| [2969] | 1 | /* | 
|---|
 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
 | 3 |  *                    > www.orxonox.net < | 
|---|
 | 4 |  * | 
|---|
 | 5 |  * | 
|---|
 | 6 |  *   License notice: | 
|---|
 | 7 |  * | 
|---|
 | 8 |  *   This program is free software; you can redistribute it and/or | 
|---|
 | 9 |  *   modify it under the terms of the GNU General Public License | 
|---|
 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
|---|
 | 11 |  *   of the License, or (at your option) any later version. | 
|---|
 | 12 |  * | 
|---|
 | 13 |  *   This program is distributed in the hope that it will be useful, | 
|---|
 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
 | 16 |  *   GNU General Public License for more details. | 
|---|
 | 17 |  * | 
|---|
 | 18 |  *   You should have received a copy of the GNU General Public License | 
|---|
 | 19 |  *   along with this program; if not, write to the Free Software | 
|---|
 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
 | 21 |  * | 
|---|
 | 22 |  *   Author: | 
|---|
 | 23 |  *      Joel Smely | 
|---|
 | 24 |  *   Co-authors: | 
|---|
| [8706] | 25 |  *      simonmie | 
|---|
| [2969] | 26 |  * | 
|---|
 | 27 |  */ | 
|---|
 | 28 |  | 
|---|
| [8855] | 29 | /** | 
|---|
 | 30 |     @file LightningGun.h | 
|---|
 | 31 |     @brief Implementation of the LightningGun class. | 
|---|
 | 32 | */ | 
|---|
 | 33 |  | 
|---|
| [2969] | 34 | #include "LightningGun.h" | 
|---|
 | 35 |  | 
|---|
 | 36 | #include "core/CoreIncludes.h" | 
|---|
| [5735] | 37 | #include "weaponsystem/Weapon.h" | 
|---|
 | 38 | #include "weaponsystem/WeaponPack.h" | 
|---|
 | 39 | #include "weaponsystem/WeaponSystem.h" | 
|---|
| [6417] | 40 | #include "worldentities/pawns/Pawn.h" | 
|---|
| [2969] | 41 |  | 
|---|
| [8855] | 42 | #include "weapons/projectiles/LightningGunProjectile.h" | 
|---|
 | 43 |  | 
|---|
| [2969] | 44 | namespace orxonox | 
|---|
 | 45 | { | 
|---|
| [9667] | 46 |     RegisterClass(LightningGun); | 
|---|
| [2969] | 47 |  | 
|---|
| [9667] | 48 |     LightningGun::LightningGun(Context* context) : WeaponMode(context) | 
|---|
| [2969] | 49 |     { | 
|---|
 | 50 |         RegisterObject(LightningGun); | 
|---|
 | 51 |  | 
|---|
| [8855] | 52 |         this->reloadTime_ = 1.0f; | 
|---|
 | 53 |         this->damage_ = 0.0f; | 
|---|
| [10294] | 54 |         this->speed_ = 750.0f; | 
|---|
| [3053] | 55 |  | 
|---|
| [11052] | 56 |         this->setMunitionName("LightningMunition"); | 
|---|
| [11108] | 57 |         this->setFireSound("sounds/Weapon_LightningGun.ogg"); | 
|---|
| [11052] | 58 |  | 
|---|
 | 59 |         hudImageString_ = "Orxonox/WSHUD_WM_LightningGun"; | 
|---|
| [2969] | 60 |     } | 
|---|
| [3053] | 61 |  | 
|---|
| [2969] | 62 |     LightningGun::~LightningGun() | 
|---|
 | 63 |     { | 
|---|
 | 64 |     } | 
|---|
 | 65 |  | 
|---|
| [8855] | 66 |     /** | 
|---|
 | 67 |     @brief | 
|---|
 | 68 |         Fires the weapon. Creates a projectile and fires it. | 
|---|
 | 69 |     */ | 
|---|
| [2969] | 70 |     void LightningGun::fire() | 
|---|
 | 71 |     { | 
|---|
| [9667] | 72 |         LightningGunProjectile* projectile = new LightningGunProjectile(this->getContext()); | 
|---|
| [2969] | 73 |         projectile->setMaterial("Flares/LightningBall_"); | 
|---|
| [3053] | 74 |  | 
|---|
| [6417] | 75 |         this->computeMuzzleParameters(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getAimPosition()); | 
|---|
| [2969] | 76 |         projectile->setOrientation(this->getMuzzleOrientation()); | 
|---|
 | 77 |         projectile->setPosition(this->getMuzzlePosition()); | 
|---|
| [10296] | 78 |         projectile->setVelocity(this->getMuzzleDirection() * this->speed_); | 
|---|
| [2969] | 79 |  | 
|---|
| [8855] | 80 |         projectile->setShooter(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()); | 
|---|
| [2969] | 81 |         projectile->setDamage(this->getDamage()); | 
|---|
| [8706] | 82 |         projectile->setShieldDamage(this->getShieldDamage()); | 
|---|
 | 83 |         projectile->setHealthDamage(this->getHealthDamage()); | 
|---|
| [2969] | 84 |     } | 
|---|
 | 85 | } | 
|---|