| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Fabien Vultier | 
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| 24 |  *      Jannis Holzer | 
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| 25 |  *   Co-authors: | 
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| 26 |  *      ... | 
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| 27 |  * | 
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| 28 |  */ | 
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| 29 |  | 
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| 30 | /** | 
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| 31 |     @file MineGun.h | 
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| 32 |     @brief | 
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| 33 |  | 
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| 34 |     Mine is a weapon that explodes if a spaceship goes bellow the mines trigger radius. The mine deals damage too all | 
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| 35 |     spaceships within the damageradius. | 
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| 36 |  | 
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| 37 |     The activation time regulates when the mine is live and ready to explode. | 
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| 38 |     The mine destroys itself after it exceeds a certain life time. | 
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| 39 | */ | 
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| 40 |  | 
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| 41 | #ifndef _MineGun_H__ | 
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| 42 | #define _MineGun_H__ | 
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| 43 |  | 
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| 44 | #include "weapons/WeaponsPrereqs.h" | 
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| 45 | #include "weaponsystem/WeaponMode.h" | 
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| 46 |  | 
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| 47 | namespace orxonox | 
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| 48 | { | 
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| 49 |  | 
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| 50 |     /** | 
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| 51 |     @brief | 
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| 52 |         A Weapon that drops mines to space. | 
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| 53 |     @ingroup WeaponsWeaponModes | 
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| 54 |     */ | 
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| 55 |     class _WeaponsExport MineGun : public WeaponMode | 
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| 56 |     { | 
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| 57 |         public: | 
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| 58 |             MineGun(Context* context); | 
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| 59 |             virtual ~MineGun(); | 
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| 60 |  | 
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| 61 |             virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; | 
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| 62 |             virtual void fire() override; | 
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| 63 |  | 
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| 64 |             inline float getMaxTimeUntilExplosion() const | 
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| 65 |                 { return this->maxTimeUntilExplosion_; } | 
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| 66 |             inline float getTimeUntilActivation() const | 
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| 67 |                 { return this->timeUntilActivation_; } | 
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| 68 |         protected: | 
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| 69 |             inline void setMaxTimeUntilExplosion(float maxTimeUntilExplosion) | 
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| 70 |                 { this->maxTimeUntilExplosion_ = maxTimeUntilExplosion; } | 
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| 71 |             inline void setTimeUntilActivation(float timeUntilActivation) | 
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| 72 |                 { this->timeUntilActivation_ = timeUntilActivation; } | 
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| 73 |         private: | 
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| 74 |             float speed_; //The speed of the fired projectile. | 
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| 75 |             float maxTimeUntilExplosion_; | 
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| 76 |             float timeUntilActivation_; | 
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| 77 |     }; | 
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| 78 | } | 
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| 79 |  | 
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| 80 | #endif /* _MineGun_H__ */ | 
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