| 1 | /* | 
|---|
| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
| 3 | *                    > www.orxonox.net < | 
|---|
| 4 | * | 
|---|
| 5 | * | 
|---|
| 6 | *   License notice: | 
|---|
| 7 | * | 
|---|
| 8 | *   This program is free software; you can redistribute it and/or | 
|---|
| 9 | *   modify it under the terms of the GNU General Public License | 
|---|
| 10 | *   as published by the Free Software Foundation; either version 2 | 
|---|
| 11 | *   of the License, or (at your option) any later version. | 
|---|
| 12 | * | 
|---|
| 13 | *   This program is distributed in the hope that it will be useful, | 
|---|
| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
| 16 | *   GNU General Public License for more details. | 
|---|
| 17 | * | 
|---|
| 18 | *   You should have received a copy of the GNU General Public License | 
|---|
| 19 | *   along with this program; if not, write to the Free Software | 
|---|
| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
| 21 | * | 
|---|
| 22 | *   Author: | 
|---|
| 23 | *      Oliver Scheuss, (C) 2007 | 
|---|
| 24 | *   Co-authors: | 
|---|
| 25 | *      ... | 
|---|
| 26 | * | 
|---|
| 27 | */ | 
|---|
| 28 |  | 
|---|
| 29 | // | 
|---|
| 30 | // C++ Interface: Client | 
|---|
| 31 | // | 
|---|
| 32 | // Description: | 
|---|
| 33 | // | 
|---|
| 34 | // | 
|---|
| 35 | // Author:  Oliver Scheuss, (C) 2007 | 
|---|
| 36 | // | 
|---|
| 37 | // Copyright: See COPYING file that comes with this distribution | 
|---|
| 38 | // | 
|---|
| 39 | // | 
|---|
| 40 |  | 
|---|
| 41 | #ifndef _Client_H__ | 
|---|
| 42 | #define _Client_H__ | 
|---|
| 43 |  | 
|---|
| 44 | #include "NetworkPrereqs.h" | 
|---|
| 45 |  | 
|---|
| 46 | #include <string> | 
|---|
| 47 |  | 
|---|
| 48 | #include "Host.h" | 
|---|
| 49 | #include "packet/Chat.h" | 
|---|
| 50 | #include "ClientConnection.h" | 
|---|
| 51 | #include "GamestateClient.h" | 
|---|
| 52 |  | 
|---|
| 53 |  | 
|---|
| 54 | namespace orxonox | 
|---|
| 55 | { | 
|---|
| 56 | /** | 
|---|
| 57 | Client *client; | 
|---|
| 58 | * The network/Client class | 
|---|
| 59 | * This class implements all necessary function for the network communication | 
|---|
| 60 | * It is the root class of the network module | 
|---|
| 61 | * | 
|---|
| 62 | */ | 
|---|
| 63 | class _NetworkExport Client : public Host{ | 
|---|
| 64 | public: | 
|---|
| 65 | Client(); | 
|---|
| 66 | Client(const std::string& address, int port); | 
|---|
| 67 | Client(const char *address, int port); | 
|---|
| 68 | ~Client(); | 
|---|
| 69 |  | 
|---|
| 70 | bool establishConnection(); | 
|---|
| 71 | bool closeConnection(); | 
|---|
| 72 | bool queuePacket(ENetPacket *packet, int clientID); | 
|---|
| 73 | bool processChat(const std::string& message, unsigned int playerID); | 
|---|
| 74 | virtual bool chat(const std::string& message); | 
|---|
| 75 | virtual bool broadcast(const std::string& message) { return false; } | 
|---|
| 76 | //bool sendChat(packet::Chat *chat); | 
|---|
| 77 |  | 
|---|
| 78 | void update(const Clock& time); | 
|---|
| 79 |  | 
|---|
| 80 | private: | 
|---|
| 81 | Client(const Client& copy); // not used | 
|---|
| 82 | virtual bool isServer_(){return false;} | 
|---|
| 83 |  | 
|---|
| 84 | ClientConnection client_connection; | 
|---|
| 85 | GamestateClient gamestate; | 
|---|
| 86 | bool isConnected; | 
|---|
| 87 | bool isSynched_; | 
|---|
| 88 |  | 
|---|
| 89 | bool gameStateFailure_; | 
|---|
| 90 | }; | 
|---|
| 91 |  | 
|---|
| 92 |  | 
|---|
| 93 | } | 
|---|
| 94 |  | 
|---|
| 95 | #endif /* _Client_H__ */ | 
|---|