| [10836] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Fabien Vultier | 
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| [10944] | 24 | *      Jannis Holzer | 
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| [10836] | 25 | *   Co-authors: | 
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|  | 26 | *      ... | 
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|  | 27 | * | 
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|  | 28 | */ | 
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|  | 29 |  | 
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|  | 30 | /** | 
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|  | 31 | @file MineGun.h | 
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| [10944] | 32 | @brief | 
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|  | 33 |  | 
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|  | 34 | Mine is a weapon that explodes if a spaceship goes bellow the mines trigger radius. The mine deals damage too all | 
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|  | 35 | spaceships within the damageradius. | 
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|  | 36 |  | 
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|  | 37 | The activation time regulates when the mine is live and ready to explode. | 
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|  | 38 | The mine destroys itself after it exceeds a certain life time. | 
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| [10836] | 39 | */ | 
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|  | 40 |  | 
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|  | 41 | #ifndef _MineGun_H__ | 
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|  | 42 | #define _MineGun_H__ | 
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|  | 43 |  | 
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|  | 44 | #include "weapons/WeaponsPrereqs.h" | 
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|  | 45 | #include "weaponsystem/WeaponMode.h" | 
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|  | 46 |  | 
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|  | 47 | namespace orxonox | 
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|  | 48 | { | 
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|  | 49 |  | 
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|  | 50 | /** | 
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|  | 51 | @brief | 
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| [10908] | 52 | A Weapon that drops mines to space. | 
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| [10836] | 53 | @ingroup WeaponsWeaponModes | 
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|  | 54 | */ | 
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|  | 55 | class _WeaponsExport MineGun : public WeaponMode | 
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|  | 56 | { | 
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|  | 57 | public: | 
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|  | 58 | MineGun(Context* context); | 
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|  | 59 | virtual ~MineGun(); | 
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|  | 60 |  | 
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| [11071] | 61 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; | 
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|  | 62 | virtual void fire() override; | 
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| [10836] | 63 |  | 
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| [10889] | 64 | inline float getMaxTimeUntilExplosion() const | 
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|  | 65 | { return this->maxTimeUntilExplosion_; } | 
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|  | 66 | inline float getTimeUntilActivation() const | 
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|  | 67 | { return this->timeUntilActivation_; } | 
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|  | 68 | protected: | 
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|  | 69 | inline void setMaxTimeUntilExplosion(float maxTimeUntilExplosion) | 
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|  | 70 | { this->maxTimeUntilExplosion_ = maxTimeUntilExplosion; } | 
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|  | 71 | inline void setTimeUntilActivation(float timeUntilActivation) | 
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|  | 72 | { this->timeUntilActivation_ = timeUntilActivation; } | 
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|  | 73 | private: | 
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| [10836] | 74 | float speed_; //The speed of the fired projectile. | 
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| [10889] | 75 | float maxTimeUntilExplosion_; | 
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|  | 76 | float timeUntilActivation_; | 
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| [10836] | 77 | }; | 
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|  | 78 | } | 
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|  | 79 |  | 
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|  | 80 | #endif /* _MineGun_H__ */ | 
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