| 
                Last change
                  on this file since 2969 was
                  2773,
                  checked in by rgrieder, 17 years ago
           | 
        
        
          | 
               
Removed all enet and boost includes from header files in the network library. 
 
- Reduces dependencies
 - Minimises problems with windows.h
 - Speeds up the compiling process a little bit (probably negligible)
 - Also removes ugly WIN32_LEAN_AND_MEAN declarations before every enet.h include in the network library.
 
 
Removed windows.h header from util/Sleep.h by adding Sleep.cc 
 
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              - 
                  Property svn:eol-style set to
                  
native
               
             
           | 
        
        | 
            File size:
            317 bytes
           | 
      
      
        
  | Line |   | 
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| 1 | #include <cassert> | 
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| 2 |  | 
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| 3 | #include "GamestateHandler.h" | 
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| 4 | #include "packet/Packet.h" | 
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| 5 |  | 
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| 6 | namespace orxonox { | 
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| 7 |  | 
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| 8 | GamestateHandler *GamestateHandler::instance_=0; | 
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| 9 |    | 
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| 10 | GamestateHandler::GamestateHandler() | 
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| 11 | { | 
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| 12 |   assert(instance_==0); | 
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| 13 |   instance_=this; | 
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| 14 | } | 
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| 15 |  | 
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| 16 |  | 
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| 17 | GamestateHandler::~GamestateHandler() | 
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| 18 | { | 
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| 19 |   instance_=0; | 
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| 20 | } | 
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| 21 |  | 
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| 22 |  | 
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| 23 |  | 
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| 24 | }//namespace orxonox | 
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