| 1 | /* | 
|---|
| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
| 3 | *                    > www.orxonox.net < | 
|---|
| 4 | * | 
|---|
| 5 | * | 
|---|
| 6 | *   License notice: | 
|---|
| 7 | * | 
|---|
| 8 | *   This program is free software; you can redistribute it and/or | 
|---|
| 9 | *   modify it under the terms of the GNU General Public License | 
|---|
| 10 | *   as published by the Free Software Foundation; either version 2 | 
|---|
| 11 | *   of the License, or (at your option) any later version. | 
|---|
| 12 | * | 
|---|
| 13 | *   This program is distributed in the hope that it will be useful, | 
|---|
| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
| 16 | *   GNU General Public License for more details. | 
|---|
| 17 | * | 
|---|
| 18 | *   You should have received a copy of the GNU General Public License | 
|---|
| 19 | *   along with this program; if not, write to the Free Software | 
|---|
| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
| 21 | * | 
|---|
| 22 | *   Author: | 
|---|
| 23 | *      Oliver Scheuss | 
|---|
| 24 | *   Co-authors: | 
|---|
| 25 | *      ... | 
|---|
| 26 | * | 
|---|
| 27 | */ | 
|---|
| 28 |  | 
|---|
| 29 | // | 
|---|
| 30 | // C++ Implementation: Server | 
|---|
| 31 | // | 
|---|
| 32 | // Description: | 
|---|
| 33 | // | 
|---|
| 34 | // | 
|---|
| 35 | // Author:  Oliver Scheuss, (C) 2007 | 
|---|
| 36 | // | 
|---|
| 37 | // Copyright: See COPYING file that comes with this distribution | 
|---|
| 38 | // | 
|---|
| 39 | // | 
|---|
| 40 |  | 
|---|
| 41 | #include "Server.h" | 
|---|
| 42 |  | 
|---|
| 43 | #include <enet/enet.h> | 
|---|
| 44 | #include <cassert> | 
|---|
| 45 | #include <string> | 
|---|
| 46 |  | 
|---|
| 47 | #include "util/Debug.h" | 
|---|
| 48 | #include "core/Clock.h" | 
|---|
| 49 | #include "core/ObjectList.h" | 
|---|
| 50 | #include "core/Executor.h" | 
|---|
| 51 | #include "packet/Chat.h" | 
|---|
| 52 | #include "packet/ClassID.h" | 
|---|
| 53 | #include "packet/DeleteObjects.h" | 
|---|
| 54 | #include "packet/FunctionIDs.h" | 
|---|
| 55 | #include "packet/Gamestate.h" | 
|---|
| 56 | #include "packet/Welcome.h" | 
|---|
| 57 | #include "ChatListener.h" | 
|---|
| 58 | #include "ClientInformation.h" | 
|---|
| 59 | #include "FunctionCallManager.h" | 
|---|
| 60 | #include "GamestateManager.h" | 
|---|
| 61 |  | 
|---|
| 62 | namespace orxonox | 
|---|
| 63 | { | 
|---|
| 64 | const unsigned int MAX_FAILURES = 20; | 
|---|
| 65 |  | 
|---|
| 66 | /** | 
|---|
| 67 | * Constructor for default values (bindaddress is set to ENET_HOST_ANY | 
|---|
| 68 | * | 
|---|
| 69 | */ | 
|---|
| 70 | Server::Server() { | 
|---|
| 71 | this->timeSinceLastUpdate_=0; | 
|---|
| 72 | } | 
|---|
| 73 |  | 
|---|
| 74 | Server::Server(int port){ | 
|---|
| 75 | this->setPort( port ); | 
|---|
| 76 | this->timeSinceLastUpdate_=0; | 
|---|
| 77 | } | 
|---|
| 78 |  | 
|---|
| 79 | /** | 
|---|
| 80 | * Constructor | 
|---|
| 81 | * @param port Port to listen on | 
|---|
| 82 | * @param bindAddress Address to listen on | 
|---|
| 83 | */ | 
|---|
| 84 | Server::Server(int port, const std::string& bindAddress) { | 
|---|
| 85 | this->setPort( port ); | 
|---|
| 86 | this->setBindAddress( bindAddress ); | 
|---|
| 87 | this->timeSinceLastUpdate_=0; | 
|---|
| 88 | } | 
|---|
| 89 |  | 
|---|
| 90 | /** | 
|---|
| 91 | * @brief Destructor | 
|---|
| 92 | */ | 
|---|
| 93 | Server::~Server(){ | 
|---|
| 94 | } | 
|---|
| 95 |  | 
|---|
| 96 | /** | 
|---|
| 97 | * This function opens the server by creating the listener thread | 
|---|
| 98 | */ | 
|---|
| 99 | void Server::open() { | 
|---|
| 100 | COUT(4) << "opening server" << endl; | 
|---|
| 101 | this->openListener(); | 
|---|
| 102 | return; | 
|---|
| 103 | } | 
|---|
| 104 |  | 
|---|
| 105 | /** | 
|---|
| 106 | * This function closes the server | 
|---|
| 107 | */ | 
|---|
| 108 | void Server::close() { | 
|---|
| 109 | COUT(4) << "closing server" << endl; | 
|---|
| 110 | this->disconnectClients(); | 
|---|
| 111 | this->closeListener(); | 
|---|
| 112 | return; | 
|---|
| 113 | } | 
|---|
| 114 |  | 
|---|
| 115 | bool Server::processChat(const std::string& message, unsigned int playerID){ | 
|---|
| 116 | ClientInformation *temp = ClientInformation::getBegin(); | 
|---|
| 117 | packet::Chat *chat; | 
|---|
| 118 | while(temp){ | 
|---|
| 119 | chat = new packet::Chat(message, playerID); | 
|---|
| 120 | chat->setClientID(temp->getID()); | 
|---|
| 121 | if(!chat->send()) | 
|---|
| 122 | COUT(3) << "could not send Chat message to client ID: " << temp->getID() << std::endl; | 
|---|
| 123 | temp = temp->next(); | 
|---|
| 124 | } | 
|---|
| 125 | //    COUT(1) << "Player " << playerID << ": " << message << std::endl; | 
|---|
| 126 | return true; | 
|---|
| 127 | } | 
|---|
| 128 |  | 
|---|
| 129 |  | 
|---|
| 130 | /** | 
|---|
| 131 | * Run this function once every tick | 
|---|
| 132 | * calls processQueue and updateGamestate | 
|---|
| 133 | * @param time time since last tick | 
|---|
| 134 | */ | 
|---|
| 135 | void Server::update(const Clock& time) { | 
|---|
| 136 | // receive incoming packets | 
|---|
| 137 | Connection::processQueue(); | 
|---|
| 138 |  | 
|---|
| 139 | if ( ClientInformation::hasClients() ) | 
|---|
| 140 | { | 
|---|
| 141 | // process incoming gamestates | 
|---|
| 142 | GamestateManager::processGamestates(); | 
|---|
| 143 |  | 
|---|
| 144 | // send function calls to clients | 
|---|
| 145 | FunctionCallManager::sendCalls(); | 
|---|
| 146 |  | 
|---|
| 147 | //this steers our network frequency | 
|---|
| 148 | timeSinceLastUpdate_+=time.getDeltaTime(); | 
|---|
| 149 | if(timeSinceLastUpdate_>=NETWORK_PERIOD) | 
|---|
| 150 | { | 
|---|
| 151 | timeSinceLastUpdate_ -= static_cast<unsigned int>( timeSinceLastUpdate_ / NETWORK_PERIOD ) * NETWORK_PERIOD; | 
|---|
| 152 | updateGamestate(); | 
|---|
| 153 | } | 
|---|
| 154 | sendPackets(); // flush the enet queue | 
|---|
| 155 | } | 
|---|
| 156 | } | 
|---|
| 157 |  | 
|---|
| 158 | bool Server::queuePacket(ENetPacket *packet, int clientID){ | 
|---|
| 159 | return ServerConnection::addPacket(packet, clientID); | 
|---|
| 160 | } | 
|---|
| 161 |  | 
|---|
| 162 | /** | 
|---|
| 163 | * @brief: returns ping time to client in milliseconds | 
|---|
| 164 | */ | 
|---|
| 165 | unsigned int Server::getPing(unsigned int clientID){ | 
|---|
| 166 | assert(ClientInformation::findClient(clientID)); | 
|---|
| 167 | return ClientInformation::findClient(clientID)->getRTT(); | 
|---|
| 168 | } | 
|---|
| 169 |  | 
|---|
| 170 | /** | 
|---|
| 171 | * @brief: return packet loss ratio to client (scales from 0 to 1) | 
|---|
| 172 | */ | 
|---|
| 173 | double Server::getPacketLoss(unsigned int clientID){ | 
|---|
| 174 | assert(ClientInformation::findClient(clientID)); | 
|---|
| 175 | return ClientInformation::findClient(clientID)->getPacketLoss(); | 
|---|
| 176 | } | 
|---|
| 177 |  | 
|---|
| 178 | /** | 
|---|
| 179 | * takes a new snapshot of the gamestate and sends it to the clients | 
|---|
| 180 | */ | 
|---|
| 181 | void Server::updateGamestate() { | 
|---|
| 182 | if( ClientInformation::getBegin()==NULL ) | 
|---|
| 183 | //no client connected | 
|---|
| 184 | return; | 
|---|
| 185 | GamestateManager::update(); | 
|---|
| 186 | COUT(5) << "Server: one gamestate update complete, goig to sendGameState" << std::endl; | 
|---|
| 187 | //std::cout << "updated gamestate, sending it" << std::endl; | 
|---|
| 188 | //if(clients->getGamestateID()!=GAMESTATEID_INITIAL) | 
|---|
| 189 | sendGameState(); | 
|---|
| 190 | sendObjectDeletes(); | 
|---|
| 191 | COUT(5) << "Server: one sendGameState turn complete, repeat in next tick" << std::endl; | 
|---|
| 192 | //std::cout << "sent gamestate" << std::endl; | 
|---|
| 193 | } | 
|---|
| 194 |  | 
|---|
| 195 | bool Server::processPacket( ENetPacket *packet, ENetPeer *peer ){ | 
|---|
| 196 | packet::Packet *p = packet::Packet::createPacket(packet, peer); | 
|---|
| 197 | return p->process(); | 
|---|
| 198 | } | 
|---|
| 199 |  | 
|---|
| 200 | /** | 
|---|
| 201 | * sends the gamestate | 
|---|
| 202 | */ | 
|---|
| 203 | bool Server::sendGameState() { | 
|---|
| 204 | //     COUT(5) << "Server: starting function sendGameState" << std::endl; | 
|---|
| 205 | //     ClientInformation *temp = ClientInformation::getBegin(); | 
|---|
| 206 | //     bool added=false; | 
|---|
| 207 | //     while(temp != NULL){ | 
|---|
| 208 | //       if( !(temp->getSynched()) ){ | 
|---|
| 209 | //         COUT(5) << "Server: not sending gamestate" << std::endl; | 
|---|
| 210 | //         temp=temp->next(); | 
|---|
| 211 | //         if(!temp) | 
|---|
| 212 | //           break; | 
|---|
| 213 | //         continue; | 
|---|
| 214 | //       } | 
|---|
| 215 | //       COUT(4) << "client id: " << temp->getID() << " RTT: " << temp->getRTT() << " loss: " << temp->getPacketLoss() << std::endl; | 
|---|
| 216 | //       COUT(5) << "Server: doing gamestate gamestate preparation" << std::endl; | 
|---|
| 217 | //       int cid = temp->getID(); //get client id | 
|---|
| 218 | //       packet::Gamestate *gs = GamestateManager::popGameState(cid); | 
|---|
| 219 | //       if(gs==NULL){ | 
|---|
| 220 | //         COUT(2) << "Server: could not generate gamestate (NULL from compress)" << std::endl; | 
|---|
| 221 | //         temp = temp->next(); | 
|---|
| 222 | //         continue; | 
|---|
| 223 | //       } | 
|---|
| 224 | //       //std::cout << "adding gamestate" << std::endl; | 
|---|
| 225 | //       gs->setClientID(cid); | 
|---|
| 226 | //       if ( !gs->send() ){ | 
|---|
| 227 | //         COUT(3) << "Server: packet with client id (cid): " << cid << " not sended: " << temp->getFailures() << std::endl; | 
|---|
| 228 | //         temp->addFailure(); | 
|---|
| 229 | //       }else | 
|---|
| 230 | //         temp->resetFailures(); | 
|---|
| 231 | //       added=true; | 
|---|
| 232 | //       temp=temp->next(); | 
|---|
| 233 | //       // gs gets automatically deleted by enet callback | 
|---|
| 234 | //     } | 
|---|
| 235 | GamestateManager::sendGamestates(); | 
|---|
| 236 | return true; | 
|---|
| 237 | } | 
|---|
| 238 |  | 
|---|
| 239 | bool Server::sendObjectDeletes(){ | 
|---|
| 240 | ClientInformation *temp = ClientInformation::getBegin(); | 
|---|
| 241 | if( temp == NULL ) | 
|---|
| 242 | //no client connected | 
|---|
| 243 | return true; | 
|---|
| 244 | packet::DeleteObjects *del = new packet::DeleteObjects(); | 
|---|
| 245 | if(!del->fetchIDs()) | 
|---|
| 246 | return true;  //everything ok (no deletes this tick) | 
|---|
| 247 | //     COUT(3) << "sending DeleteObjects" << std::endl; | 
|---|
| 248 | while(temp != NULL){ | 
|---|
| 249 | if( !(temp->getSynched()) ){ | 
|---|
| 250 | COUT(5) << "Server: not sending gamestate" << std::endl; | 
|---|
| 251 | temp=temp->next(); | 
|---|
| 252 | continue; | 
|---|
| 253 | } | 
|---|
| 254 | int cid = temp->getID(); //get client id | 
|---|
| 255 | packet::DeleteObjects *cd = new packet::DeleteObjects(*del); | 
|---|
| 256 | assert(cd); | 
|---|
| 257 | cd->setClientID(cid); | 
|---|
| 258 | if ( !cd->send() ) | 
|---|
| 259 | COUT(3) << "Server: packet with client id (cid): " << cid << " not sended: " << temp->getFailures() << std::endl; | 
|---|
| 260 | temp=temp->next(); | 
|---|
| 261 | // gs gets automatically deleted by enet callback | 
|---|
| 262 | } | 
|---|
| 263 | delete del; | 
|---|
| 264 | return true; | 
|---|
| 265 | } | 
|---|
| 266 |  | 
|---|
| 267 |  | 
|---|
| 268 | void Server::addClient(ENetEvent *event){ | 
|---|
| 269 | static unsigned int newid=1; | 
|---|
| 270 |  | 
|---|
| 271 | COUT(2) << "Server: adding client" << std::endl; | 
|---|
| 272 | ClientInformation *temp = ClientInformation::insertBack(new ClientInformation); | 
|---|
| 273 | if(!temp){ | 
|---|
| 274 | COUT(2) << "Server: could not add client" << std::endl; | 
|---|
| 275 | } | 
|---|
| 276 | temp->setID(newid); | 
|---|
| 277 | temp->setPeer(event->peer); | 
|---|
| 278 |  | 
|---|
| 279 | // inform all the listeners | 
|---|
| 280 | ObjectList<ClientConnectionListener>::iterator listener = ObjectList<ClientConnectionListener>::begin(); | 
|---|
| 281 | while(listener){ | 
|---|
| 282 | listener->clientConnected(newid); | 
|---|
| 283 | listener++; | 
|---|
| 284 | } | 
|---|
| 285 |  | 
|---|
| 286 | ++newid; | 
|---|
| 287 |  | 
|---|
| 288 | COUT(3) << "Server: added client id: " << temp->getID() << std::endl; | 
|---|
| 289 | createClient(temp->getID()); | 
|---|
| 290 | } | 
|---|
| 291 |  | 
|---|
| 292 | bool Server::createClient(int clientID){ | 
|---|
| 293 | ClientInformation *temp = ClientInformation::findClient(clientID); | 
|---|
| 294 | if(!temp){ | 
|---|
| 295 | COUT(2) << "Conn.Man. could not create client with id: " << clientID << std::endl; | 
|---|
| 296 | return false; | 
|---|
| 297 | } | 
|---|
| 298 | COUT(5) << "Con.Man: creating client id: " << temp->getID() << std::endl; | 
|---|
| 299 |  | 
|---|
| 300 | // synchronise class ids | 
|---|
| 301 | syncClassid(temp->getID()); | 
|---|
| 302 |  | 
|---|
| 303 | // now synchronise functionIDs | 
|---|
| 304 | packet::FunctionIDs *fIDs = new packet::FunctionIDs(); | 
|---|
| 305 | fIDs->setClientID(clientID); | 
|---|
| 306 | bool b = fIDs->send(); | 
|---|
| 307 | assert(b); | 
|---|
| 308 |  | 
|---|
| 309 | temp->setSynched(true); | 
|---|
| 310 | COUT(4) << "sending welcome" << std::endl; | 
|---|
| 311 | packet::Welcome *w = new packet::Welcome(temp->getID(), temp->getShipID()); | 
|---|
| 312 | w->setClientID(temp->getID()); | 
|---|
| 313 | b = w->send(); | 
|---|
| 314 | assert(b); | 
|---|
| 315 | packet::Gamestate *g = new packet::Gamestate(); | 
|---|
| 316 | g->setClientID(temp->getID()); | 
|---|
| 317 | b = g->collectData(0,0x1); | 
|---|
| 318 | if(!b) | 
|---|
| 319 | return false; //no data for the client | 
|---|
| 320 | b = g->compressData(); | 
|---|
| 321 | assert(b); | 
|---|
| 322 | b = g->send(); | 
|---|
| 323 | assert(b); | 
|---|
| 324 | return true; | 
|---|
| 325 | } | 
|---|
| 326 |  | 
|---|
| 327 | void Server::disconnectClient( ClientInformation *client ){ | 
|---|
| 328 | ServerConnection::disconnectClient( client ); | 
|---|
| 329 | GamestateManager::removeClient(client); | 
|---|
| 330 | // inform all the listeners | 
|---|
| 331 | ObjectList<ClientConnectionListener>::iterator listener = ObjectList<ClientConnectionListener>::begin(); | 
|---|
| 332 | while(listener){ | 
|---|
| 333 | listener->clientDisconnected(client->getID()); | 
|---|
| 334 | ++listener; | 
|---|
| 335 | } | 
|---|
| 336 | delete client; //remove client from list | 
|---|
| 337 | } | 
|---|
| 338 |  | 
|---|
| 339 | bool Server::chat(const std::string& message){ | 
|---|
| 340 | return this->sendChat(message, Host::getPlayerID()); | 
|---|
| 341 | } | 
|---|
| 342 |  | 
|---|
| 343 | bool Server::broadcast(const std::string& message){ | 
|---|
| 344 | return this->sendChat(message, CLIENTID_UNKNOWN); | 
|---|
| 345 | } | 
|---|
| 346 |  | 
|---|
| 347 | bool Server::sendChat(const std::string& message, unsigned int clientID){ | 
|---|
| 348 | ClientInformation *temp = ClientInformation::getBegin(); | 
|---|
| 349 | packet::Chat *chat; | 
|---|
| 350 | while(temp){ | 
|---|
| 351 | chat = new packet::Chat(message, clientID); | 
|---|
| 352 | chat->setClientID(temp->getID()); | 
|---|
| 353 | if(!chat->send()) | 
|---|
| 354 | COUT(3) << "could not send Chat message to client ID: " << temp->getID() << std::endl; | 
|---|
| 355 | temp = temp->next(); | 
|---|
| 356 | } | 
|---|
| 357 | //    COUT(1) << "Player " << Host::getPlayerID() << ": " << message << std::endl; | 
|---|
| 358 | for (ObjectList<ChatListener>::iterator it = ObjectList<ChatListener>::begin(); it != ObjectList<ChatListener>::end(); ++it) | 
|---|
| 359 | it->incomingChat(message, clientID); | 
|---|
| 360 |  | 
|---|
| 361 | return true; | 
|---|
| 362 | } | 
|---|
| 363 |  | 
|---|
| 364 | void Server::syncClassid(unsigned int clientID) { | 
|---|
| 365 | int failures=0; | 
|---|
| 366 | packet::ClassID *classid = new packet::ClassID(); | 
|---|
| 367 | classid->setClientID(clientID); | 
|---|
| 368 | while(!classid->send() && failures < 10){ | 
|---|
| 369 | failures++; | 
|---|
| 370 | } | 
|---|
| 371 | assert(failures<10); | 
|---|
| 372 | COUT(4) << "syncClassid:\tall synchClassID packets have been sent" << std::endl; | 
|---|
| 373 | } | 
|---|
| 374 |  | 
|---|
| 375 | } | 
|---|