| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Oliver Scheuss | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      Dumeni Manatschal | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | #include "GamestateClient.h" | 
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| 30 |  | 
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| 31 | #include <zlib.h> | 
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| 32 |  | 
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| 33 | #include "core/CoreIncludes.h" | 
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| 34 | #include "core/BaseObject.h" | 
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| 35 | #include "core/Iterator.h" | 
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| 36 | #include "Synchronisable.h" | 
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| 37 | #include "packet/Acknowledgement.h" | 
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| 38 |  | 
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| 39 |  | 
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| 40 | namespace network | 
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| 41 | { | 
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| 42 |   struct GameStateItem{ | 
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| 43 |     packet::Gamestate *state; | 
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| 44 |     int id; | 
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| 45 |   }; | 
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| 46 |  | 
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| 47 |   GamestateClient::GamestateClient() { | 
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| 48 |     COUT(5) << "this: " << this << std::endl; | 
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| 49 |     last_diff_=0; | 
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| 50 |     last_gamestate_=GAMESTATEID_INITIAL-1; | 
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| 51 |     tempGamestate_=NULL; | 
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| 52 |     myShip_=NULL; | 
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| 53 |   } | 
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| 54 |  | 
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| 55 |   GamestateClient::~GamestateClient() { | 
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| 56 |   } | 
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| 57 |  | 
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| 58 |   bool GamestateClient::ack(int gamestateID, int clientID){ | 
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| 59 |     return true; | 
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| 60 |   } | 
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| 61 |  | 
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| 62 |   bool GamestateClient::add(packet::Gamestate *gs, int clientID){ | 
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| 63 |     if(tempGamestate_!=NULL){ | 
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| 64 |       //delete the obsolete gamestate | 
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| 65 |       if(tempGamestate_->getID()>gs->getID()) | 
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| 66 |         return false; | 
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| 67 |       delete tempGamestate_; | 
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| 68 |     } | 
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| 69 |     tempGamestate_=gs; | 
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| 70 |     return true; | 
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| 71 |   } | 
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| 72 |  | 
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| 73 |   bool GamestateClient::processGamestates(){ | 
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| 74 |     if(tempGamestate_==NULL) | 
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| 75 |       return false; | 
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| 76 |     int id = GAMESTATEID_INITIAL; | 
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| 77 |     bool b = saveShipCache(); | 
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| 78 |     packet::Gamestate *processed = processGamestate(tempGamestate_); | 
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| 79 |     if(!processed){ | 
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| 80 |       if(b) | 
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| 81 |         loadShipCache(); | 
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| 82 |       return false; | 
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| 83 |     } | 
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| 84 | //    assert(processed); | 
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| 85 |     //successfully loaded data from gamestate. now save gamestate for diff and delete the old gs | 
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| 86 |     tempGamestate_=NULL; | 
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| 87 |     gamestateMap_[processed->getID()]=processed; | 
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| 88 |     last_diff_ = processed->getID(); | 
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| 89 |     if(b) | 
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| 90 |       loadShipCache(); | 
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| 91 |     id = processed->getID(); | 
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| 92 |     sendAck(id); | 
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| 93 |     return true; | 
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| 94 |   } | 
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| 95 |  | 
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| 96 |  | 
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| 97 |   /** | 
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| 98 |   * This function removes a Synchronisable out of the universe | 
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| 99 |   * @param it iterator of the list pointing to the object | 
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| 100 |   * @return iterator pointing to the next object in the list | 
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| 101 |   */ | 
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| 102 |   void GamestateClient::removeObject(orxonox::ObjectList<Synchronisable>::iterator &it) { | 
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| 103 |     orxonox::ObjectList<Synchronisable>::iterator temp=it; | 
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| 104 |     ++it; | 
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| 105 |     delete  *temp; | 
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| 106 |   } | 
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| 107 |  | 
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| 108 |   packet::Gamestate *GamestateClient::getGamestate(){ | 
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| 109 |     packet::Gamestate *gs = new packet::Gamestate(); | 
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| 110 |     gs->collectData(0); | 
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| 111 |     return gs; | 
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| 112 |   } | 
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| 113 |  | 
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| 114 |   void GamestateClient::cleanup(){ | 
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| 115 |     std::map<int, packet::Gamestate*>::iterator temp, it = gamestateMap_.begin(); | 
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| 116 |     while(it!=gamestateMap_.end()){ | 
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| 117 |       if(it->first>=last_diff_) | 
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| 118 |         break; | 
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| 119 |       // otherwise delete that stuff | 
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| 120 |       delete (*it).second; | 
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| 121 |       temp=it++; | 
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| 122 |       gamestateMap_.erase(temp); | 
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| 123 |     } | 
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| 124 |     tempGamestate_=NULL; | 
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| 125 |   } | 
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| 126 |  | 
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| 127 |   void GamestateClient::printGamestateMap(){ | 
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| 128 |     std::map<int, packet::Gamestate*>::iterator it; | 
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| 129 |     COUT(4) << "gamestates: "; | 
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| 130 |     for(it=gamestateMap_.begin(); it!=gamestateMap_.end(); it++){ | 
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| 131 |       COUT(4) << it->first << ":" << it->second << "|"; | 
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| 132 |     } | 
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| 133 |     COUT(4) << std::endl; | 
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| 134 |  | 
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| 135 |   } | 
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| 136 |    | 
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| 137 |   bool GamestateClient::sendAck(unsigned int gamestateID){ | 
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| 138 |     packet::Acknowledgement *ack = new packet::Acknowledgement(gamestateID, 0); | 
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| 139 |     if(!ack->send()){ | 
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| 140 |       COUT(3) << "could not ack gamestate: " << gamestateID << std::endl; | 
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| 141 |       return false; | 
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| 142 |     } | 
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| 143 |     else{ | 
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| 144 |       COUT(3) << "acked a gamestate: " << gamestateID << std::endl; | 
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| 145 |       return true; | 
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| 146 |     } | 
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| 147 |   } | 
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| 148 |  | 
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| 149 |   bool GamestateClient::saveShipCache(){ | 
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| 150 |     if(myShip_==NULL){ | 
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| 151 |       myShip_ = orxonox::SpaceShip::getLocalShip(); | 
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| 152 | //      COUT(2) << "myShip_: " << myShip_ << " getLocalShip(): " << orxonox::SpaceShip::getLocalShip() << std::endl; | 
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| 153 |       if(!myShip_) | 
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| 154 |         return false; | 
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| 155 |     } | 
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| 156 |     if(myShip_){ | 
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| 157 |       //      unsigned char *data = new unsigned char[myShip_->getSize()]; | 
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| 158 |       int size=myShip_->getSize(0, 0x1); | 
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| 159 |       if(size==0) | 
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| 160 |         return false; | 
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| 161 |       shipCache_ = new unsigned char [size]; | 
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| 162 |       unsigned char *temp = shipCache_; | 
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| 163 |       if(!myShip_->getData(temp, 0, 0x1)) | 
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| 164 |         COUT(3) << "could not save shipCache" << std::endl; | 
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| 165 |       return true; | 
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| 166 |     }else | 
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| 167 |       return false; | 
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| 168 |   } | 
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| 169 |  | 
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| 170 |   bool GamestateClient::loadShipCache(){ | 
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| 171 |     myShip_=orxonox::SpaceShip::getLocalShip(); //TODO: remove this (only a hack) | 
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| 172 |     if(myShip_ && shipCache_){ | 
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| 173 |       assert(myShip_->getIdentifier()); | 
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| 174 |       unsigned char *temp = shipCache_; | 
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| 175 |       myShip_->updateData(temp, 0x2); | 
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| 176 |       delete shipCache_; | 
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| 177 |       return true; | 
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| 178 |     }else | 
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| 179 |       return false; | 
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| 180 |   } | 
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| 181 |  | 
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| 182 |   packet::Gamestate *GamestateClient::processGamestate(packet::Gamestate *gs){ | 
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| 183 |     if(gs->isCompressed()) | 
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| 184 |     { | 
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| 185 |       bool b = gs->decompressData(); | 
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| 186 |       assert(b); | 
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| 187 |     } | 
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| 188 |     if(gs->isDiffed()){ | 
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| 189 |       packet::Gamestate *base = gamestateMap_[gs->getBaseID()]; | 
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| 190 |       if(!base){ | 
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| 191 |         delete gs; | 
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| 192 |         return 0; | 
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| 193 |       } | 
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| 194 | //       assert(base); //TODO: fix this | 
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| 195 |       packet::Gamestate *undiffed = gs->undiff(base); | 
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| 196 |       delete gs; | 
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| 197 |       gs=undiffed; | 
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| 198 |       COUT(3) << "successfully undiffed gamestate id: " << undiffed->getID() << std::endl; | 
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| 199 |     } | 
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| 200 |     if(gs->spreadData()) | 
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| 201 |       return gs; | 
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| 202 |     else | 
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| 203 |       return NULL; | 
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| 204 |   } | 
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| 205 |  | 
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| 206 | } | 
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| 207 |  | 
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