| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Oliver Scheuss, (C) 2007 | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | // | 
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| 30 | // C++ Interface: ClientConnection | 
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| 31 | // | 
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| 32 | // Description: The Class ClientConnection manages the servers conenctions to the clients. | 
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| 33 | // each connection is provided by a new process. communication between master process and | 
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| 34 | // connection processes is provided by ... | 
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| 35 | // | 
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| 36 | // | 
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| 37 | // Author:  Oliver Scheuss | 
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| 38 | // | 
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| 39 |  | 
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| 40 | #include "ClientConnection.h" | 
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| 41 |  | 
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| 42 | #include <iostream> | 
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| 43 | // boost.thread library for multithreading support | 
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| 44 | #include <boost/bind.hpp> | 
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| 45 |  | 
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| 46 | #include "util/Sleep.h" | 
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| 47 | #include "core/Debug.h" | 
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| 48 |  | 
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| 49 | namespace network | 
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| 50 | { | 
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| 51 | //static boost::thread_group network_threads; | 
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| 52 |  | 
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| 53 | ClientConnection::ClientConnection(int port, std::string address) { | 
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| 54 | quit=false; | 
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| 55 | server=NULL; | 
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| 56 | enet_address_set_host(&serverAddress, address.c_str()); | 
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| 57 | serverAddress.port = NETWORK_PORT; | 
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| 58 | established=false; | 
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| 59 | } | 
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| 60 |  | 
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| 61 | ClientConnection::ClientConnection(int port, const char *address) { | 
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| 62 | quit=false; | 
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| 63 | server=NULL; | 
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| 64 | enet_address_set_host(&serverAddress, address); | 
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| 65 | serverAddress.port = NETWORK_PORT; | 
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| 66 | established=false; | 
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| 67 | } | 
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| 68 |  | 
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| 69 | bool ClientConnection::waitEstablished(int milisec) { | 
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| 70 | for(int i=0; i<=milisec && !established; i++) | 
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| 71 | usleep(1000); | 
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| 72 |  | 
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| 73 | return established; | 
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| 74 | } | 
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| 75 |  | 
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| 76 |  | 
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| 77 | ENetPacket *ClientConnection::getPacket(ENetAddress &address) { | 
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| 78 | if(!buffer.isEmpty()) { | 
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| 79 | //std::cout << "###BUFFER IS NOT EMPTY###" << std::endl; | 
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| 80 | return buffer.pop(address); | 
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| 81 | } | 
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| 82 | else{ | 
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| 83 | return NULL; | 
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| 84 | } | 
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| 85 | } | 
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| 86 |  | 
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| 87 | ENetPacket *ClientConnection::getPacket() { | 
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| 88 | ENetAddress address; //sems that address is not needed | 
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| 89 | return getPacket(address); | 
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| 90 | } | 
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| 91 |  | 
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| 92 | bool ClientConnection::queueEmpty() { | 
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| 93 | return buffer.isEmpty(); | 
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| 94 | } | 
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| 95 |  | 
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| 96 | bool ClientConnection::createConnection() { | 
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| 97 | receiverThread_ = new boost::thread(boost::bind(&ClientConnection::receiverThread, this)); | 
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| 98 | //network_threads.create_thread(boost::bind(boost::mem_fn(&ClientConnection::receiverThread), this)); | 
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| 99 | // wait 10 seconds for the connection to be established | 
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| 100 | return waitEstablished(10000); | 
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| 101 | } | 
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| 102 |  | 
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| 103 | bool ClientConnection::closeConnection() { | 
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| 104 | quit=true; | 
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| 105 | //network_threads.join_all(); | 
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| 106 | receiverThread_->join(); | 
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| 107 | established=false; | 
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| 108 | return true; | 
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| 109 | } | 
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| 110 |  | 
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| 111 |  | 
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| 112 | bool ClientConnection::addPacket(ENetPacket *packet) { | 
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| 113 | if(server==NULL) | 
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| 114 | return false; | 
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| 115 | if(packet==NULL){ | 
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| 116 | COUT(3) << "Cl.con: addpacket: invalid packet" << std::endl; | 
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| 117 | return false; | 
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| 118 | } | 
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| 119 | if(enet_peer_send(server, 0, packet)<0) | 
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| 120 | return false; | 
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| 121 | else | 
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| 122 | return true; | 
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| 123 | } | 
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| 124 |  | 
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| 125 | bool ClientConnection::sendPackets(ENetEvent *event) { | 
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| 126 | if(server==NULL) | 
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| 127 | return false; | 
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| 128 | if(enet_host_service(client, event, NETWORK_SEND_WAIT)>=0){ | 
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| 129 | return true;} | 
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| 130 | else | 
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| 131 | return false; | 
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| 132 | } | 
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| 133 |  | 
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| 134 | bool ClientConnection::sendPackets() { | 
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| 135 | ENetEvent event; | 
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| 136 | if(server==NULL) | 
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| 137 | return false; | 
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| 138 | if(enet_host_service(client, &event, NETWORK_SEND_WAIT)>=0){ | 
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| 139 | return true;} | 
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| 140 | else | 
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| 141 | return false; | 
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| 142 | } | 
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| 143 |  | 
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| 144 | void ClientConnection::receiverThread() { | 
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| 145 | // what about some error-handling here ? | 
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| 146 | enet_initialize(); | 
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| 147 | atexit(enet_deinitialize); | 
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| 148 | ENetEvent event; | 
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| 149 | client = enet_host_create(NULL, NETWORK_CLIENT_MAX_CONNECTIONS, 0, 0); | 
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| 150 | if(client==NULL) | 
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| 151 | // add some error handling here ========================== | 
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| 152 | quit=true; | 
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| 153 | //connect to the server | 
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| 154 | if(!establishConnection()){ | 
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| 155 | quit=true; | 
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| 156 | return; | 
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| 157 | } | 
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| 158 | //main loop | 
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| 159 | while(!quit){ | 
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| 160 | //std::cout << "connection loop" << std::endl; | 
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| 161 | if(enet_host_service(client, &event, NETWORK_CLIENT_TIMEOUT)<0){ | 
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| 162 | // we should never reach this point | 
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| 163 | quit=true; | 
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| 164 | // add some error handling here ======================== | 
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| 165 | } | 
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| 166 | switch(event.type){ | 
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| 167 | // log handling ================ | 
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| 168 | case ENET_EVENT_TYPE_CONNECT: | 
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| 169 | case ENET_EVENT_TYPE_RECEIVE: | 
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| 170 | COUT(5) << "Cl.Con: receiver-Thread while loop: got new packet" << std::endl; | 
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| 171 | if ( !processData(&event) ) COUT(2) << "Current packet was not pushed to packetBuffer -> ev ongoing SegFault" << std::endl; | 
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| 172 | COUT(5) << "Cl.Con: processed Data in receiver-thread while loop" << std::endl; | 
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| 173 | break; | 
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| 174 | case ENET_EVENT_TYPE_DISCONNECT: | 
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| 175 | quit=true; | 
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| 176 | // server closed the connection | 
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| 177 | return; | 
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| 178 | break; | 
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| 179 | case ENET_EVENT_TYPE_NONE: | 
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| 180 | continue; | 
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| 181 | } | 
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| 182 | //receiverThread_->yield(); | 
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| 183 | } | 
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| 184 | // now disconnect | 
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| 185 |  | 
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| 186 | if(!disconnectConnection()) | 
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| 187 | // if disconnecting failed destroy conn. | 
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| 188 | enet_peer_reset(server); | 
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| 189 | return; | 
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| 190 | } | 
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| 191 |  | 
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| 192 | bool ClientConnection::disconnectConnection() { | 
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| 193 | ENetEvent event; | 
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| 194 | enet_peer_disconnect(server, 0); | 
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| 195 | while(enet_host_service(client, &event, NETWORK_CLIENT_TIMEOUT) > 0){ | 
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| 196 | switch (event.type) | 
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| 197 | { | 
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| 198 | case ENET_EVENT_TYPE_NONE: | 
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| 199 | case ENET_EVENT_TYPE_CONNECT: | 
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| 200 | case ENET_EVENT_TYPE_RECEIVE: | 
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| 201 | enet_packet_destroy(event.packet); | 
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| 202 | break; | 
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| 203 | case ENET_EVENT_TYPE_DISCONNECT: | 
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| 204 | return true; | 
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| 205 | } | 
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| 206 | } | 
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| 207 | enet_peer_reset(server); | 
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| 208 | return false; | 
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| 209 | } | 
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| 210 |  | 
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| 211 | bool ClientConnection::establishConnection() { | 
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| 212 | ENetEvent event; | 
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| 213 | // connect to peer (server is type ENetPeer*) | 
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| 214 | server = enet_host_connect(client, &serverAddress, NETWORK_CLIENT_CHANNELS); | 
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| 215 | if(server==NULL) | 
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| 216 | // error handling | 
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| 217 | return false; | 
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| 218 | // handshake | 
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| 219 | if(enet_host_service(client, &event, NETWORK_CLIENT_TIMEOUT)>0 && event.type == ENET_EVENT_TYPE_CONNECT){ | 
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| 220 | established=true; | 
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| 221 | return true; | 
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| 222 | } | 
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| 223 | else | 
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| 224 | return false; | 
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| 225 | } | 
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| 226 |  | 
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| 227 | bool ClientConnection::processData(ENetEvent *event) { | 
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| 228 | COUT(5) << "Cl.Con: got packet, pushing to queue" << std::endl; | 
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| 229 | // just add packet to the buffer | 
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| 230 | // this can be extended with some preprocessing | 
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| 231 | return buffer.push(event); | 
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| 232 | } | 
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| 233 |  | 
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| 234 | } | 
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