| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      ... | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #include "GameStateClient.h" | 
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| 30 |  | 
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| 31 | #include <zlib.h> | 
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| 32 |  | 
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| 33 | #include "core/CoreIncludes.h" | 
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| 34 | #include "core/BaseObject.h" | 
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| 35 | #include "Synchronisable.h" | 
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| 36 |  | 
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| 37 | #define GAMESTATEID_INITIAL -1 | 
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| 38 |  | 
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| 39 | namespace network | 
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| 40 | { | 
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| 41 | struct GameStateItem{ | 
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| 42 | GameState *state; | 
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| 43 | int id; | 
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| 44 | }; | 
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| 45 |  | 
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| 46 | GameStateClient::GameStateClient() { | 
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| 47 | COUT(5) << "this: " << this << std::endl; | 
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| 48 | last_diff_=0; | 
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| 49 | last_gamestate_=GAMESTATEID_INITIAL-1; | 
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| 50 | } | 
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| 51 |  | 
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| 52 | GameStateClient::~GameStateClient() { | 
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| 53 | } | 
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| 54 |  | 
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| 55 | bool GameStateClient::pushGameState(GameStateCompressed *compstate) { | 
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| 56 | cleanup(); | 
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| 57 | printGameStateMap(); | 
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| 58 | GameState *gs, *reference; | 
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| 59 | /*if(compstate->id<last_gamestate_){ | 
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| 60 | // network packets got messed up | 
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| 61 | COUT(3) << "received an obsolete gamestate" << std::endl; | 
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| 62 | return false; | 
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| 63 | }*/ | 
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| 64 | if(compstate->diffed && compstate->base_id!=GAMESTATEID_INITIAL){ | 
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| 65 | std::map<int, GameState*>::iterator it = gameStateMap.find(compstate->base_id); | 
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| 66 | if(it!=gameStateMap.end()) | 
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| 67 | reference = (it)->second; | 
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| 68 | else | 
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| 69 | reference = NULL; | 
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| 70 | if(!reference){ | 
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| 71 | COUT(4) << "pushGameState: no reference found to diff" << std::endl; | 
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| 72 | delete[] compstate->data; | 
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| 73 | delete compstate; | 
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| 74 | return false; | 
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| 75 | } | 
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| 76 | gs = decode(reference, compstate); | 
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| 77 | } | 
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| 78 | else | 
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| 79 | gs = decode(compstate); | 
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| 80 | if(gs){ | 
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| 81 | if (loadSnapshot(gs)){ | 
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| 82 | gameStateMap.insert(std::pair<int, GameState*>(gs->id, gs)); | 
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| 83 | COUT(4) << "adding decoded gs with id: " << gs->id << " diffed from: " << gs->base_id << std::endl; | 
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| 84 | last_diff_=gs->base_id; | 
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| 85 | //last_gamestate_=gs->id; | 
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| 86 | return true; | 
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| 87 | }else{ | 
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| 88 | COUT(4) << "could not decode gs with id: " << gs->id << " diffed from: " << gs->base_id << std::endl; | 
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| 89 | delete[] gs->data; | 
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| 90 | delete gs; | 
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| 91 | return false; | 
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| 92 | } | 
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| 93 | } | 
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| 94 | COUT(4) << "could not use gamestate sent by server" << std::endl; | 
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| 95 | return false; | 
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| 96 | } | 
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| 97 |  | 
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| 98 | GameStateCompressed *GameStateClient::popPartialGameState(){ | 
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| 99 | GameState *gs = getPartialSnapshot(); | 
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| 100 | GameStateCompressed *cgs = compress_(gs); | 
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| 101 | delete[] gs->data; | 
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| 102 | delete gs; | 
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| 103 | return cgs; | 
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| 104 | } | 
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| 105 |  | 
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| 106 |  | 
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| 107 | /** | 
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| 108 | * This function removes a Synchronisable out of the universe | 
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| 109 | * @param it iterator of the list pointing to the object | 
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| 110 | * @return iterator pointing to the next object in the list | 
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| 111 | */ | 
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| 112 | void GameStateClient::removeObject(orxonox::Iterator<Synchronisable> &it) { | 
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| 113 | orxonox::Iterator<Synchronisable> temp=it; | 
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| 114 | ++it; | 
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| 115 | delete  *temp; | 
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| 116 | } | 
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| 117 |  | 
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| 118 | /** | 
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| 119 | * This function loads a Snapshort of the gamestate into the universe | 
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| 120 | * @param state a GameState struct containing the size of the gamestate and a pointer linking to a flat list (returned by getSnapshot) | 
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| 121 | */ | 
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| 122 | bool GameStateClient::loadSnapshot(GameState *state) { | 
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| 123 | unsigned char *data=state->data; | 
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| 124 | COUT(4) << "loadSnapshot: loading gs: " << state->id << std::endl; | 
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| 125 | // get the start of the Synchronisable list | 
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| 126 | orxonox::Iterator<Synchronisable> it=orxonox::ObjectList<Synchronisable>::start(); | 
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| 127 | syncData sync; | 
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| 128 | // loop as long as we have some data ;) | 
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| 129 | while(data < state->data+state->size){ | 
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| 130 | // prepare the syncData struct | 
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| 131 | sync.length = *(int *)data; | 
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| 132 | data+=sizeof(int); | 
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| 133 | sync.objectID = *(int*)data; | 
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| 134 | data+=sizeof(int); | 
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| 135 | sync.classID = *(int*)data; | 
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| 136 | data+=sizeof(int); | 
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| 137 | sync.data = data; | 
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| 138 | data+=sync.length; | 
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| 139 |  | 
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| 140 | if(!it || it->objectID!=sync.objectID){ | 
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| 141 | // bad luck ;) | 
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| 142 | // delete the synchronisable (obviously seems to be deleted on the server) | 
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| 143 | while(it && it->objectID!=sync.objectID) | 
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| 144 | removeObject(it); | 
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| 145 |  | 
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| 146 |  | 
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| 147 | if(!it){ | 
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| 148 | //COUT(4) << "loadSnapshot:\tclassid: " << sync.classID << ", name: " << ID((unsigned int) sync.classID)->getName() << std::endl; | 
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| 149 | ///sigsegv may happen here again for some reason | 
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| 150 | ///sigsegv is receved after the COUT(4) above | 
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| 151 | orxonox::Identifier* id = ID((unsigned int)sync.classID); | 
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| 152 | if(!id){ | 
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| 153 | COUT(4) << "We could not identify a new object; classid: " << sync.classID << std::endl; | 
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| 154 | return false; | 
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| 155 | } | 
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| 156 | Synchronisable *no = dynamic_cast<Synchronisable *>(id->fabricate()); | 
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| 157 | COUT(4) << "loadsnapshot: classid: " << sync.classID << " objectID: " << sync.objectID << " length: " << sync.length << std::endl; | 
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| 158 | if(!no){ | 
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| 159 | COUT(2) << "coudl not frabricate classid: " << sync.classID << " objectID: " << sync.objectID << " identifier: " << id << std::endl; | 
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| 160 | break; | 
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| 161 | } | 
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| 162 | no->objectID=sync.objectID; | 
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| 163 | no->classID=sync.classID; | 
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| 164 | // update data and create object/entity... | 
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| 165 | if( !no->updateData(sync) ){ | 
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| 166 | COUT(1) << "We couldn't update the object: " << sync.objectID << std::endl; | 
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| 167 | return false; | 
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| 168 | } | 
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| 169 | if( !no->create() ) | 
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| 170 | COUT(1) << "We couldn't manifest (create() ) the object: " << sync.objectID << std::endl; | 
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| 171 | it=orxonox::ObjectList<Synchronisable>::end(); | 
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| 172 | } | 
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| 173 | } else { | 
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| 174 | // we have our object | 
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| 175 | if(! it->updateData(sync)) | 
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| 176 | COUT(1) << "We couldn't update objectID: " \ | 
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| 177 | << sync.objectID << "; classID: " << sync.classID << std::endl; | 
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| 178 | } | 
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| 179 | ++it; | 
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| 180 | } | 
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| 181 |  | 
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| 182 | return true; | 
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| 183 | } | 
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| 184 |  | 
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| 185 | GameState *GameStateClient::getPartialSnapshot(){ | 
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| 186 | //std::cout << "begin getSnapshot" << std::endl; | 
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| 187 | //the size of the gamestate | 
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| 188 | int totalsize=0; | 
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| 189 | int memsize=0; | 
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| 190 | //the size of one specific synchronisable | 
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| 191 | int tempsize=0; | 
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| 192 | // get the start of the Synchronisable list | 
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| 193 | orxonox::Iterator<Synchronisable> it; | 
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| 194 | // struct for return value of Synchronisable::getData() | 
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| 195 | syncData sync; | 
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| 196 |  | 
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| 197 | GameState *retval=new GameState; //return value | 
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| 198 | //     retval->id=reference->id; | 
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| 199 | if(gameStateMap.size()!=0) | 
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| 200 | retval->id=(--gameStateMap.end())->second->id; | 
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| 201 | retval->diffed=false; | 
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| 202 | retval->complete=false; | 
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| 203 | COUT(4) << "G.ST.Client: producing partial gamestate with id: " << retval->id << std::endl; | 
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| 204 | // offset of memory functions | 
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| 205 | int offset=0, size=0; | 
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| 206 | // get total size of gamestate | 
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| 207 | for(it = orxonox::ObjectList<Synchronisable>::start(); it; ++it){ | 
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| 208 | if(!it->getBacksync()) | 
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| 209 | continue; | 
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| 210 | size+=it->getSize(); // size of the actual data of the synchronisable | 
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| 211 | size+=3*sizeof(int); // size of datasize, classID and objectID | 
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| 212 | COUT(4) << "getpartialsnapshot: size: " << size << std::endl; | 
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| 213 | } | 
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| 214 | //retval->data = (unsigned char*)malloc(size); | 
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| 215 | retval->data = new unsigned char[size]; | 
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| 216 | if(!retval->data){ | 
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| 217 | COUT(2) << "GameStateClient: could not allocate memory" << std::endl; | 
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| 218 | return NULL; | 
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| 219 | } | 
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| 220 | memsize=size; | 
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| 221 | // go through all Synchronisables | 
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| 222 | for(it = orxonox::ObjectList<Synchronisable>::start(); it; ++it){ | 
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| 223 | if(!it->getBacksync()) | 
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| 224 | continue; | 
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| 225 | //get size of the synchronisable | 
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| 226 | tempsize=it->getSize(); | 
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| 227 | // add place for data and 3 ints (length,classid,objectid) | 
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| 228 | totalsize+=tempsize+3*sizeof(int); | 
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| 229 | // allocate+tempsize additional space | 
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| 230 | if(totalsize > size){ | 
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| 231 | COUT(3) << "G.St.Cl: need additional memory" << std::endl; | 
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| 232 | } | 
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| 233 |  | 
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| 234 | // run Synchronisable::getData with offset and additional place for 3 ints in between (for ids and length) | 
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| 235 | sync=it->getData((retval->data)+offset+3*sizeof(int)); | 
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| 236 | memcpy(retval->data+offset, (void *)&(sync.length), sizeof(int)); | 
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| 237 | memcpy(retval->data+offset+sizeof(int), (void *)&(sync.objectID), sizeof(int)); | 
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| 238 | memcpy(retval->data+offset+2*sizeof(int), (void *)&(sync.classID), sizeof(int)); | 
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| 239 | // increase data pointer | 
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| 240 | offset+=tempsize+3*sizeof(int); | 
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| 241 | } | 
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| 242 | retval->size=totalsize; | 
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| 243 | COUT(5) << "G.ST.Cl: Gamestate size: " << totalsize << std::endl; | 
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| 244 | COUT(5) << "G.ST.Cl: 'estimated' Gamestate size: " << size << std::endl; | 
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| 245 | return retval; | 
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| 246 | } | 
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| 247 |  | 
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| 248 |  | 
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| 249 | GameState *GameStateClient::undiff(GameState *old, GameState *diff) { | 
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| 250 | if(!old || !diff) | 
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| 251 | return NULL; | 
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| 252 | unsigned char *ap = old->data, *bp = diff->data; | 
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| 253 | int of=0; // pointers offset | 
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| 254 | int dest_length=0; | 
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| 255 | if(old->size>=diff->size) | 
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| 256 | dest_length=old->size; | 
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| 257 | else | 
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| 258 | dest_length=diff->size; | 
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| 259 | //     unsigned char *dp = (unsigned char *)malloc(dest_length*sizeof(unsigned char)); | 
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| 260 | unsigned char *dp = new unsigned char[dest_length*sizeof(unsigned char)]; | 
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| 261 | while(of<old->size && of<diff->size){ | 
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| 262 | *(dp+of)=*(ap+of)^*(bp+of); // do the xor | 
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| 263 | ++of; | 
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| 264 | } | 
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| 265 | if(old->size!=diff->size){ // do we have to fill up ? | 
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| 266 | unsigned char n=0; | 
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| 267 | if(old->size<diff->size){ | 
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| 268 | while(of<dest_length){ | 
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| 269 | *(dp+of)=n^*(bp+of); | 
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| 270 | of++; | 
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| 271 | } | 
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| 272 | } else{ | 
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| 273 | while(of<dest_length){ | 
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| 274 | *(dp+of)=*(ap+of)^n; | 
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| 275 | of++; | 
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| 276 | } | 
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| 277 | } | 
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| 278 | } | 
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| 279 | // should be finished now | 
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| 280 | // FIXME: is it true or false now? (struct has changed, producing warnings) | 
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| 281 | GameState *r = new GameState; | 
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| 282 | r->id = diff->id; | 
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| 283 | r->size = dest_length; | 
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| 284 | r->base_id = old->id; | 
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| 285 | r->diffed = false; | 
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| 286 | r->data = dp; | 
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| 287 | r->complete = true; | 
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| 288 | return r; | 
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| 289 | } | 
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| 290 |  | 
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| 291 |  | 
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| 292 |  | 
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| 293 | GameStateCompressed *GameStateClient::compress_(GameState *a) { | 
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| 294 | if(!a) | 
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| 295 | return NULL; | 
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| 296 | int size = a->size; | 
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| 297 |  | 
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| 298 | uLongf buffer = (uLongf)((a->size + 12)*1.01)+1; | 
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| 299 | unsigned char *dest = new unsigned char[buffer]; | 
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| 300 | int retval; | 
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| 301 | retval = compress( dest, &buffer, a->data, (uLong)size ); | 
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| 302 |  | 
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| 303 | switch ( retval ) { | 
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| 304 | case Z_OK: COUT(5) << "G.St.Cl: compress: successfully compressed" << std::endl; break; | 
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| 305 | case Z_MEM_ERROR: COUT(1) << "G.St.Cl: compress: not enough memory available in gamestate.compress" << std::endl; | 
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| 306 | return NULL; | 
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| 307 | case Z_BUF_ERROR: COUT(2) << "G.St.Cl: compress: not enough memory available in the buffer in gamestate.compress" << std::endl; | 
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| 308 | return NULL; | 
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| 309 | case Z_DATA_ERROR: COUT(2) << "G.St.Cl: compress: data corrupted in gamestate.compress" << std::endl; | 
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| 310 | return NULL; | 
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| 311 | } | 
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| 312 |  | 
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| 313 | GameStateCompressed *compressedGamestate = new GameStateCompressed; | 
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| 314 | compressedGamestate->compsize = buffer; | 
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| 315 | compressedGamestate->normsize = size; | 
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| 316 | compressedGamestate->id = a->id; | 
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| 317 | compressedGamestate->data = dest; | 
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| 318 | compressedGamestate->diffed = a->diffed; | 
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| 319 | compressedGamestate->complete = a->complete; | 
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| 320 | compressedGamestate->base_id = a->base_id; | 
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| 321 | return compressedGamestate; | 
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| 322 | } | 
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| 323 |  | 
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| 324 |  | 
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| 325 | GameState *GameStateClient::decompress(GameStateCompressed *a) { | 
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| 326 | //COUT(4) << "GameStateClient: uncompressing gamestate. id: " << a->id << ", baseid: " << a->base_id << ", normsize: " << a->normsize << ", compsize: " << a->compsize << std::endl; | 
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| 327 | int normsize = a->normsize; | 
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| 328 | int compsize = a->compsize; | 
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| 329 | int bufsize; | 
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| 330 | if(normsize < compsize) | 
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| 331 | bufsize = compsize; | 
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| 332 | else | 
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| 333 | bufsize = normsize; | 
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| 334 | //     unsigned char* dest = (unsigned char*)malloc( bufsize ); | 
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| 335 | unsigned char *dest = new unsigned char[bufsize]; | 
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| 336 | int retval; | 
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| 337 | uLongf length=normsize; | 
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| 338 | //std::cout << "gamestateclient" << std::endl; | 
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| 339 | //std::cout << "normsize " << a.normsize << " compsize " << a.compsize << " " << bufsize << std::endl; | 
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| 340 | retval = uncompress( dest, &length, a->data, (uLong)compsize ); | 
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| 341 | //std::cout << "length " << length << std::endl; | 
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| 342 | switch ( retval ) { | 
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| 343 | case Z_OK: COUT(4) << "successfully decompressed" << std::endl; break; | 
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| 344 | case Z_MEM_ERROR: COUT(1) << "not enough memory available" << std::endl; return NULL; | 
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| 345 | case Z_BUF_ERROR: COUT(2) << "not enough memory available in the buffer" << std::endl; return NULL; | 
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| 346 | case Z_DATA_ERROR: COUT(2) << "data corrupted (zlib)" << std::endl; return NULL; | 
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| 347 | } | 
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| 348 |  | 
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| 349 | GameState *gamestate = new GameState; | 
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| 350 | gamestate->id = a->id; | 
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| 351 | gamestate->size = normsize; | 
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| 352 | gamestate->data = dest; | 
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| 353 | gamestate->base_id = a->base_id; | 
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| 354 | gamestate->diffed = a->diffed; | 
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| 355 | gamestate->complete = a->complete; | 
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| 356 |  | 
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| 357 |  | 
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| 358 | return gamestate; | 
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| 359 | } | 
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| 360 |  | 
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| 361 | GameState *GameStateClient::decode(GameState *old, GameStateCompressed *diff) { | 
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| 362 | COUT(4) << "using diffed gamestate" << std::endl; | 
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| 363 | GameState *t = decode(diff); | 
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| 364 | if(!t) | 
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| 365 | return NULL; | 
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| 366 | GameState *r = undiff(old, t); | 
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| 367 | delete[] t->data; | 
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| 368 | delete t; | 
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| 369 | return r; | 
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| 370 | } | 
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| 371 |  | 
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| 372 | GameState *GameStateClient::decode(GameStateCompressed *x) { | 
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| 373 | GameState *t = decompress(x); | 
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| 374 | delete[] x->data; | 
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| 375 | delete x; | 
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| 376 | return t; | 
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| 377 | } | 
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| 378 |  | 
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| 379 | void GameStateClient::cleanup(){ | 
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| 380 | std::map<int, GameState*>::iterator temp, it = gameStateMap.begin(); | 
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| 381 | while(it!=gameStateMap.end()){ | 
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| 382 | if(it->first>=last_diff_) | 
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| 383 | break; | 
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| 384 | // otherwise delete that stuff | 
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| 385 | delete[] (*it).second->data; | 
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| 386 | delete (*it).second; | 
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| 387 | temp=it++; | 
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| 388 | gameStateMap.erase(temp); | 
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| 389 | } | 
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| 390 | } | 
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| 391 |  | 
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| 392 | void GameStateClient::printGameStateMap(){ | 
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| 393 | std::map<int, GameState*>::iterator it; | 
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| 394 | COUT(4) << "gamestates: "; | 
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| 395 | for(it=gameStateMap.begin(); it!=gameStateMap.end(); it++){ | 
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| 396 | COUT(4) << it->first << ":" << it->second << "|"; | 
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| 397 | } | 
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| 398 | COUT(4) << std::endl; | 
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| 399 |  | 
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| 400 | } | 
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| 401 |  | 
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| 402 |  | 
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| 403 | //##### ADDED FOR TESTING PURPOSE ##### | 
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| 404 | GameState* GameStateClient::testDecompress( GameStateCompressed* gc ) { | 
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| 405 | return decompress( gc ); | 
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| 406 | } | 
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| 407 |  | 
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| 408 | GameState* GameStateClient::testUndiff( GameState* g_old, GameState* g_diffed ) { | 
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| 409 | return undiff( g_old, g_diffed ); | 
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| 410 | } | 
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| 411 | //##### ADDED FOR TESTING PURPOSE ##### | 
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| 412 |  | 
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| 413 |  | 
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| 414 | } | 
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| 415 |  | 
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