| [1705] | 1 | /* | 
|---|
|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
|  | 3 | *                    > www.orxonox.net < | 
|---|
|  | 4 | * | 
|---|
|  | 5 | * | 
|---|
|  | 6 | *   License notice: | 
|---|
|  | 7 | * | 
|---|
|  | 8 | *   This program is free software; you can redistribute it and/or | 
|---|
|  | 9 | *   modify it under the terms of the GNU General Public License | 
|---|
|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
|---|
|  | 11 | *   of the License, or (at your option) any later version. | 
|---|
|  | 12 | * | 
|---|
|  | 13 | *   This program is distributed in the hope that it will be useful, | 
|---|
|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
|  | 16 | *   GNU General Public License for more details. | 
|---|
|  | 17 | * | 
|---|
|  | 18 | *   You should have received a copy of the GNU General Public License | 
|---|
|  | 19 | *   along with this program; if not, write to the Free Software | 
|---|
|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
|  | 21 | * | 
|---|
|  | 22 | *   Author: | 
|---|
|  | 23 | *      Oliver Scheuss, (C) 2007 | 
|---|
|  | 24 | *   Co-authors: | 
|---|
|  | 25 | *      ... | 
|---|
|  | 26 | * | 
|---|
|  | 27 | */ | 
|---|
|  | 28 |  | 
|---|
|  | 29 | // | 
|---|
|  | 30 | // C++ Implementation: GameStateManager | 
|---|
|  | 31 | // | 
|---|
|  | 32 | // Description: | 
|---|
|  | 33 | // | 
|---|
|  | 34 | // | 
|---|
|  | 35 | // Author:  Oliver Scheuss, (C) 2007 | 
|---|
|  | 36 | // | 
|---|
|  | 37 | // Copyright: See COPYING file that comes with this distribution | 
|---|
|  | 38 | // | 
|---|
|  | 39 | // | 
|---|
|  | 40 |  | 
|---|
|  | 41 | #include "GamestateManager.h" | 
|---|
|  | 42 |  | 
|---|
|  | 43 | #include <utility> | 
|---|
|  | 44 | #include <iostream> | 
|---|
|  | 45 | #include <zlib.h> | 
|---|
| [1755] | 46 | #include <cassert> | 
|---|
| [1705] | 47 |  | 
|---|
|  | 48 | #include "core/CoreIncludes.h" | 
|---|
|  | 49 | #include "core/BaseObject.h" | 
|---|
|  | 50 | #include "ClientInformation.h" | 
|---|
| [2662] | 51 | #include "synchronisable/Synchronisable.h" | 
|---|
|  | 52 | #include "synchronisable/NetworkCallbackManager.h" | 
|---|
|  | 53 | #include "packet/Acknowledgement.h" | 
|---|
| [1705] | 54 |  | 
|---|
| [2171] | 55 | namespace orxonox | 
|---|
| [1705] | 56 | { | 
|---|
| [2662] | 57 | GamestateManager::GamestateManager() : | 
|---|
|  | 58 | reference(0), id_(0) | 
|---|
|  | 59 | { | 
|---|
|  | 60 | trafficControl_ = new TrafficControl(); | 
|---|
| [1705] | 61 | } | 
|---|
|  | 62 |  | 
|---|
| [2662] | 63 | GamestateManager::~GamestateManager() | 
|---|
|  | 64 | { | 
|---|
|  | 65 | delete trafficControl_; | 
|---|
| [1705] | 66 | } | 
|---|
|  | 67 |  | 
|---|
|  | 68 | bool GamestateManager::update(){ | 
|---|
| [1907] | 69 | //     cleanup(); | 
|---|
| [1730] | 70 | return getSnapshot(); | 
|---|
| [1705] | 71 | } | 
|---|
| [2087] | 72 |  | 
|---|
|  | 73 | bool GamestateManager::add(packet::Gamestate *gs, unsigned int clientID){ | 
|---|
| [1705] | 74 | assert(gs); | 
|---|
| [2087] | 75 | std::map<unsigned int, packet::Gamestate*>::iterator it = gamestateQueue.find(clientID); | 
|---|
| [1705] | 76 | if(it!=gamestateQueue.end()){ | 
|---|
|  | 77 | // delete obsolete gamestate | 
|---|
|  | 78 | delete it->second; | 
|---|
|  | 79 | } | 
|---|
|  | 80 | gamestateQueue[clientID] = gs; | 
|---|
|  | 81 | return true; | 
|---|
|  | 82 | } | 
|---|
| [2087] | 83 |  | 
|---|
| [1705] | 84 | bool GamestateManager::processGamestates(){ | 
|---|
| [2087] | 85 | std::map<unsigned int, packet::Gamestate*>::iterator it; | 
|---|
| [1705] | 86 | // now push only the most recent gamestates we received (ignore obsolete ones) | 
|---|
|  | 87 | for(it = gamestateQueue.begin(); it!=gamestateQueue.end(); it++){ | 
|---|
| [2087] | 88 | bool b = processGamestate(it->second); | 
|---|
|  | 89 | assert(b); | 
|---|
| [1705] | 90 | delete it->second; | 
|---|
|  | 91 | } | 
|---|
|  | 92 | // now clear the queue | 
|---|
|  | 93 | gamestateQueue.clear(); | 
|---|
| [2662] | 94 | //and call all queued callbacks | 
|---|
|  | 95 | NetworkCallbackManager::callCallbacks(); | 
|---|
| [1705] | 96 | return true; | 
|---|
|  | 97 | } | 
|---|
| [2087] | 98 |  | 
|---|
|  | 99 |  | 
|---|
| [1705] | 100 | bool GamestateManager::getSnapshot(){ | 
|---|
| [2662] | 101 | if ( reference != 0 ) | 
|---|
|  | 102 | delete reference; | 
|---|
| [1705] | 103 | reference = new packet::Gamestate(); | 
|---|
| [2087] | 104 | if(!reference->collectData(++id_)){ //we have no data to send | 
|---|
|  | 105 | delete reference; | 
|---|
|  | 106 | reference=0; | 
|---|
|  | 107 | } | 
|---|
| [1705] | 108 | return true; | 
|---|
|  | 109 | } | 
|---|
| [2087] | 110 |  | 
|---|
| [1705] | 111 |  | 
|---|
| [2087] | 112 | packet::Gamestate *GamestateManager::popGameState(unsigned int clientID) { | 
|---|
| [1705] | 113 | //why are we searching the same client's gamestate id as we searched in | 
|---|
|  | 114 | //Server::sendGameState? | 
|---|
| [1751] | 115 | packet::Gamestate *gs; | 
|---|
| [2087] | 116 | unsigned int gID = ClientInformation::findClient(clientID)->getGamestateID(); | 
|---|
|  | 117 | if(!reference) | 
|---|
|  | 118 | return 0; | 
|---|
| [2662] | 119 | gs = reference->doSelection(clientID, 10000); | 
|---|
| [1907] | 120 | //     gs = new packet::Gamestate(*reference); | 
|---|
|  | 121 | // save the (undiffed) gamestate in the clients gamestate map | 
|---|
| [2662] | 122 | gamestateMap_[clientID][gs->getID()]=gs; | 
|---|
| [1705] | 123 | //chose wheather the next gamestate is the first or not | 
|---|
| [2662] | 124 | packet::Gamestate *client=0; | 
|---|
| [1705] | 125 | if(gID != GAMESTATEID_INITIAL){ | 
|---|
| [2662] | 126 | assert(gamestateMap_.find(clientID)!=gamestateMap_.end()); | 
|---|
|  | 127 | std::map<unsigned int, packet::Gamestate*>::iterator it = gamestateMap_[clientID].find(gID); | 
|---|
|  | 128 | if(it!=gamestateMap_[clientID].end()) | 
|---|
|  | 129 | { | 
|---|
|  | 130 | client = it->second; | 
|---|
| [1907] | 131 | } | 
|---|
| [1705] | 132 | } | 
|---|
| [1907] | 133 | if(client){ | 
|---|
|  | 134 | //       COUT(3) << "diffing" << std::endl; | 
|---|
|  | 135 | gs = gs->diff(client); | 
|---|
| [2662] | 136 | //       gs = new packet::Gamestate(*gs); | 
|---|
| [1907] | 137 | } | 
|---|
|  | 138 | else{ | 
|---|
|  | 139 | //       COUT(3) << "not diffing" << std::endl; | 
|---|
|  | 140 | gs = new packet::Gamestate(*gs); | 
|---|
|  | 141 | } | 
|---|
|  | 142 | bool b = gs->compressData(); | 
|---|
|  | 143 | assert(b); | 
|---|
| [2662] | 144 | COUT(4) << "sending gamestate with id " << gs->getID(); | 
|---|
|  | 145 | if(gs->isDiffed()) | 
|---|
|  | 146 | COUT(4) << " and baseid " << gs->getBaseID() << endl; | 
|---|
|  | 147 | else | 
|---|
|  | 148 | COUT(4) << endl; | 
|---|
| [1751] | 149 | return gs; | 
|---|
| [1705] | 150 | } | 
|---|
| [2087] | 151 |  | 
|---|
|  | 152 |  | 
|---|
|  | 153 | bool GamestateManager::ack(unsigned int gamestateID, unsigned int clientID) { | 
|---|
| [1705] | 154 | ClientInformation *temp = ClientInformation::findClient(clientID); | 
|---|
| [1907] | 155 | assert(temp); | 
|---|
| [2087] | 156 | unsigned int curid = temp->getGamestateID(); | 
|---|
|  | 157 |  | 
|---|
| [2662] | 158 | if(gamestateID == ACKID_NACK){ | 
|---|
| [1705] | 159 | temp->setGamestateID(GAMESTATEID_INITIAL); | 
|---|
| [2662] | 160 | // now delete all saved gamestates for this client | 
|---|
|  | 161 | std::map<unsigned int, packet::Gamestate*>::iterator it; | 
|---|
|  | 162 | for(it = gamestateMap_[clientID].begin(); it!=gamestateMap_[clientID].end(); ){ | 
|---|
|  | 163 | delete it->second; | 
|---|
|  | 164 | gamestateMap_[clientID].erase(it++); | 
|---|
|  | 165 | } | 
|---|
| [1769] | 166 | return true; | 
|---|
| [1705] | 167 | } | 
|---|
| [2087] | 168 |  | 
|---|
|  | 169 | assert(curid==(unsigned int)GAMESTATEID_INITIAL || curid<gamestateID); | 
|---|
| [1705] | 170 | COUT(4) << "acking gamestate " << gamestateID << " for clientid: " << clientID << " curid: " << curid << std::endl; | 
|---|
| [2662] | 171 | std::map<unsigned int, packet::Gamestate*>::iterator it; | 
|---|
|  | 172 | for(it = gamestateMap_[clientID].begin(); it!=gamestateMap_[clientID].end() && it->first<gamestateID; ){ | 
|---|
| [1907] | 173 | delete it->second; | 
|---|
| [2662] | 174 | gamestateMap_[clientID].erase(it++); | 
|---|
| [1705] | 175 | } | 
|---|
| [1907] | 176 | temp->setGamestateID(gamestateID); | 
|---|
| [2662] | 177 | TrafficControl::processAck(clientID, gamestateID); | 
|---|
| [1705] | 178 | return true; | 
|---|
|  | 179 | } | 
|---|
|  | 180 |  | 
|---|
|  | 181 | void GamestateManager::removeClient(ClientInformation* client){ | 
|---|
| [1907] | 182 | assert(client); | 
|---|
| [2087] | 183 | std::map<unsigned int, std::map<unsigned int, packet::Gamestate*> >::iterator clientMap = gamestateMap_.find(client->getID()); | 
|---|
| [1907] | 184 | // first delete all remained gamestates | 
|---|
| [2087] | 185 | std::map<unsigned int, packet::Gamestate*>::iterator it; | 
|---|
| [1907] | 186 | for(it=clientMap->second.begin(); it!=clientMap->second.end(); it++) | 
|---|
|  | 187 | delete it->second; | 
|---|
|  | 188 | // now delete the clients gamestatemap | 
|---|
|  | 189 | gamestateMap_.erase(clientMap); | 
|---|
| [1705] | 190 | } | 
|---|
| [2087] | 191 |  | 
|---|
| [1712] | 192 | bool GamestateManager::processGamestate(packet::Gamestate *gs){ | 
|---|
| [1751] | 193 | if(gs->isCompressed()) | 
|---|
| [1907] | 194 | { | 
|---|
|  | 195 | bool b = gs->decompressData(); | 
|---|
|  | 196 | assert(b); | 
|---|
|  | 197 | } | 
|---|
| [1712] | 198 | assert(!gs->isDiffed()); | 
|---|
|  | 199 | return gs->spreadData(); | 
|---|
|  | 200 | } | 
|---|
| [1705] | 201 |  | 
|---|
|  | 202 | } | 
|---|