| [10629] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Fabien Vultier | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | /** | 
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|  | 30 | @file SplitGun.cc | 
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|  | 31 | @brief Implementation of the SplitGun class. | 
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|  | 32 | */ | 
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|  | 33 |  | 
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|  | 34 | #include "SplitGun.h" | 
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|  | 35 |  | 
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|  | 36 | #include "core/CoreIncludes.h" | 
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| [11052] | 37 | #include "core/XMLPort.h" | 
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| [10629] | 38 | #include "weaponsystem/Weapon.h" | 
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|  | 39 | #include "weaponsystem/WeaponPack.h" | 
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|  | 40 | #include "weaponsystem/WeaponSystem.h" | 
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|  | 41 | #include "worldentities/pawns/Pawn.h" | 
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|  | 42 |  | 
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|  | 43 | #include "weapons/projectiles/SplitGunProjectile.h" | 
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|  | 44 |  | 
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|  | 45 | namespace orxonox | 
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|  | 46 | { | 
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|  | 47 | RegisterClass(SplitGun); | 
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|  | 48 |  | 
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|  | 49 | SplitGun::SplitGun(Context* context) : WeaponMode(context) | 
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|  | 50 | { | 
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|  | 51 | RegisterObject(SplitGun); | 
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|  | 52 |  | 
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|  | 53 | this->reloadTime_ = 1.0f; | 
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|  | 54 | this->damage_ = 0.0f; | 
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|  | 55 | this->speed_ = 750.0f; | 
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|  | 56 | this->numberOfSplits_ = 2; | 
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|  | 57 | this->numberOfChilds_ = 3; | 
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|  | 58 | this->splitTime_ = 0.3f; | 
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|  | 59 | this->spread_ = 0.1f; | 
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|  | 60 | this->damageReduction_ = 1.0f; | 
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|  | 61 |  | 
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|  | 62 | this->setMunitionName("SplitMunition"); | 
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|  | 63 | this->setDefaultSound("sounds/Weapon_LightningGun.ogg"); | 
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| [11052] | 64 |  | 
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|  | 65 | hudImageString_ = "Orxonox/WSHUD_WM_SplitGun"; | 
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| [10629] | 66 | } | 
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|  | 67 |  | 
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|  | 68 | SplitGun::~SplitGun() | 
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|  | 69 | { | 
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|  | 70 | } | 
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|  | 71 |  | 
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|  | 72 | /** | 
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|  | 73 | @brief | 
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|  | 74 | XMLPort for the SplitGun. You can define how often the projectiles split, how many childs should be created per split, the spread and the time between two splits. | 
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|  | 75 | */ | 
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|  | 76 | void SplitGun::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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|  | 77 | { | 
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|  | 78 | SUPER(SplitGun, XMLPort, xmlelement, mode); | 
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|  | 79 |  | 
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|  | 80 | XMLPortParam(SplitGun, "numberofsplits", setNumberOfSplits, getNumberOfSplits, xmlelement, mode); | 
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|  | 81 | XMLPortParam(SplitGun, "numberofchilds", setNumberOfChilds, getNumberOfChilds, xmlelement, mode); | 
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|  | 82 | XMLPortParam(SplitGun, "splittime", setSplitTime, getSplitTime, xmlelement, mode); | 
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|  | 83 | XMLPortParam(SplitGun, "spread", setSpread, getSpread, xmlelement, mode); | 
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|  | 84 | XMLPortParam(SplitGun, "damagereduction", setDamageReduction, getDamageReduction, xmlelement, mode); | 
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|  | 85 | } | 
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|  | 86 |  | 
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|  | 87 | /** | 
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|  | 88 | @brief | 
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|  | 89 | Fires the weapon. Creates a projectile and fires it. | 
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|  | 90 | */ | 
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|  | 91 | void SplitGun::fire() | 
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|  | 92 | { | 
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|  | 93 | SplitGunProjectile* projectile = new SplitGunProjectile(this->getContext()); | 
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|  | 94 | projectile->setMaterial("Flares/energyflare"); | 
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|  | 95 |  | 
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|  | 96 | this->computeMuzzleParameters(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getAimPosition()); | 
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|  | 97 | projectile->setOrientation(this->getMuzzleOrientation()); | 
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|  | 98 | projectile->setPosition(this->getMuzzlePosition()); | 
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|  | 99 | projectile->setVelocity(this->getMuzzleDirection() * this->speed_); | 
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|  | 100 |  | 
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|  | 101 | // Pass important information to the projectile: Number of splits, Number of childs, split time, spread and the damage reduction | 
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|  | 102 | projectile->setNumberOfSplits(getNumberOfSplits()); | 
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|  | 103 | projectile->setNumberOfChilds(getNumberOfChilds()); | 
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|  | 104 | projectile->setSplitTime(getSplitTime()); | 
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|  | 105 | projectile->setSpread(getSpread()); | 
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|  | 106 | projectile->setDamageReduction(getDamageReduction()); | 
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|  | 107 |  | 
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|  | 108 | projectile->setShooter(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()); | 
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|  | 109 | projectile->setDamage(this->getDamage()); | 
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|  | 110 | projectile->setShieldDamage(this->getShieldDamage()); | 
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|  | 111 | projectile->setHealthDamage(this->getHealthDamage()); | 
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|  | 112 | } | 
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|  | 113 | } | 
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