| [1502] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Oliver Scheuss, (C) 2007 | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | // | 
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|  | 30 | // C++ Implementation: Server | 
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|  | 31 | // | 
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|  | 32 | // Description: | 
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|  | 33 | // | 
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|  | 34 | // | 
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|  | 35 | // Author:  Oliver Scheuss, (C) 2007 | 
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|  | 36 | // | 
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|  | 37 | // Copyright: See COPYING file that comes with this distribution | 
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|  | 38 | // | 
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|  | 39 | // | 
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|  | 40 |  | 
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|  | 41 | #include "Server.h" | 
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|  | 42 |  | 
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|  | 43 | #include <iostream> | 
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|  | 44 |  | 
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|  | 45 |  | 
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|  | 46 | #include "ConnectionManager.h" | 
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|  | 47 | #include "PacketTypes.h" | 
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|  | 48 | #include "GameStateManager.h" | 
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|  | 49 | #include "ClientInformation.h" | 
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|  | 50 | //#include "NetworkFrameListener.h" | 
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|  | 51 | #include "util/Sleep.h" | 
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|  | 52 | #include "objects/SpaceShip.h" | 
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| [1534] | 53 | #include "core/ConsoleCommand.h" | 
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| [1502] | 54 |  | 
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|  | 55 | namespace network | 
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|  | 56 | { | 
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| [1534] | 57 | #define MAX_FAILURES 20; | 
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|  | 58 | #define NETWORK_FREQUENCY 30 | 
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| [1502] | 59 |  | 
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| [1534] | 60 | Server *Server::instance_=0; | 
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| [1502] | 61 |  | 
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| [1534] | 62 | Server *Server::createSingleton(){ | 
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|  | 63 | if(!instance_) | 
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|  | 64 | instance_ = new Server(); | 
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|  | 65 | return instance_; | 
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|  | 66 | } | 
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|  | 67 | Server *Server::createSingleton(int port){ | 
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|  | 68 | if(!instance_) | 
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|  | 69 | instance_ = new Server(port); | 
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|  | 70 | return instance_; | 
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|  | 71 | } | 
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|  | 72 | Server *Server::createSingleton(int port, std::string bindAddress){ | 
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|  | 73 | if(!instance_) | 
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|  | 74 | instance_ = new Server(port, bindAddress); | 
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|  | 75 | return instance_; | 
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|  | 76 | } | 
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|  | 77 | Server *Server::createSingleton(int port, const char *bindAddress){ | 
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|  | 78 | if(!instance_) | 
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|  | 79 | instance_ = new Server(port, bindAddress); | 
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|  | 80 | return instance_; | 
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|  | 81 | } | 
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| [1502] | 82 |  | 
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| [1534] | 83 | Server *Server::getSingleton(){ | 
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|  | 84 | return instance_; | 
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|  | 85 | } | 
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|  | 86 |  | 
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|  | 87 |  | 
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| [1502] | 88 | /** | 
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|  | 89 | * Constructor for default values (bindaddress is set to ENET_HOST_ANY | 
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|  | 90 | * | 
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|  | 91 | */ | 
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|  | 92 | Server::Server() { | 
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|  | 93 | timeSinceLastUpdate_=0; | 
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|  | 94 | packet_gen = PacketGenerator(); | 
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|  | 95 | clients = new ClientInformation(true); | 
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|  | 96 | connection = new ConnectionManager(clients); | 
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|  | 97 | gamestates = new GameStateManager(clients); | 
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|  | 98 | } | 
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|  | 99 |  | 
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|  | 100 | Server::Server(int port){ | 
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|  | 101 | timeSinceLastUpdate_=0; | 
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|  | 102 | packet_gen = PacketGenerator(); | 
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|  | 103 | clients = new ClientInformation(true); | 
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|  | 104 | connection = new ConnectionManager(clients, port); | 
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|  | 105 | gamestates = new GameStateManager(clients); | 
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|  | 106 | } | 
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|  | 107 |  | 
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|  | 108 | /** | 
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|  | 109 | * Constructor | 
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|  | 110 | * @param port Port to listen on | 
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|  | 111 | * @param bindAddress Address to listen on | 
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|  | 112 | */ | 
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|  | 113 | Server::Server(int port, std::string bindAddress) { | 
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|  | 114 | timeSinceLastUpdate_=0; | 
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|  | 115 | packet_gen = PacketGenerator(); | 
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|  | 116 | clients = new ClientInformation(); | 
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|  | 117 | connection = new ConnectionManager(port, bindAddress, clients); | 
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|  | 118 | gamestates = new GameStateManager(clients); | 
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|  | 119 | } | 
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|  | 120 |  | 
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|  | 121 | /** | 
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|  | 122 | * Constructor | 
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|  | 123 | * @param port Port to listen on | 
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|  | 124 | * @param bindAddress Address to listen on | 
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|  | 125 | */ | 
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|  | 126 | Server::Server(int port, const char *bindAddress) { | 
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|  | 127 | timeSinceLastUpdate_=0; | 
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|  | 128 | packet_gen = PacketGenerator(); | 
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|  | 129 | clients = new ClientInformation(); | 
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|  | 130 | connection = new ConnectionManager(port, bindAddress, clients); | 
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|  | 131 | gamestates = new GameStateManager(clients); | 
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|  | 132 | } | 
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|  | 133 |  | 
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|  | 134 | /** | 
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|  | 135 | * This function opens the server by creating the listener thread | 
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|  | 136 | */ | 
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|  | 137 | void Server::open() { | 
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|  | 138 | connection->createListener(); | 
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|  | 139 | return; | 
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|  | 140 | } | 
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|  | 141 |  | 
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|  | 142 | /** | 
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|  | 143 | * This function closes the server | 
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|  | 144 | */ | 
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|  | 145 | void Server::close() { | 
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|  | 146 | connection->quitListener(); | 
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|  | 147 | return; | 
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|  | 148 | } | 
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|  | 149 |  | 
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|  | 150 | /** | 
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|  | 151 | * This function sends out a message to all clients | 
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|  | 152 | * @param msg message | 
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|  | 153 | * @return true/false | 
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|  | 154 | */ | 
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| [1534] | 155 | bool Server::sendChat(std::string msg) { | 
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|  | 156 | return sendChat(msg.c_str()); | 
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| [1502] | 157 | } | 
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|  | 158 |  | 
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|  | 159 | /** | 
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|  | 160 | * This function sends out a message to all clients | 
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|  | 161 | * @param msg message | 
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|  | 162 | * @return true/false | 
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|  | 163 | */ | 
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| [1534] | 164 | bool Server::sendChat(const char *msg) { | 
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|  | 165 | char *message = new char [strlen(msg)+10+1]; | 
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|  | 166 | sprintf(message, "Player %d: %s", CLIENTID_SERVER, msg); | 
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|  | 167 | COUT(1) << message << std::endl; | 
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|  | 168 | ENetPacket *packet = packet_gen.chatMessage(message); | 
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|  | 169 | COUT(5) <<"Server: adding Packets" << std::endl; | 
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| [1502] | 170 | return connection->addPacketAll(packet); | 
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|  | 171 | } | 
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|  | 172 |  | 
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|  | 173 | /** | 
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|  | 174 | * Run this function once every tick | 
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|  | 175 | * calls processQueue and updateGamestate | 
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|  | 176 | * @param time time since last tick | 
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|  | 177 | */ | 
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|  | 178 | void Server::tick(float time) { | 
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|  | 179 | processQueue(); | 
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|  | 180 | //this steers our network frequency | 
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|  | 181 | timeSinceLastUpdate_+=time; | 
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|  | 182 | if(timeSinceLastUpdate_>=(1./NETWORK_FREQUENCY)){ | 
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| [1548] | 183 | timeSinceLastUpdate_=(float)((int)(timeSinceLastUpdate_*NETWORK_FREQUENCY))/timeSinceLastUpdate_; | 
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|  | 184 | //      timeSinceLastUpdate_-=1./NETWORK_FREQUENCY; | 
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| [1502] | 185 | gamestates->processGameStates(); | 
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|  | 186 | updateGamestate(); | 
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|  | 187 | } | 
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| [1548] | 188 | /*while(timeSinceLastUpdate_>1./NETWORK_FREQUENCY) | 
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|  | 189 | timeSinceLastUpdate_-=1./NETWORK_FREQUENCY;*/ | 
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| [1502] | 190 | //     usleep(5000); // TODO remove | 
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|  | 191 | return; | 
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|  | 192 | } | 
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|  | 193 |  | 
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|  | 194 | /** | 
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|  | 195 | * processes all the packets waiting in the queue | 
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|  | 196 | */ | 
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|  | 197 | void Server::processQueue() { | 
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|  | 198 | ENetEvent *event; | 
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|  | 199 | int clientID=-1; | 
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|  | 200 | while(!connection->queueEmpty()){ | 
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|  | 201 | //std::cout << "Client " << clientID << " sent: " << std::endl; | 
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|  | 202 | //clientID here is a reference to grab clientID from ClientInformation | 
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|  | 203 | event = connection->getEvent(); | 
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|  | 204 | if(!event) | 
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|  | 205 | continue; | 
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|  | 206 | assert(event->type != ENET_EVENT_TYPE_NONE); | 
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|  | 207 | switch( event->type ) { | 
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|  | 208 | case ENET_EVENT_TYPE_CONNECT: | 
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|  | 209 | COUT(3) << "processing event_Type_connect" << std::endl; | 
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|  | 210 | addClient(event); | 
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|  | 211 | break; | 
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|  | 212 | case ENET_EVENT_TYPE_DISCONNECT: | 
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|  | 213 | if(clients->findClient(&event->peer->address)) | 
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|  | 214 | disconnectClient(event); | 
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|  | 215 | break; | 
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|  | 216 | case ENET_EVENT_TYPE_RECEIVE: | 
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|  | 217 | if(clients->findClient(&event->peer->address)){ | 
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|  | 218 | clientID = clients->findClient(&event->peer->address)->getID(); | 
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|  | 219 | if( !elaborate(event->packet, clientID) ) | 
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|  | 220 | COUT(3) << "Server: could not elaborate" << std::endl; | 
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|  | 221 | } | 
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|  | 222 | break; | 
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| [1556] | 223 | default: | 
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|  | 224 | break; | 
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| [1502] | 225 | } | 
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|  | 226 | delete event; | 
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|  | 227 | //if statement to catch case that packetbuffer is empty | 
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|  | 228 | } | 
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|  | 229 | } | 
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|  | 230 |  | 
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|  | 231 | /** | 
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|  | 232 | * takes a new snapshot of the gamestate and sends it to the clients | 
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|  | 233 | */ | 
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|  | 234 | void Server::updateGamestate() { | 
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|  | 235 | gamestates->update(); | 
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| [1534] | 236 | COUT(5) << "Server: one gamestate update complete, goig to sendGameState" << std::endl; | 
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| [1502] | 237 | //std::cout << "updated gamestate, sending it" << std::endl; | 
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|  | 238 | //if(clients->getGamestateID()!=GAMESTATEID_INITIAL) | 
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|  | 239 | sendGameState(); | 
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| [1534] | 240 | COUT(5) << "Server: one sendGameState turn complete, repeat in next tick" << std::endl; | 
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| [1502] | 241 | //std::cout << "sent gamestate" << std::endl; | 
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|  | 242 | } | 
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|  | 243 |  | 
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|  | 244 | /** | 
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|  | 245 | * sends the gamestate | 
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|  | 246 | */ | 
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|  | 247 | bool Server::sendGameState() { | 
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|  | 248 | COUT(5) << "Server: starting function sendGameState" << std::endl; | 
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|  | 249 | ClientInformation *temp = clients; | 
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|  | 250 | bool added=false; | 
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|  | 251 | while(temp != NULL){ | 
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|  | 252 | if(temp->getHead()){ | 
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|  | 253 | temp=temp->next(); | 
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|  | 254 | //think this works without continue | 
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|  | 255 | continue; | 
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|  | 256 | } | 
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|  | 257 | if( !(temp->getSynched()) ){ | 
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|  | 258 | COUT(5) << "Server: not sending gamestate" << std::endl; | 
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|  | 259 | temp=temp->next(); | 
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|  | 260 | //think this works without continue | 
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|  | 261 | continue; | 
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|  | 262 | } | 
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| [1534] | 263 | COUT(4) << "client id: " << temp->getID() << " RTT: " << temp->getRTT() << " loss: " << temp->getPacketLoss() << std::endl; | 
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| [1502] | 264 | COUT(5) << "Server: doing gamestate gamestate preparation" << std::endl; | 
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|  | 265 | int gid = temp->getGamestateID(); //get gamestate id | 
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|  | 266 | int cid = temp->getID(); //get client id | 
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|  | 267 | COUT(5) << "Server: got acked (gamestate) ID from clientlist: " << gid << std::endl; | 
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|  | 268 | GameStateCompressed *gs = gamestates->popGameState(cid); | 
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|  | 269 | if(gs==NULL){ | 
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|  | 270 | COUT(2) << "Server: could not generate gamestate (NULL from compress)" << std::endl; | 
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|  | 271 | continue; | 
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|  | 272 | } | 
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|  | 273 | //std::cout << "adding gamestate" << std::endl; | 
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|  | 274 | ENetPacket *packet = packet_gen.gstate(gs); | 
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|  | 275 | if(!packet) | 
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|  | 276 | continue; | 
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|  | 277 | if ( !(connection->addPacket(packet, cid)) ){ | 
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|  | 278 | COUT(3) << "Server: packet with client id (cid): " << cid << " not sended: " << temp->getFailures() << std::endl; | 
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|  | 279 | temp->addFailure(); | 
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|  | 280 | /*if(temp->getFailures() > 0 ) | 
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|  | 281 | disconnectClient(temp);*/ | 
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|  | 282 | //std::cout << "added gamestate" << std::endl; | 
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|  | 283 | }else | 
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|  | 284 | temp->resetFailures(); | 
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|  | 285 | added=true; | 
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|  | 286 | temp=temp->next(); | 
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|  | 287 | // now delete gamestate | 
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|  | 288 | delete[] gs->data; | 
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|  | 289 | delete gs; | 
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|  | 290 | } | 
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|  | 291 | /*if(added) { | 
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|  | 292 | //std::cout << "send gamestates from server.cc in sendGameState" << std::endl; | 
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|  | 293 | return connection->sendPackets(); | 
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|  | 294 | }*/ | 
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|  | 295 | //COUT(5) << "Server: had no gamestates to send" << std::endl; | 
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|  | 296 | return true; | 
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|  | 297 | } | 
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|  | 298 |  | 
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|  | 299 | void Server::processAck( ack *data, int clientID) { | 
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|  | 300 | COUT(4) << "Server: processing ack from client: " << clientID << "; ack-id: " << data->a << std::endl; | 
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|  | 301 | gamestates->ackGameState(clientID, data->a); | 
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|  | 302 | delete data; | 
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|  | 303 | } | 
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|  | 304 |  | 
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|  | 305 | bool Server::processConnectRequest( connectRequest *con, int clientID ){ | 
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|  | 306 | //(COUT(3) << "processing connectRequest " << std::endl; | 
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|  | 307 | //connection->addPacket(packet_gen.gstate(gamestates->popGameState(clientID)) , clientID); | 
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|  | 308 | //createClient(clientID); | 
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|  | 309 | delete con; | 
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|  | 310 | return true; | 
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|  | 311 | } | 
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|  | 312 |  | 
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|  | 313 | void Server::processGamestate( GameStateCompressed *data, int clientID){ | 
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|  | 314 | COUT(4) << "processing partial gamestate from client " << clientID << std::endl; | 
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|  | 315 | gamestates->addGameState(data, clientID); | 
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|  | 316 | /*COUT(3) << "Could not push gamestate\t\t\t\t=====" << std::endl; | 
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|  | 317 | else | 
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|  | 318 | if(clients->findClient(clientID)) | 
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|  | 319 | clients->findClient(clientID)->resetFailures();*/ | 
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|  | 320 | } | 
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|  | 321 |  | 
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| [1534] | 322 | void Server::processChat( chat *data, int clientId){ | 
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|  | 323 | char *message = new char [strlen(data->message)+10+1]; | 
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|  | 324 | sprintf(message, "Player %d: %s", clientId, data->message); | 
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|  | 325 | COUT(1) << message << std::endl; | 
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|  | 326 | ENetPacket *pck = packet_gen.chatMessage(message); | 
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|  | 327 | connection->addPacketAll(pck); | 
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|  | 328 | delete[] data->message; | 
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|  | 329 | delete data; | 
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|  | 330 | } | 
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|  | 331 |  | 
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| [1502] | 332 | bool Server::addClient(ENetEvent *event){ | 
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|  | 333 | ClientInformation *temp = clients->insertBack(new ClientInformation); | 
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|  | 334 | if(!temp){ | 
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|  | 335 | COUT(2) << "Server: could not add client" << std::endl; | 
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|  | 336 | return false; | 
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|  | 337 | } | 
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|  | 338 | if(temp->prev()->getHead()) { //not good if you use anything else than insertBack | 
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|  | 339 | temp->prev()->setID(0); //bugfix: not necessary but usefull | 
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|  | 340 | temp->setID(1); | 
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|  | 341 | } | 
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|  | 342 | else | 
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|  | 343 | temp->setID(temp->prev()->getID()+1); | 
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|  | 344 | temp->setPeer(event->peer); | 
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|  | 345 | COUT(3) << "Server: added client id: " << temp->getID() << std::endl; | 
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|  | 346 | return createClient(temp->getID()); | 
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|  | 347 | } | 
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|  | 348 |  | 
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|  | 349 | bool Server::createClient(int clientID){ | 
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|  | 350 | ClientInformation *temp = clients->findClient(clientID); | 
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|  | 351 | if(!temp){ | 
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|  | 352 | COUT(2) << "Conn.Man. could not create client with id: " << clientID << std::endl; | 
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|  | 353 | return false; | 
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|  | 354 | } | 
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|  | 355 | COUT(4) << "Con.Man: creating client id: " << temp->getID() << std::endl; | 
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|  | 356 | connection->syncClassid(temp->getID()); | 
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| [1534] | 357 | COUT(5) << "creating spaceship for clientid: " << temp->getID() << std::endl; | 
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| [1502] | 358 | // TODO: this is only a hack, untill we have a possibility to define default player-join actions | 
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|  | 359 | if(!createShip(temp)) | 
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|  | 360 | COUT(2) << "Con.Man. could not create ship for clientid: " << clientID << std::endl; | 
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|  | 361 | else | 
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|  | 362 | COUT(3) << "created spaceship" << std::endl; | 
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|  | 363 | temp->setSynched(true); | 
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|  | 364 | COUT(3) << "sending welcome" << std::endl; | 
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|  | 365 | connection->sendWelcome(temp->getID(), temp->getShipID(), true); | 
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|  | 366 | return true; | 
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|  | 367 | } | 
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|  | 368 |  | 
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|  | 369 | bool Server::createShip(ClientInformation *client){ | 
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|  | 370 | if(!client) | 
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|  | 371 | return false; | 
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|  | 372 | orxonox::Identifier* id = ID("SpaceShip"); | 
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|  | 373 | if(!id){ | 
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|  | 374 | COUT(4) << "We could not create the SpaceShip for client: " << client->getID() << std::endl; | 
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|  | 375 | return false; | 
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|  | 376 | } | 
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|  | 377 | orxonox::SpaceShip *no = dynamic_cast<orxonox::SpaceShip *>(id->fabricate()); | 
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|  | 378 | no->setPosition(orxonox::Vector3(0,0,80)); | 
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|  | 379 | no->setScale(10); | 
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|  | 380 | //no->setYawPitchRoll(orxonox::Degree(-90),orxonox::Degree(-90),orxonox::Degree(0)); | 
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|  | 381 | no->setMesh("assff.mesh"); | 
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|  | 382 | no->setMaxSpeed(500); | 
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|  | 383 | no->setMaxSideAndBackSpeed(50); | 
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|  | 384 | no->setMaxRotation(1.0); | 
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|  | 385 | no->setTransAcc(200); | 
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|  | 386 | no->setRotAcc(3.0); | 
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|  | 387 | no->setTransDamp(75); | 
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|  | 388 | no->setRotDamp(1.0); | 
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|  | 389 | no->setCamera("cam_"+client->getID()); | 
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|  | 390 | no->classID = id->getNetworkID(); | 
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|  | 391 | no->create(); | 
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|  | 392 |  | 
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|  | 393 | client->setShipID(no->objectID); | 
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|  | 394 | return true; | 
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|  | 395 | } | 
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|  | 396 |  | 
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|  | 397 | bool Server::disconnectClient(ENetEvent *event){ | 
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|  | 398 | COUT(4) << "removing client from list" << std::endl; | 
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|  | 399 | //return removeClient(head_->findClient(&(peer->address))->getID()); | 
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|  | 400 |  | 
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|  | 401 | //boost::recursive_mutex::scoped_lock lock(head_->mutex_); | 
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|  | 402 | orxonox::Iterator<orxonox::SpaceShip> it = orxonox::ObjectList<orxonox::SpaceShip>::start(); | 
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|  | 403 | ClientInformation *client = clients->findClient(&event->peer->address); | 
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|  | 404 | if(!client) | 
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|  | 405 | return false; | 
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|  | 406 | while(it){ | 
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|  | 407 | if(it->objectID!=client->getShipID()){ | 
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|  | 408 | ++it; | 
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|  | 409 | continue; | 
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|  | 410 | } | 
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|  | 411 | orxonox::Iterator<orxonox::SpaceShip> temp=it; | 
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|  | 412 | ++it; | 
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|  | 413 | delete  *temp; | 
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|  | 414 | return clients->removeClient(event->peer); | 
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|  | 415 | } | 
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|  | 416 | return false; | 
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|  | 417 | } | 
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|  | 418 |  | 
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|  | 419 | void Server::disconnectClient(int clientID){ | 
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|  | 420 | ClientInformation *client = clients->findClient(clientID); | 
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|  | 421 | if(client) | 
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|  | 422 | disconnectClient(client); | 
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|  | 423 | } | 
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|  | 424 | void Server::disconnectClient( ClientInformation *client){ | 
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|  | 425 | connection->disconnectClient(client); | 
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|  | 426 | gamestates->removeClient(client); | 
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|  | 427 | } | 
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|  | 428 |  | 
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|  | 429 | } | 
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