| [1707] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Oliver Scheuss | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      Dumeni Manatschal | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | // | 
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 | 30 | // C++ Interface: GameStateClient | 
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 | 31 | // | 
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 | 32 | // Description: | 
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 | 33 | // | 
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 | 34 | // | 
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 | 35 | // Author:  Oliver Scheuss, (C) 2007 | 
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 | 36 | // | 
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 | 37 | // Copyright: See COPYING file that comes with this distribution | 
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 | 38 | // | 
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 | 39 | // | 
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 | 40 | #ifndef _GamestateClient_H__ | 
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 | 41 | #define _GamestateClient_H__ | 
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 | 42 |  | 
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| [3214] | 43 | #include "NetworkPrereqs.h" | 
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 | 44 |  | 
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| [1707] | 45 | #include <map> | 
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 | 46 | #include "core/CorePrereqs.h" | 
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 | 47 | #include "GamestateHandler.h" | 
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 | 48 |  | 
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| [3301] | 49 | const unsigned int GAMESTATEID_INITIAL = static_cast<unsigned int>(-1); | 
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| [1707] | 50 |  | 
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| [2171] | 51 | namespace orxonox | 
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| [1707] | 52 | { | 
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| [2087] | 53 |   class _NetworkExport GamestateClient: public GamestateHandler | 
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| [1707] | 54 |   { | 
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 | 55 |   public: | 
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 | 56 |     GamestateClient(); | 
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 | 57 |     ~GamestateClient(); | 
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| [1747] | 58 |  | 
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| [2087] | 59 |     bool add(packet::Gamestate *gs, unsigned int clientID); | 
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 | 60 |     bool ack(unsigned int gamestateID, unsigned int clientID); | 
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| [1747] | 61 |  | 
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| [1769] | 62 |     bool processGamestates(); | 
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| [1707] | 63 |     packet::Gamestate *getGamestate(); | 
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 | 64 |     void cleanup(); | 
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 | 65 |   private: | 
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| [1751] | 66 |     packet::Gamestate *processGamestate(packet::Gamestate *gs); | 
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| [2171] | 67 |     void removeObject(ObjectListIterator<Synchronisable> &it); | 
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| [1707] | 68 |     void printGamestateMap(); | 
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| [1769] | 69 |     bool sendAck(unsigned int gamestateID); | 
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| [1707] | 70 |  | 
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| [2087] | 71 |     unsigned int           last_diff_; | 
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 | 72 |     unsigned int           last_gamestate_; | 
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 | 73 |     std::map<unsigned int, packet::Gamestate *> gamestateMap_; | 
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| [1707] | 74 |     packet::Gamestate *tempGamestate_; // we save the received gamestates here during processQueue | 
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| [1747] | 75 |  | 
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| [1707] | 76 |   }; | 
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 | 77 |  | 
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 | 78 | } | 
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 | 79 |  | 
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 | 80 | #endif /* _GamestateClient_H__ */ | 
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