| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Oliver Scheuss |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | // |
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| 30 | // C++ Interface: ClientConnection |
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| 31 | // |
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| 32 | // Description: The Class ClientConnection manages the servers conenctions to the clients. |
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| 33 | // each connection is provided by a new process. communication between master process and |
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| 34 | // connection processes is provided by ... |
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| 35 | // |
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| 36 | // |
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| 37 | // Author: Oliver Scheuss |
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| 38 | // |
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| 39 | |
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| 40 | #include "ClientConnection.h" |
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| 41 | |
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| 42 | #include <enet/enet.h> |
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| 43 | #include <iostream> |
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| 44 | #include <cassert> |
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| 45 | // boost.thread library for multithreading support |
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| 46 | #include <boost/thread/thread.hpp> |
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| 47 | #include <boost/bind.hpp> |
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| 48 | #include <boost/thread/recursive_mutex.hpp> |
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| 49 | |
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| 50 | #include "util/Sleep.h" |
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| 51 | #include "util/Debug.h" |
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| 52 | |
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| 53 | namespace orxonox |
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| 54 | { |
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| 55 | //static boost::thread_group network_threads; |
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| 56 | |
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| 57 | static boost::recursive_mutex enet_mutex_g; |
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| 58 | |
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| 59 | ClientConnection::ClientConnection(int port, const std::string& address) { |
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| 60 | quit_=false; |
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| 61 | server=NULL; |
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| 62 | serverAddress = new ENetAddress(); |
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| 63 | enet_address_set_host(serverAddress, address.c_str()); |
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| 64 | serverAddress->port = port; |
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| 65 | established=false; |
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| 66 | } |
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| 67 | |
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| 68 | ClientConnection::ClientConnection(int port, const char *address) { |
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| 69 | quit_=false; |
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| 70 | server=NULL; |
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| 71 | serverAddress = new ENetAddress(); |
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| 72 | enet_address_set_host(serverAddress, address); |
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| 73 | serverAddress->port = port; |
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| 74 | established=false; |
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| 75 | } |
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| 76 | |
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| 77 | bool ClientConnection::waitEstablished(int milisec) { |
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| 78 | for(int i=0; i<=milisec && !established; i++) |
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| 79 | msleep(1); |
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| 80 | |
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| 81 | return established; |
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| 82 | } |
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| 83 | |
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| 84 | ClientConnection::~ClientConnection(){ |
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| 85 | if(established) |
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| 86 | closeConnection(); |
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| 87 | delete serverAddress; // surely was created |
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| 88 | } |
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| 89 | |
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| 90 | ENetEvent *ClientConnection::getEvent(){ |
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| 91 | if(!buffer.isEmpty()) |
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| 92 | return buffer.pop(); |
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| 93 | else |
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| 94 | return NULL; |
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| 95 | } |
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| 96 | |
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| 97 | bool ClientConnection::queueEmpty() { |
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| 98 | return buffer.isEmpty(); |
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| 99 | } |
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| 100 | |
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| 101 | bool ClientConnection::createConnection() { |
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| 102 | receiverThread_ = new boost::thread(boost::bind(&ClientConnection::receiverThread, this)); |
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| 103 | //network_threads.create_thread(boost::bind(boost::mem_fn(&ClientConnection::receiverThread), this)); |
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| 104 | // wait 10 seconds for the connection to be established |
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| 105 | return waitEstablished(NETWORK_CLIENT_CONNECT_TIMEOUT); |
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| 106 | } |
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| 107 | |
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| 108 | bool ClientConnection::closeConnection() { |
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| 109 | quit_=true; |
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| 110 | //network_threads.join_all(); |
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| 111 | receiverThread_->join(); |
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| 112 | established=false; |
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| 113 | return true; |
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| 114 | } |
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| 115 | |
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| 116 | |
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| 117 | bool ClientConnection::addPacket(ENetPacket *packet) { |
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| 118 | if(server==NULL) |
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| 119 | return false; |
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| 120 | if(packet==NULL){ |
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| 121 | COUT(3) << "Cl.con: addpacket: invalid packet" << std::endl; |
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| 122 | return false; |
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| 123 | } |
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| 124 | boost::recursive_mutex::scoped_lock lock(enet_mutex_g); |
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| 125 | if(enet_peer_send(server, 0, packet)<0) |
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| 126 | return false; |
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| 127 | else |
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| 128 | return true; |
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| 129 | } |
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| 130 | |
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| 131 | bool ClientConnection::sendPackets() { |
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| 132 | if(server==NULL) |
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| 133 | return false; |
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| 134 | boost::recursive_mutex::scoped_lock lock(enet_mutex_g); |
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| 135 | enet_host_flush(client); |
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| 136 | lock.unlock(); |
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| 137 | return true; |
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| 138 | } |
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| 139 | |
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| 140 | void ClientConnection::receiverThread() { |
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| 141 | // what about some error-handling here ? |
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| 142 | atexit(enet_deinitialize); |
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| 143 | ENetEvent *event; |
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| 144 | { |
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| 145 | boost::recursive_mutex::scoped_lock lock(enet_mutex_g); |
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| 146 | enet_initialize(); |
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| 147 | client = enet_host_create(NULL, NETWORK_CLIENT_MAX_CONNECTIONS, 0, 0); |
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| 148 | lock.unlock(); |
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| 149 | } |
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| 150 | if(client==NULL) { |
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| 151 | COUT(2) << "ClientConnection: could not create client host" << std::endl; |
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| 152 | // add some error handling here ========================== |
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| 153 | quit_=true; |
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| 154 | } |
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| 155 | //connect to the server |
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| 156 | if(!establishConnection()){ |
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| 157 | COUT(2) << "clientConn: receiver thread: could not establishConnection" << std::endl; |
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| 158 | quit_=true; |
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| 159 | return; |
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| 160 | } |
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| 161 | event = new ENetEvent; |
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| 162 | //main loop |
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| 163 | while(!quit_){ |
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| 164 | //std::cout << "connection loop" << std::endl; |
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| 165 | { |
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| 166 | boost::recursive_mutex::scoped_lock lock(enet_mutex_g); |
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| 167 | if(enet_host_service(client, event, NETWORK_CLIENT_WAIT_TIME)<0){ |
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| 168 | // we should never reach this point |
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| 169 | // assert(0); |
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| 170 | printf("ClientConnection: ENet returned with an error!\n"); |
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| 171 | quit_=true; |
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| 172 | break; |
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| 173 | // add some error handling here ======================== |
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| 174 | } |
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| 175 | lock.unlock(); |
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| 176 | } |
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| 177 | switch(event->type){ |
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| 178 | // log handling ================ |
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| 179 | case ENET_EVENT_TYPE_CONNECT: |
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| 180 | break; |
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| 181 | case ENET_EVENT_TYPE_RECEIVE: |
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| 182 | //COUT(5) << "Cl.Con: receiver-Thread while loop: got new packet" << std::endl; |
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| 183 | if ( !processData(event) ) COUT(2) << "Current packet was not pushed to packetBuffer -> ev ongoing SegFault" << std::endl; |
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| 184 | //COUT(5) << "Cl.Con: processed Data in receiver-thread while loop" << std::endl; |
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| 185 | event = new ENetEvent; |
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| 186 | break; |
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| 187 | case ENET_EVENT_TYPE_DISCONNECT: |
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| 188 | quit_=true; |
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| 189 | printf("Received disconnect Packet from Server!\n"); |
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| 190 | // server closed the connection |
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| 191 | return; |
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| 192 | break; |
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| 193 | case ENET_EVENT_TYPE_NONE: |
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| 194 | //receiverThread_->yield(); |
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| 195 | msleep(1); |
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| 196 | break; |
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| 197 | } |
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| 198 | } |
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| 199 | // now disconnect |
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| 200 | |
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| 201 | if(!disconnectConnection()) |
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| 202 | // if disconnecting failed destroy conn. |
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| 203 | boost::recursive_mutex::scoped_lock lock(enet_mutex_g); |
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| 204 | enet_peer_reset(server); |
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| 205 | return; |
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| 206 | } |
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| 207 | |
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| 208 | bool ClientConnection::disconnectConnection() { |
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| 209 | ENetEvent event; |
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| 210 | if(this->quit_) |
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| 211 | return true; |
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| 212 | boost::recursive_mutex::scoped_lock lock(enet_mutex_g); |
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| 213 | enet_peer_disconnect(server, 0); |
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| 214 | while(enet_host_service(client, &event, NETWORK_CLIENT_WAIT_TIME) >= 0){ |
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| 215 | switch (event.type) |
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| 216 | { |
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| 217 | case ENET_EVENT_TYPE_NONE: |
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| 218 | case ENET_EVENT_TYPE_CONNECT: |
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| 219 | case ENET_EVENT_TYPE_RECEIVE: |
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| 220 | enet_packet_destroy(event.packet); |
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| 221 | break; |
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| 222 | case ENET_EVENT_TYPE_DISCONNECT: |
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| 223 | return true; |
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| 224 | } |
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| 225 | } |
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| 226 | enet_peer_reset(server); |
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| 227 | return false; |
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| 228 | } |
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| 229 | |
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| 230 | bool ClientConnection::establishConnection() { |
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| 231 | ENetEvent event; |
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| 232 | // connect to peer (server is type ENetPeer*) |
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| 233 | boost::recursive_mutex::scoped_lock lock(enet_mutex_g); |
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| 234 | server = enet_host_connect(client, serverAddress, NETWORK_CLIENT_CHANNELS); |
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| 235 | if(server==NULL) { |
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| 236 | COUT(2) << "ClientConnection: server == NULL" << std::endl; |
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| 237 | // error handling |
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| 238 | return false; |
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| 239 | } |
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| 240 | // handshake |
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| 241 | while(enet_host_service(client, &event, NETWORK_CLIENT_WAIT_TIME)>=0 && !quit_){ |
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| 242 | if( event.type == ENET_EVENT_TYPE_CONNECT ){ |
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| 243 | established=true; |
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| 244 | return true; |
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| 245 | } |
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| 246 | } |
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| 247 | COUT(2) << "ClientConnection: enet_host_service < 0 or event.type != ENET_EVENT_TYPE_CONNECT # EVENT:" << event.type << std::endl; |
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| 248 | return false; |
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| 249 | } |
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| 250 | |
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| 251 | bool ClientConnection::processData(ENetEvent *event) { |
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| 252 | COUT(5) << "Cl.Con: got packet, pushing to queue" << std::endl; |
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| 253 | // just add packet to the buffer |
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| 254 | // this can be extended with some preprocessing |
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| 255 | return buffer.push(event); |
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| 256 | } |
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| 257 | |
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| 258 | } |
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