| [1707] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Oliver Scheuss | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      Dumeni Manatschal | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | // | 
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|  | 30 | // C++ Interface: GameStateClient | 
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|  | 31 | // | 
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|  | 32 | // Description: | 
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|  | 33 | // | 
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|  | 34 | // | 
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|  | 35 | // Author:  Oliver Scheuss, (C) 2007 | 
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|  | 36 | // | 
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|  | 37 | // Copyright: See COPYING file that comes with this distribution | 
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|  | 38 | // | 
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|  | 39 | // | 
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|  | 40 | #ifndef _GamestateClient_H__ | 
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|  | 41 | #define _GamestateClient_H__ | 
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|  | 42 |  | 
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|  | 43 | #include <map> | 
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| [1747] | 44 | // | 
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| [1707] | 45 | #include "NetworkPrereqs.h" | 
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|  | 46 | #include "core/CorePrereqs.h" | 
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|  | 47 | #include "packet/Gamestate.h" | 
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|  | 48 | #include "GamestateHandler.h" | 
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|  | 49 |  | 
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| [2087] | 50 | const unsigned int GAMESTATEID_INITIAL = (unsigned int)-1; | 
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| [1707] | 51 |  | 
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| [2171] | 52 | namespace orxonox | 
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| [1707] | 53 | { | 
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| [2087] | 54 | class _NetworkExport GamestateClient: public GamestateHandler | 
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| [1707] | 55 | { | 
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|  | 56 | public: | 
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|  | 57 | GamestateClient(); | 
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|  | 58 | ~GamestateClient(); | 
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| [1747] | 59 |  | 
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| [2087] | 60 | bool add(packet::Gamestate *gs, unsigned int clientID); | 
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|  | 61 | bool ack(unsigned int gamestateID, unsigned int clientID); | 
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| [1747] | 62 |  | 
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| [1769] | 63 | bool processGamestates(); | 
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| [1707] | 64 | packet::Gamestate *getGamestate(); | 
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|  | 65 | void cleanup(); | 
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|  | 66 | private: | 
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| [1751] | 67 | packet::Gamestate *processGamestate(packet::Gamestate *gs); | 
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| [2171] | 68 | void removeObject(ObjectListIterator<Synchronisable> &it); | 
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| [1707] | 69 | void printGamestateMap(); | 
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| [1769] | 70 | bool sendAck(unsigned int gamestateID); | 
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| [1707] | 71 |  | 
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| [2087] | 72 | unsigned int           last_diff_; | 
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|  | 73 | unsigned int           last_gamestate_; | 
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|  | 74 | std::map<unsigned int, packet::Gamestate *> gamestateMap_; | 
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| [1707] | 75 | packet::Gamestate *tempGamestate_; // we save the received gamestates here during processQueue | 
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|  | 76 | unsigned char *shipCache_; | 
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| [1747] | 77 |  | 
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| [1707] | 78 | }; | 
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|  | 79 |  | 
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|  | 80 | } | 
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|  | 81 |  | 
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|  | 82 | #endif /* _GamestateClient_H__ */ | 
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