| [1707] | 1 | /* | 
|---|
 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
 | 3 |  *                    > www.orxonox.net < | 
|---|
 | 4 |  * | 
|---|
 | 5 |  * | 
|---|
 | 6 |  *   License notice: | 
|---|
 | 7 |  * | 
|---|
 | 8 |  *   This program is free software; you can redistribute it and/or | 
|---|
 | 9 |  *   modify it under the terms of the GNU General Public License | 
|---|
 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
|---|
 | 11 |  *   of the License, or (at your option) any later version. | 
|---|
 | 12 |  * | 
|---|
 | 13 |  *   This program is distributed in the hope that it will be useful, | 
|---|
 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
 | 16 |  *   GNU General Public License for more details. | 
|---|
 | 17 |  * | 
|---|
 | 18 |  *   You should have received a copy of the GNU General Public License | 
|---|
 | 19 |  *   along with this program; if not, write to the Free Software | 
|---|
 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
 | 21 |  * | 
|---|
 | 22 |  *   Author: | 
|---|
 | 23 |  *      Oliver Scheuss | 
|---|
 | 24 |  *   Co-authors: | 
|---|
 | 25 |  *      Dumeni Manatschal | 
|---|
 | 26 |  * | 
|---|
 | 27 |  */ | 
|---|
 | 28 |  | 
|---|
 | 29 | // | 
|---|
 | 30 | // C++ Interface: GameStateClient | 
|---|
 | 31 | // | 
|---|
 | 32 | // Description: | 
|---|
 | 33 | // | 
|---|
 | 34 | // | 
|---|
 | 35 | // Author:  Oliver Scheuss, (C) 2007 | 
|---|
 | 36 | // | 
|---|
 | 37 | // Copyright: See COPYING file that comes with this distribution | 
|---|
 | 38 | // | 
|---|
 | 39 | // | 
|---|
 | 40 | #ifndef _GamestateClient_H__ | 
|---|
 | 41 | #define _GamestateClient_H__ | 
|---|
 | 42 |  | 
|---|
 | 43 | #include <map> | 
|---|
| [1747] | 44 | // | 
|---|
| [1707] | 45 | #include "NetworkPrereqs.h" | 
|---|
 | 46 | #include "core/CorePrereqs.h" | 
|---|
 | 47 | #include "packet/Gamestate.h" | 
|---|
 | 48 | #include "GamestateHandler.h" | 
|---|
 | 49 |  | 
|---|
| [2087] | 50 | const unsigned int GAMESTATEID_INITIAL = (unsigned int)-1; | 
|---|
| [1707] | 51 |  | 
|---|
| [2171] | 52 | namespace orxonox | 
|---|
| [1707] | 53 | { | 
|---|
| [2087] | 54 |   class _NetworkExport GamestateClient: public GamestateHandler | 
|---|
| [1707] | 55 |   { | 
|---|
 | 56 |   public: | 
|---|
 | 57 |     GamestateClient(); | 
|---|
 | 58 |     ~GamestateClient(); | 
|---|
| [1747] | 59 |  | 
|---|
| [2087] | 60 |     bool add(packet::Gamestate *gs, unsigned int clientID); | 
|---|
 | 61 |     bool ack(unsigned int gamestateID, unsigned int clientID); | 
|---|
| [1747] | 62 |  | 
|---|
| [1769] | 63 |     bool processGamestates(); | 
|---|
| [1707] | 64 |     packet::Gamestate *getGamestate(); | 
|---|
 | 65 |     void cleanup(); | 
|---|
 | 66 |   private: | 
|---|
| [1751] | 67 |     packet::Gamestate *processGamestate(packet::Gamestate *gs); | 
|---|
| [2171] | 68 |     void removeObject(ObjectListIterator<Synchronisable> &it); | 
|---|
| [1707] | 69 |     void printGamestateMap(); | 
|---|
| [1769] | 70 |     bool sendAck(unsigned int gamestateID); | 
|---|
| [1707] | 71 |  | 
|---|
| [2087] | 72 |     unsigned int           last_diff_; | 
|---|
 | 73 |     unsigned int           last_gamestate_; | 
|---|
 | 74 |     std::map<unsigned int, packet::Gamestate *> gamestateMap_; | 
|---|
| [1707] | 75 |     packet::Gamestate *tempGamestate_; // we save the received gamestates here during processQueue | 
|---|
 | 76 |     unsigned char *shipCache_; | 
|---|
| [1747] | 77 |  | 
|---|
| [1707] | 78 |   }; | 
|---|
 | 79 |  | 
|---|
 | 80 | } | 
|---|
 | 81 |  | 
|---|
 | 82 | #endif /* _GamestateClient_H__ */ | 
|---|