| [1705] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Oliver Scheuss, (C) 2007 | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | // | 
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|  | 30 | // C++ Implementation: GameStateManager | 
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|  | 31 | // | 
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|  | 32 | // Description: | 
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|  | 33 | // | 
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|  | 34 | // | 
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|  | 35 | // Author:  Oliver Scheuss, (C) 2007 | 
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|  | 36 | // | 
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|  | 37 | // Copyright: See COPYING file that comes with this distribution | 
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|  | 38 | // | 
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|  | 39 | // | 
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|  | 40 |  | 
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|  | 41 | #include "GamestateManager.h" | 
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|  | 42 |  | 
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|  | 43 | #include <utility> | 
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|  | 44 | #include <iostream> | 
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|  | 45 | #include <zlib.h> | 
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|  | 46 | #include <assert.h> | 
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|  | 47 |  | 
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|  | 48 | #include "core/CoreIncludes.h" | 
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|  | 49 | #include "core/BaseObject.h" | 
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|  | 50 | #include "ClientInformation.h" | 
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|  | 51 | #include "Synchronisable.h" | 
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|  | 52 |  | 
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|  | 53 | namespace network | 
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|  | 54 | { | 
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|  | 55 | GamestateManager::GamestateManager() { | 
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|  | 56 | id_=0; | 
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|  | 57 | } | 
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|  | 58 |  | 
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|  | 59 | GamestateManager::~GamestateManager() { | 
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|  | 60 | } | 
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|  | 61 |  | 
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|  | 62 | bool GamestateManager::update(){ | 
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|  | 63 | cleanup(); | 
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| [1730] | 64 | return getSnapshot(); | 
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| [1705] | 65 | } | 
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|  | 66 |  | 
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|  | 67 | bool GamestateManager::add(packet::Gamestate *gs, int clientID){ | 
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|  | 68 | assert(gs); | 
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|  | 69 | std::map<int, packet::Gamestate*>::iterator it = gamestateQueue.find(clientID); | 
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|  | 70 | if(it!=gamestateQueue.end()){ | 
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|  | 71 | // delete obsolete gamestate | 
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|  | 72 | delete it->second; | 
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|  | 73 | } | 
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|  | 74 | gamestateQueue[clientID] = gs; | 
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|  | 75 | return true; | 
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|  | 76 | } | 
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|  | 77 |  | 
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|  | 78 | bool GamestateManager::processGamestates(){ | 
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|  | 79 | std::map<int, packet::Gamestate*>::iterator it; | 
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|  | 80 | // now push only the most recent gamestates we received (ignore obsolete ones) | 
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|  | 81 | for(it = gamestateQueue.begin(); it!=gamestateQueue.end(); it++){ | 
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| [1712] | 82 | assert(processGamestate(it->second)); | 
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| [1705] | 83 | delete it->second; | 
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|  | 84 | } | 
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|  | 85 | // now clear the queue | 
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|  | 86 | gamestateQueue.clear(); | 
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|  | 87 | return true; | 
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|  | 88 | } | 
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|  | 89 |  | 
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|  | 90 |  | 
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|  | 91 | bool GamestateManager::getSnapshot(){ | 
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|  | 92 | reference = new packet::Gamestate(); | 
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|  | 93 | reference->collectData(++id_); | 
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|  | 94 | COUT(4) << "inserting gamestate: " << reference << std::endl; | 
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|  | 95 | gamestateMap.insert(std::pair<int, packet::Gamestate*>(id_, reference)); | 
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|  | 96 | gamestateUsed[id_]=0; | 
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|  | 97 | return true; | 
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|  | 98 | } | 
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|  | 99 |  | 
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|  | 100 | /** | 
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|  | 101 | * this function is used to keep the memory usage low | 
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|  | 102 | * it tries to delete all the unused gamestates | 
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|  | 103 | * | 
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|  | 104 | * | 
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|  | 105 | */ | 
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|  | 106 | void GamestateManager::cleanup(){ | 
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|  | 107 | std::map<int,int>::iterator it = gamestateUsed.begin(); | 
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|  | 108 | while(it!=gamestateUsed.end()){ | 
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|  | 109 | if((id_-(*it).first)<KEEP_GAMESTATES) | 
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|  | 110 | break; | 
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|  | 111 | if( (*it).second <= 0 ){ | 
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|  | 112 | COUT(5) << "GameStateManager: deleting gamestate with id: " << (*it).first << ", uses: " << (*it).second << std::endl; | 
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|  | 113 | std::map<int, packet::Gamestate *>::iterator tempit = gamestateMap.find((*it).first); | 
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|  | 114 | if( tempit != gamestateMap.end() ){ | 
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|  | 115 | packet::Gamestate *temp = tempit->second; | 
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|  | 116 | if(temp){ | 
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|  | 117 | delete gamestateMap[(*it).first]; | 
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|  | 118 | gamestateMap.erase((*it).first); | 
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|  | 119 | } | 
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|  | 120 | } | 
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|  | 121 | gamestateUsed.erase(it++); | 
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|  | 122 | continue; | 
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|  | 123 | } | 
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|  | 124 | it++; | 
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|  | 125 | } | 
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|  | 126 | } | 
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|  | 127 |  | 
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|  | 128 | packet::Gamestate *GamestateManager::popGameState(int clientID) { | 
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|  | 129 | //why are we searching the same client's gamestate id as we searched in | 
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|  | 130 | //Server::sendGameState? | 
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|  | 131 | int gID = ClientInformation::findClient(clientID)->getGamestateID(); | 
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|  | 132 | COUT(4) << "G.St.Man: popgamestate: sending gstate_id: " << id_ << " diffed from: " << gID << std::endl; | 
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|  | 133 | //     COUT(3) << "gamestatemap: " << &gameStateMap << std::endl; | 
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|  | 134 | //chose wheather the next gamestate is the first or not | 
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|  | 135 | if(gID != GAMESTATEID_INITIAL){ | 
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|  | 136 | // TODO something with the gamestatemap is wrong | 
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|  | 137 | packet::Gamestate *client=NULL; | 
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|  | 138 | std::map<int, packet::Gamestate*>::iterator it = gamestateMap.find(gID); | 
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|  | 139 | if(it!=gamestateMap.end()) | 
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|  | 140 | client = it->second; | 
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|  | 141 | packet::Gamestate *gs; | 
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|  | 142 | if(client) | 
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|  | 143 | gs = reference->diff(client); | 
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|  | 144 | else | 
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|  | 145 | gs = new packet::Gamestate(*reference); | 
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|  | 146 | gs->compressData(); | 
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|  | 147 | return gs; | 
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|  | 148 | } else { | 
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|  | 149 | COUT(4) << "we got a GAMESTATEID_INITIAL for clientID: " << clientID << std::endl; | 
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|  | 150 | //       ackGameState(clientID, reference->id); | 
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|  | 151 | return new packet::Gamestate(*reference); | 
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|  | 152 | // return an undiffed gamestate and set appropriate flags | 
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|  | 153 | } | 
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|  | 154 | } | 
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|  | 155 |  | 
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|  | 156 |  | 
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|  | 157 | bool GamestateManager::ack(int gamestateID, int clientID) { | 
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|  | 158 | ClientInformation *temp = ClientInformation::findClient(clientID); | 
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|  | 159 | if(temp==0) | 
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|  | 160 | return false; | 
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|  | 161 | int curid = temp->getGamestateID(); | 
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|  | 162 |  | 
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|  | 163 | if(gamestateID == GAMESTATEID_INITIAL){ | 
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|  | 164 | temp->setGamestateID(GAMESTATEID_INITIAL); | 
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|  | 165 | if(curid!=GAMESTATEID_INITIAL){ | 
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|  | 166 | assert(gamestateUsed.find(curid)!=gamestateUsed.end()); | 
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|  | 167 | --(gamestateUsed.find(curid)->second); | 
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|  | 168 | } | 
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|  | 169 | return false; | 
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|  | 170 | } | 
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|  | 171 | if(curid > gamestateID) | 
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|  | 172 | // the network packets got messed up | 
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|  | 173 | return true; | 
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|  | 174 | COUT(4) << "acking gamestate " << gamestateID << " for clientid: " << clientID << " curid: " << curid << std::endl; | 
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|  | 175 | // decrease usage of gamestate and save it | 
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|  | 176 | //     deleteUnusedGameState(curid); | 
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|  | 177 | //increase gamestateused | 
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|  | 178 | std::map<int, int>::iterator it = gamestateUsed.find(curid); | 
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|  | 179 | if(curid!=GAMESTATEID_INITIAL){ | 
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|  | 180 | if(it!=gamestateUsed.end()) | 
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|  | 181 | --(it->second); | 
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|  | 182 | } | 
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|  | 183 | it = gamestateUsed.find(gamestateID); | 
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|  | 184 | if(it!=gamestateUsed.end()){ | 
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|  | 185 | ++(it->second); | 
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|  | 186 | temp->setGamestateID(gamestateID); | 
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|  | 187 | } | 
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|  | 188 | return true; | 
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|  | 189 | } | 
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|  | 190 |  | 
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|  | 191 | void GamestateManager::removeClient(ClientInformation* client){ | 
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|  | 192 | if(!client) | 
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|  | 193 | return; | 
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|  | 194 | if(client->getGamestateID()>=0) | 
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|  | 195 | gamestateUsed[client->getGamestateID()]--; | 
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|  | 196 | ClientInformation::removeClient(client->getID()); | 
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|  | 197 | } | 
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| [1712] | 198 |  | 
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|  | 199 | bool GamestateManager::processGamestate(packet::Gamestate *gs){ | 
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|  | 200 | assert(gs->decompressData()); | 
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|  | 201 | assert(!gs->isDiffed()); | 
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|  | 202 | return gs->spreadData(); | 
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|  | 203 | } | 
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| [1705] | 204 |  | 
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|  | 205 | } | 
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