| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Oliver Scheuss, (C) 2007 | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | // | 
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| 30 | // C++ Interface: GamestateManager | 
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| 31 | // | 
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| 32 | // Description: | 
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| 33 | // | 
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| 34 | // | 
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| 35 | // Author:  Oliver Scheuss, (C) 2007 | 
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| 36 | // | 
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| 37 | // Copyright: See COPYING file that comes with this distribution | 
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| 38 | // | 
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| 39 | // | 
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| 40 | #ifndef _GamestateManager_H__ | 
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| 41 | #define _GamestateManager_H__ | 
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| 42 |  | 
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| 43 | #include "NetworkPrereqs.h" | 
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| 44 | #include "GamestateHandler.h" | 
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| 45 | #include "TrafficControl.h" | 
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| 46 | #include <map> | 
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| 47 |  | 
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| 48 | #include "packet/Gamestate.h" | 
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| 49 |  | 
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| 50 | namespace orxonox | 
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| 51 | { | 
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| 52 |  | 
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| 53 |     const int KEEP_GAMESTATES = 10; | 
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| 54 |  | 
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| 55 |   /** | 
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| 56 |   * This Class implements a manager for gamestates: | 
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| 57 |   * - creating snapshots of gamestates | 
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| 58 |   * - writing gamestates to universe | 
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| 59 |   * - diffing gamestates | 
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| 60 |   * EN/DECODATION: | 
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| 61 |   * a: last Gamestate a client has received | 
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| 62 |   * b: new Gamestate | 
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| 63 |   * x: diffed and compressed gamestate | 
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| 64 |   * x=(a^b) | 
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| 65 |   * b=(a^x) | 
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| 66 |   * diff(a,diff(a,x))=x (hope this is correct) | 
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| 67 |   * @author Oliver Scheuss | 
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| 68 |   */ | 
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| 69 |   class _NetworkExport GamestateManager: public GamestateHandler{ | 
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| 70 |   public: | 
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| 71 |     GamestateManager(); | 
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| 72 |     ~GamestateManager(); | 
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| 73 |  | 
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| 74 |     bool add(packet::Gamestate *gs, unsigned int clientID); | 
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| 75 |     bool processGamestates(); | 
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| 76 |     bool update(); | 
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| 77 |     packet::Gamestate *popGameState(unsigned int clientID); | 
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| 78 |  | 
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| 79 |     bool getSnapshot(); | 
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| 80 |  | 
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| 81 |     bool ack(unsigned int gamestateID, unsigned int clientID); | 
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| 82 |     void removeClient(ClientInformation *client); | 
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| 83 |     private: | 
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| 84 |     bool processGamestate(packet::Gamestate *gs); | 
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| 85 |  | 
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| 86 |     std::map<unsigned int, std::map<unsigned int, packet::Gamestate*> > gamestateMap_; | 
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| 87 |     //std::map<int, packet::Gamestate*> gamestateMap; //map gsID to gamestate* | 
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| 88 |     //std::map<int, int> gamestateUsed; // save the number of clients, that use the specific gamestate | 
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| 89 |     std::map<unsigned int, packet::Gamestate*> gamestateQueue; | 
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| 90 |     packet::Gamestate *reference; | 
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| 91 |     TrafficControl *trafficControl_; | 
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| 92 |     unsigned int id_; | 
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| 93 |   }; | 
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| 94 |  | 
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| 95 | } | 
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| 96 |  | 
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| 97 | #endif /* _GameStateManager_H__ */ | 
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