| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Oliver Scheuss, (C) 2007 | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | // | 
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| 30 | // C++ Implementation: Server | 
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| 31 | // | 
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| 32 | // Description: | 
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| 33 | // | 
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| 34 | // | 
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| 35 | // Author:  Oliver Scheuss, (C) 2007 | 
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| 36 | // | 
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| 37 | // Copyright: See COPYING file that comes with this distribution | 
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| 38 | // | 
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| 39 | // | 
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| 40 |  | 
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| 41 | #include "Server.h" | 
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| 42 |  | 
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| 43 | #include <iostream> | 
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| 44 | #include <cassert> | 
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| 45 |  | 
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| 46 |  | 
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| 47 | #include "ConnectionManager.h" | 
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| 48 | #include "ClientConnectionListener.h" | 
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| 49 | #include "GamestateManager.h" | 
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| 50 | #include "ClientInformation.h" | 
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| 51 | #include "util/Sleep.h" | 
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| 52 | #include "core/ConsoleCommand.h" | 
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| 53 | #include "core/CoreIncludes.h" | 
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| 54 | #include "core/Iterator.h" | 
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| 55 | #include "packet/Chat.h" | 
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| 56 | #include "packet/Packet.h" | 
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| 57 | #include "packet/Welcome.h" | 
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| 58 | #include "packet/DeleteObjects.h" | 
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| 59 | #include <util/Convert.h> | 
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| 60 | #include "ChatListener.h" | 
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| 61 |  | 
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| 62 | namespace orxonox | 
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| 63 | { | 
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| 64 | const unsigned int MAX_FAILURES = 20; | 
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| 65 |  | 
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| 66 | /** | 
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| 67 | * Constructor for default values (bindaddress is set to ENET_HOST_ANY | 
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| 68 | * | 
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| 69 | */ | 
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| 70 | Server::Server() { | 
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| 71 | timeSinceLastUpdate_=0; | 
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| 72 | connection = new ConnectionManager(); | 
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| 73 | gamestates_ = new GamestateManager(); | 
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| 74 | } | 
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| 75 |  | 
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| 76 | Server::Server(int port){ | 
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| 77 | timeSinceLastUpdate_=0; | 
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| 78 | connection = new ConnectionManager(port); | 
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| 79 | gamestates_ = new GamestateManager(); | 
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| 80 | } | 
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| 81 |  | 
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| 82 | /** | 
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| 83 | * Constructor | 
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| 84 | * @param port Port to listen on | 
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| 85 | * @param bindAddress Address to listen on | 
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| 86 | */ | 
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| 87 | Server::Server(int port, const std::string& bindAddress) { | 
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| 88 | timeSinceLastUpdate_=0; | 
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| 89 | connection = new ConnectionManager(port, bindAddress); | 
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| 90 | gamestates_ = new GamestateManager(); | 
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| 91 | } | 
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| 92 |  | 
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| 93 | /** | 
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| 94 | * Constructor | 
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| 95 | * @param port Port to listen on | 
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| 96 | * @param bindAddress Address to listen on | 
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| 97 | */ | 
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| 98 | Server::Server(int port, const char *bindAddress) { | 
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| 99 | timeSinceLastUpdate_=0; | 
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| 100 | connection = new ConnectionManager(port, bindAddress); | 
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| 101 | gamestates_ = new GamestateManager(); | 
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| 102 | } | 
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| 103 |  | 
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| 104 | /** | 
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| 105 | * @brief Destructor | 
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| 106 | */ | 
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| 107 | Server::~Server(){ | 
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| 108 | if(connection) | 
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| 109 | delete connection; | 
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| 110 | if(gamestates_) | 
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| 111 | delete gamestates_; | 
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| 112 | } | 
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| 113 |  | 
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| 114 | /** | 
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| 115 | * This function opens the server by creating the listener thread | 
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| 116 | */ | 
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| 117 | void Server::open() { | 
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| 118 | connection->createListener(); | 
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| 119 | return; | 
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| 120 | } | 
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| 121 |  | 
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| 122 | /** | 
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| 123 | * This function closes the server | 
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| 124 | */ | 
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| 125 | void Server::close() { | 
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| 126 | connection->quitListener(); | 
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| 127 | return; | 
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| 128 | } | 
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| 129 |  | 
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| 130 | bool Server::processChat(const std::string& message, unsigned int playerID){ | 
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| 131 | ClientInformation *temp = ClientInformation::getBegin(); | 
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| 132 | packet::Chat *chat; | 
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| 133 | while(temp){ | 
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| 134 | chat = new packet::Chat(message, playerID); | 
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| 135 | chat->setClientID(temp->getID()); | 
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| 136 | if(!chat->send()) | 
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| 137 | COUT(3) << "could not send Chat message to client ID: " << temp->getID() << std::endl; | 
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| 138 | temp = temp->next(); | 
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| 139 | } | 
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| 140 | //    COUT(1) << "Player " << playerID << ": " << message << std::endl; | 
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| 141 | return true; | 
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| 142 | } | 
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| 143 |  | 
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| 144 |  | 
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| 145 | /** | 
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| 146 | * Run this function once every tick | 
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| 147 | * calls processQueue and updateGamestate | 
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| 148 | * @param time time since last tick | 
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| 149 | */ | 
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| 150 | void Server::tick(float time) { | 
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| 151 | processQueue(); | 
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| 152 | //this steers our network frequency | 
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| 153 | timeSinceLastUpdate_+=time; | 
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| 154 | if(timeSinceLastUpdate_>=NETWORK_PERIOD){ | 
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| 155 | timeSinceLastUpdate_ -= static_cast<unsigned int>( timeSinceLastUpdate_ / NETWORK_PERIOD ) * NETWORK_PERIOD; | 
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| 156 | gamestates_->processGamestates(); | 
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| 157 | updateGamestate(); | 
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| 158 | } | 
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| 159 | } | 
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| 160 |  | 
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| 161 | bool Server::queuePacket(ENetPacket *packet, int clientID){ | 
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| 162 | return connection->addPacket(packet, clientID); | 
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| 163 | } | 
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| 164 |  | 
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| 165 | /** | 
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| 166 | * @brief: returns ping time to client in milliseconds | 
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| 167 | */ | 
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| 168 | unsigned int Server::getPing(unsigned int clientID){ | 
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| 169 | assert(ClientInformation::findClient(clientID)); | 
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| 170 | return ClientInformation::findClient(clientID)->getRTT(); | 
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| 171 | } | 
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| 172 |  | 
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| 173 | /** | 
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| 174 | * @brief: return packet loss ratio to client (scales from 0 to 1) | 
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| 175 | */ | 
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| 176 | double Server::getPacketLoss(unsigned int clientID){ | 
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| 177 | assert(ClientInformation::findClient(clientID)); | 
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| 178 | return ClientInformation::findClient(clientID)->getPacketLoss(); | 
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| 179 | } | 
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| 180 |  | 
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| 181 | /** | 
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| 182 | * processes all the packets waiting in the queue | 
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| 183 | */ | 
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| 184 | void Server::processQueue() { | 
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| 185 | ENetEvent *event; | 
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| 186 | while(!connection->queueEmpty()){ | 
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| 187 | //std::cout << "Client " << clientID << " sent: " << std::endl; | 
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| 188 | //clientID here is a reference to grab clientID from ClientInformation | 
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| 189 | event = connection->getEvent(); | 
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| 190 | if(!event) | 
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| 191 | continue; | 
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| 192 | assert(event->type != ENET_EVENT_TYPE_NONE); | 
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| 193 | switch( event->type ) { | 
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| 194 | case ENET_EVENT_TYPE_CONNECT: | 
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| 195 | COUT(3) << "processing event_Type_connect" << std::endl; | 
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| 196 | addClient(event); | 
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| 197 | break; | 
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| 198 | case ENET_EVENT_TYPE_DISCONNECT: | 
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| 199 | if(ClientInformation::findClient(&event->peer->address)) | 
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| 200 | disconnectClient(event); | 
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| 201 | break; | 
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| 202 | case ENET_EVENT_TYPE_RECEIVE: | 
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| 203 | if(!processPacket(event->packet, event->peer)) | 
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| 204 | COUT(3) << "processing incoming packet failed" << std::endl; | 
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| 205 | break; | 
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| 206 | default: | 
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| 207 | break; | 
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| 208 | } | 
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| 209 | delete event; | 
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| 210 | //if statement to catch case that packetbuffer is empty | 
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| 211 | } | 
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| 212 | } | 
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| 213 |  | 
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| 214 | /** | 
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| 215 | * takes a new snapshot of the gamestate and sends it to the clients | 
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| 216 | */ | 
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| 217 | void Server::updateGamestate() { | 
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| 218 | //     if( ClientInformation::getBegin()==NULL ) | 
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| 219 | //no client connected | 
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| 220 | //       return; | 
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| 221 | gamestates_->update(); | 
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| 222 | COUT(5) << "Server: one gamestate update complete, goig to sendGameState" << std::endl; | 
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| 223 | //std::cout << "updated gamestate, sending it" << std::endl; | 
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| 224 | //if(clients->getGamestateID()!=GAMESTATEID_INITIAL) | 
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| 225 | sendGameState(); | 
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| 226 | sendObjectDeletes(); | 
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| 227 | COUT(5) << "Server: one sendGameState turn complete, repeat in next tick" << std::endl; | 
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| 228 | //std::cout << "sent gamestate" << std::endl; | 
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| 229 | } | 
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| 230 |  | 
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| 231 | bool Server::processPacket( ENetPacket *packet, ENetPeer *peer ){ | 
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| 232 | packet::Packet *p = packet::Packet::createPacket(packet, peer); | 
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| 233 | return p->process(); | 
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| 234 | } | 
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| 235 |  | 
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| 236 | /** | 
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| 237 | * sends the gamestate | 
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| 238 | */ | 
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| 239 | bool Server::sendGameState() { | 
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| 240 | COUT(5) << "Server: starting function sendGameState" << std::endl; | 
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| 241 | ClientInformation *temp = ClientInformation::getBegin(); | 
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| 242 | bool added=false; | 
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| 243 | while(temp != NULL){ | 
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| 244 | if( !(temp->getSynched()) ){ | 
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| 245 | COUT(5) << "Server: not sending gamestate" << std::endl; | 
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| 246 | temp=temp->next(); | 
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| 247 | if(!temp) | 
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| 248 | break; | 
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| 249 | //think this works without continue | 
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| 250 | continue; | 
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| 251 | } | 
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| 252 | COUT(4) << "client id: " << temp->getID() << " RTT: " << temp->getRTT() << " loss: " << temp->getPacketLoss() << std::endl; | 
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| 253 | COUT(5) << "Server: doing gamestate gamestate preparation" << std::endl; | 
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| 254 | int gid = temp->getGamestateID(); //get gamestate id | 
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| 255 | int cid = temp->getID(); //get client id | 
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| 256 | COUT(5) << "Server: got acked (gamestate) ID from clientlist: " << gid << std::endl; | 
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| 257 | packet::Gamestate *gs = gamestates_->popGameState(cid); | 
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| 258 | if(gs==NULL){ | 
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| 259 | COUT(2) << "Server: could not generate gamestate (NULL from compress)" << std::endl; | 
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| 260 | temp = temp->next(); | 
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| 261 | continue; | 
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| 262 | } | 
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| 263 | //std::cout << "adding gamestate" << std::endl; | 
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| 264 | gs->setClientID(cid); | 
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| 265 | if ( !gs->send() ){ | 
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| 266 | COUT(3) << "Server: packet with client id (cid): " << cid << " not sended: " << temp->getFailures() << std::endl; | 
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| 267 | temp->addFailure(); | 
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| 268 | }else | 
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| 269 | temp->resetFailures(); | 
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| 270 | added=true; | 
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| 271 | temp=temp->next(); | 
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| 272 | // gs gets automatically deleted by enet callback | 
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| 273 | } | 
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| 274 | return true; | 
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| 275 | } | 
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| 276 |  | 
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| 277 | bool Server::sendObjectDeletes(){ | 
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| 278 | ClientInformation *temp = ClientInformation::getBegin(); | 
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| 279 | if( temp == NULL ) | 
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| 280 | //no client connected | 
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| 281 | return true; | 
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| 282 | packet::DeleteObjects *del = new packet::DeleteObjects(); | 
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| 283 | if(!del->fetchIDs()) | 
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| 284 | return true;  //everything ok (no deletes this tick) | 
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| 285 | //     COUT(3) << "sending DeleteObjects" << std::endl; | 
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| 286 | while(temp != NULL){ | 
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| 287 | if( !(temp->getSynched()) ){ | 
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| 288 | COUT(5) << "Server: not sending gamestate" << std::endl; | 
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| 289 | temp=temp->next(); | 
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| 290 | continue; | 
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| 291 | } | 
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| 292 | int cid = temp->getID(); //get client id | 
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| 293 | packet::DeleteObjects *cd = new packet::DeleteObjects(*del); | 
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| 294 | assert(cd); | 
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| 295 | cd->setClientID(cid); | 
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| 296 | if ( !cd->send() ) | 
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| 297 | COUT(3) << "Server: packet with client id (cid): " << cid << " not sended: " << temp->getFailures() << std::endl; | 
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| 298 | temp=temp->next(); | 
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| 299 | // gs gets automatically deleted by enet callback | 
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| 300 | } | 
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| 301 | return true; | 
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| 302 | } | 
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| 303 |  | 
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| 304 |  | 
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| 305 | bool Server::addClient(ENetEvent *event){ | 
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| 306 | static unsigned int newid=1; | 
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| 307 |  | 
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| 308 | COUT(2) << "Server: adding client" << std::endl; | 
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| 309 | ClientInformation *temp = ClientInformation::insertBack(new ClientInformation); | 
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| 310 | if(!temp){ | 
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| 311 | COUT(2) << "Server: could not add client" << std::endl; | 
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| 312 | return false; | 
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| 313 | } | 
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| 314 | /*if(temp==ClientInformation::getBegin()) { //not good if you use anything else than insertBack | 
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| 315 | newid=1; | 
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| 316 | } | 
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| 317 | else | 
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| 318 | newid=temp->prev()->getID()+1;*/ | 
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| 319 | temp->setID(newid); | 
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| 320 | temp->setPeer(event->peer); | 
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| 321 |  | 
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| 322 | // inform all the listeners | 
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| 323 | ObjectList<ClientConnectionListener>::iterator listener = ObjectList<ClientConnectionListener>::begin(); | 
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| 324 | while(listener){ | 
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| 325 | listener->clientConnected(newid); | 
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| 326 | listener++; | 
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| 327 | } | 
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| 328 |  | 
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| 329 | newid++; | 
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| 330 |  | 
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| 331 | COUT(3) << "Server: added client id: " << temp->getID() << std::endl; | 
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| 332 | return createClient(temp->getID()); | 
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| 333 | } | 
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| 334 |  | 
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| 335 | bool Server::createClient(int clientID){ | 
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| 336 | ClientInformation *temp = ClientInformation::findClient(clientID); | 
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| 337 | if(!temp){ | 
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| 338 | COUT(2) << "Conn.Man. could not create client with id: " << clientID << std::endl; | 
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| 339 | return false; | 
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| 340 | } | 
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| 341 | COUT(4) << "Con.Man: creating client id: " << temp->getID() << std::endl; | 
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| 342 | connection->syncClassid(temp->getID()); | 
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| 343 | temp->setSynched(true); | 
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| 344 | COUT(3) << "sending welcome" << std::endl; | 
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| 345 | packet::Welcome *w = new packet::Welcome(temp->getID(), temp->getShipID()); | 
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| 346 | w->setClientID(temp->getID()); | 
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| 347 | bool b = w->send(); | 
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| 348 | assert(b); | 
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| 349 | packet::Gamestate *g = new packet::Gamestate(); | 
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| 350 | g->setClientID(temp->getID()); | 
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| 351 | b = g->collectData(0); | 
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| 352 | if(!b) | 
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| 353 | return false; //no data for the client | 
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| 354 | b = g->compressData(); | 
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| 355 | assert(b); | 
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| 356 | b = g->send(); | 
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| 357 | assert(b); | 
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| 358 | return true; | 
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| 359 | } | 
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| 360 |  | 
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| 361 | bool Server::disconnectClient(ENetEvent *event){ | 
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| 362 | COUT(4) << "removing client from list" << std::endl; | 
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| 363 | //return removeClient(head_->findClient(&(peer->address))->getID()); | 
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| 364 |  | 
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| 365 | //boost::recursive_mutex::scoped_lock lock(head_->mutex_); | 
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| 366 | ClientInformation *client = ClientInformation::findClient(&event->peer->address); | 
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| 367 | if(!client) | 
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| 368 | return false; | 
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| 369 | gamestates_->removeClient(client); | 
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| 370 |  | 
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| 371 | // inform all the listeners | 
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| 372 | ObjectList<ClientConnectionListener>::iterator listener = ObjectList<ClientConnectionListener>::begin(); | 
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| 373 | while(listener){ | 
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| 374 | listener->clientDisconnected(client->getID()); | 
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| 375 | listener++; | 
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| 376 | } | 
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| 377 |  | 
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| 378 | return ClientInformation::removeClient(event->peer); | 
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| 379 | } | 
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| 380 |  | 
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| 381 | void Server::disconnectClient(int clientID){ | 
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| 382 | ClientInformation *client = ClientInformation::findClient(clientID); | 
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| 383 | if(client) | 
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| 384 | disconnectClient(client); | 
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| 385 | } | 
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| 386 | void Server::disconnectClient( ClientInformation *client){ | 
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| 387 | connection->disconnectClient(client); | 
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| 388 | gamestates_->removeClient(client); | 
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| 389 | } | 
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| 390 |  | 
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| 391 | bool Server::chat(const std::string& message){ | 
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| 392 | return this->sendChat(message, Host::getPlayerID()); | 
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| 393 | } | 
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| 394 |  | 
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| 395 | bool Server::broadcast(const std::string& message){ | 
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| 396 | return this->sendChat(message, CLIENTID_UNKNOWN); | 
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| 397 | } | 
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| 398 |  | 
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| 399 | bool Server::sendChat(const std::string& message, unsigned int clientID){ | 
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| 400 | ClientInformation *temp = ClientInformation::getBegin(); | 
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| 401 | packet::Chat *chat; | 
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| 402 | while(temp){ | 
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| 403 | chat = new packet::Chat(message, clientID); | 
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| 404 | chat->setClientID(temp->getID()); | 
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| 405 | if(!chat->send()) | 
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| 406 | COUT(3) << "could not send Chat message to client ID: " << temp->getID() << std::endl; | 
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| 407 | temp = temp->next(); | 
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| 408 | } | 
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| 409 | //    COUT(1) << "Player " << Host::getPlayerID() << ": " << message << std::endl; | 
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| 410 | for (ObjectList<ChatListener>::iterator it = ObjectList<ChatListener>::begin(); it != ObjectList<ChatListener>::end(); ++it) | 
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| 411 | it->incomingChat(message, clientID); | 
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| 412 |  | 
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| 413 | return true; | 
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| 414 | } | 
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| 415 |  | 
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| 416 | } | 
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