | 165 |     //done | 
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| [2381] | 166 |     static void processAck(unsigned int clientID, unsigned int gamestateID) | 
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 | 167 |     { return instance_->ack(clientID, gamestateID); } | 
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| [2355] | 168 |     //done | 
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 | 169 |     void deleteObject(unsigned int objectID);                           // this function gets called when an object has been deleted (in order to clean up lists and maps) | 
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 | 170 |      | 
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| [2416] | 171 |     bool prioritySort(uint32_t clientID, obj i, obj j); | 
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 | 172 |     bool dataSort(obj i, obj j); | 
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| [2355] | 173 |     void printList(std::list<obj> *list, unsigned int clientID); | 
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 | 174 |     void fixCreatorDependencies(std::list<obj>::iterator it, std::list<obj> *list, unsigned int clientID); | 
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 | 175 | }; | 
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 | 176 |  | 
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 | 177 | } | 
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 | 178 |  | 
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 | 179 | #endif | 
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 | 180 |  | 
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