| [10428] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Oliver Scheuss | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      simonmie | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | /** | 
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 | 30 |     @file RocketFire.h | 
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 | 31 |     @brief Implementation of the RocketFire class. | 
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 | 32 | */ | 
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 | 33 |  | 
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 | 34 | #include "RocketFireOld.h" | 
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 | 35 |  | 
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 | 36 | #include "core/CoreIncludes.h" | 
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 | 37 | #include "util/Math.h" | 
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 | 38 |  | 
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 | 39 | #include "weaponsystem/Weapon.h" | 
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 | 40 | #include "weaponsystem/WeaponPack.h" | 
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 | 41 | #include "weaponsystem/WeaponSystem.h" | 
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 | 42 | #include "worldentities/pawns/Pawn.h" | 
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 | 43 |  | 
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 | 44 | #include "weapons/projectiles/RocketOld.h" | 
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 | 45 |  | 
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 | 46 | namespace orxonox | 
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 | 47 | { | 
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 | 48 |     RegisterClass(RocketFireOld); | 
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 | 49 |  | 
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 | 50 |     RocketFireOld::RocketFireOld(Context* context) : WeaponMode(context) | 
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 | 51 |     { | 
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 | 52 |         RegisterObject(RocketFireOld); | 
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 | 53 |  | 
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 | 54 |         this->reloadTime_ = 0.20f; | 
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 | 55 |         this->bParallelReload_ = false; | 
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 | 56 |         this->damage_ = 0.0f; | 
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 | 57 |         this->speed_ = 500.0f; | 
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 | 58 |  | 
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 | 59 |         this->setMunitionName("RocketMunition"); | 
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 | 60 |         // The firing sound of the Rocket is played in Rocket.cc (because of OpenAl sound positioning) | 
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| [11052] | 61 |  | 
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 | 62 |         hudImageString_ = "Orxonox/WSHUD_WM_SimpleRocketFire"; | 
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| [10428] | 63 |     } | 
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 | 64 |  | 
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 | 65 |     RocketFireOld::~RocketFireOld() | 
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 | 66 |     { | 
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 | 67 |     } | 
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 | 68 |  | 
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 | 69 |     /** | 
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 | 70 |     @brief | 
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 | 71 |         Fires the weapon. Creates the Rocket and fires it. | 
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 | 72 |     */ | 
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 | 73 |     void RocketFireOld::fire() | 
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 | 74 |     { | 
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 | 75 |         RocketOld* rocket = new RocketOld(this->getContext()); | 
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 | 76 |  | 
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 | 77 |         this->computeMuzzleParameters(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getAimPosition()); | 
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 | 78 |         rocket->setOrientation(this->getMuzzleOrientation()); | 
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 | 79 |         rocket->setPosition(this->getMuzzlePosition()); | 
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 | 80 |         rocket->setVelocity(this->getMuzzleDirection() * this->speed_); | 
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 | 81 |         rocket->scale(2); | 
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 | 82 |  | 
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 | 83 |         rocket->setShooter(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()); | 
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 | 84 |         rocket->setDamage(this->getDamage()); | 
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 | 85 |         rocket->setShieldDamage(this->getShieldDamage()); | 
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 | 86 |         rocket->setHealthDamage(this->getHealthDamage()); | 
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 | 87 |     } | 
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 | 88 | } | 
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