source:
code/trunk/src/modules/weapons/weaponmodes/LaserFire.h
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        | Last change on this file since 7322 was 5781, checked in by rgrieder, 16 years ago | |
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| 1 | /* | 
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist | 
| 3 | * > www.orxonox.net < | 
| 4 | * | 
| 5 | * | 
| 6 | * License notice: | 
| 7 | * | 
| 8 | * This program is free software; you can redistribute it and/or | 
| 9 | * modify it under the terms of the GNU General Public License | 
| 10 | * as published by the Free Software Foundation; either version 2 | 
| 11 | * of the License, or (at your option) any later version. | 
| 12 | * | 
| 13 | * This program is distributed in the hope that it will be useful, | 
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | 
| 16 | * GNU General Public License for more details. | 
| 17 | * | 
| 18 | * You should have received a copy of the GNU General Public License | 
| 19 | * along with this program; if not, write to the Free Software | 
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | 
| 21 | * | 
| 22 | * Author: | 
| 23 | * Martin Polak | 
| 24 | * Co-authors: | 
| 25 | * ... | 
| 26 | * | 
| 27 | */ | 
| 28 | |
| 29 | #ifndef _LaserFire_H__ | 
| 30 | #define _LaserFire_H__ | 
| 31 | |
| 32 | #include "weapons/WeaponsPrereqs.h" | 
| 33 | #include "weaponsystem/WeaponMode.h" | 
| 34 | |
| 35 | namespace orxonox | 
| 36 | { | 
| 37 | class _WeaponsExport LaserFire : public WeaponMode | 
| 38 | { | 
| 39 | public: | 
| 40 | LaserFire(BaseObject* creator); | 
| 41 | virtual ~LaserFire() {} | 
| 42 | |
| 43 | virtual void fire(); | 
| 44 | |
| 45 | private: | 
| 46 | float speed_; | 
| 47 | }; | 
| 48 | } | 
| 49 | |
| 50 | #endif /* _LaserFire_H__ */ | 
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