| [2969] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Joel Smely | 
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|  | 24 | *   Co-authors: | 
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| [8706] | 25 | *      simonmie | 
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| [2969] | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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| [8855] | 29 | /** | 
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|  | 30 | @file LightningGun.h | 
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|  | 31 | @brief Implementation of the LightningGun class. | 
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|  | 32 | */ | 
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|  | 33 |  | 
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| [2969] | 34 | #include "LightningGun.h" | 
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|  | 35 |  | 
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|  | 36 | #include "core/CoreIncludes.h" | 
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| [5735] | 37 | #include "weaponsystem/Weapon.h" | 
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|  | 38 | #include "weaponsystem/WeaponPack.h" | 
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|  | 39 | #include "weaponsystem/WeaponSystem.h" | 
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| [6417] | 40 | #include "worldentities/pawns/Pawn.h" | 
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| [2969] | 41 |  | 
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| [8855] | 42 | #include "weapons/projectiles/LightningGunProjectile.h" | 
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|  | 43 |  | 
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| [2969] | 44 | namespace orxonox | 
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|  | 45 | { | 
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| [9667] | 46 | RegisterClass(LightningGun); | 
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| [2969] | 47 |  | 
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| [9667] | 48 | LightningGun::LightningGun(Context* context) : WeaponMode(context) | 
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| [2969] | 49 | { | 
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|  | 50 | RegisterObject(LightningGun); | 
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|  | 51 |  | 
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| [8855] | 52 | this->reloadTime_ = 1.0f; | 
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|  | 53 | this->damage_ = 0.0f; | 
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| [10294] | 54 | this->speed_ = 750.0f; | 
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| [3053] | 55 |  | 
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| [11052] | 56 | this->setMunitionName("LightningMunition"); | 
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| [11108] | 57 | this->setFireSound("sounds/Weapon_LightningGun.ogg"); | 
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| [11052] | 58 |  | 
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|  | 59 | hudImageString_ = "Orxonox/WSHUD_WM_LightningGun"; | 
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| [2969] | 60 | } | 
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| [3053] | 61 |  | 
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| [2969] | 62 | LightningGun::~LightningGun() | 
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|  | 63 | { | 
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|  | 64 | } | 
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|  | 65 |  | 
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| [8855] | 66 | /** | 
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|  | 67 | @brief | 
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|  | 68 | Fires the weapon. Creates a projectile and fires it. | 
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|  | 69 | */ | 
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| [2969] | 70 | void LightningGun::fire() | 
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|  | 71 | { | 
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| [9667] | 72 | LightningGunProjectile* projectile = new LightningGunProjectile(this->getContext()); | 
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| [2969] | 73 | projectile->setMaterial("Flares/LightningBall_"); | 
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| [3053] | 74 |  | 
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| [6417] | 75 | this->computeMuzzleParameters(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getAimPosition()); | 
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| [2969] | 76 | projectile->setOrientation(this->getMuzzleOrientation()); | 
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|  | 77 | projectile->setPosition(this->getMuzzlePosition()); | 
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| [10296] | 78 | projectile->setVelocity(this->getMuzzleDirection() * this->speed_); | 
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| [2969] | 79 |  | 
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| [8855] | 80 | projectile->setShooter(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()); | 
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| [2969] | 81 | projectile->setDamage(this->getDamage()); | 
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| [8706] | 82 | projectile->setShieldDamage(this->getShieldDamage()); | 
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|  | 83 | projectile->setHealthDamage(this->getHealthDamage()); | 
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| [2969] | 84 | } | 
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|  | 85 | } | 
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