| [2049] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Martin Polak | 
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|  | 24 | *   Co-authors: | 
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| [8706] | 25 | *      simonmie | 
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| [2049] | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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| [8855] | 29 | /** | 
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|  | 30 | @file LaserFire.h | 
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|  | 31 | @brief Implementation of the LaserFire class. | 
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|  | 32 | */ | 
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|  | 33 |  | 
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| [2918] | 34 | #include "LaserFire.h" | 
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| [2049] | 35 |  | 
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|  | 36 | #include "core/CoreIncludes.h" | 
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| [8855] | 37 |  | 
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| [5735] | 38 | #include "weaponsystem/Weapon.h" | 
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|  | 39 | #include "weaponsystem/WeaponPack.h" | 
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|  | 40 | #include "weaponsystem/WeaponSystem.h" | 
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| [6732] | 41 | #include "worldentities/pawns/Pawn.h" | 
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| [2096] | 42 |  | 
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| [11108] | 43 | #include "weapons/projectiles/BillboardProjectile.h" | 
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| [8855] | 44 |  | 
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| [2049] | 45 | namespace orxonox | 
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|  | 46 | { | 
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| [9667] | 47 | RegisterClass(LaserFire); | 
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| [2662] | 48 |  | 
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| [9667] | 49 | LaserFire::LaserFire(Context* context) : WeaponMode(context) | 
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| [2049] | 50 | { | 
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| [2918] | 51 | RegisterObject(LaserFire); | 
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| [2096] | 52 |  | 
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| [8855] | 53 | this->reloadTime_ = 0.25f; | 
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|  | 54 | this->damage_ = 0.0f; | 
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| [10294] | 55 | this->speed_ = 750.0f; | 
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| [2662] | 56 |  | 
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| [2920] | 57 | this->setMunitionName("LaserMunition"); | 
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| [11108] | 58 | this->setFireSound("sounds/Weapon_LaserFire.ogg"); | 
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|  | 59 | this->setReloadSound("sounds/Reload_LaserFire.ogg", 0.8); | 
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| [11052] | 60 |  | 
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|  | 61 | hudImageString_ = "Orxonox/WSHUD_WM_LaserFire"; | 
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| [2049] | 62 | } | 
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|  | 63 |  | 
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| [8855] | 64 | /** | 
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|  | 65 | @brief | 
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|  | 66 | Fires the weapon. Creates a projectile and fires it. | 
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|  | 67 | */ | 
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| [2918] | 68 | void LaserFire::fire() | 
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| [2049] | 69 | { | 
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| [11108] | 70 | BillboardProjectile* projectile = new BillboardProjectile(this->getContext()); | 
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| [2096] | 71 |  | 
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| [10622] | 72 | this->computeMuzzleParameters(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getAimPosition()); | 
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| [2918] | 73 | projectile->setOrientation(this->getMuzzleOrientation()); | 
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|  | 74 | projectile->setPosition(this->getMuzzlePosition()); | 
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| [10296] | 75 | projectile->setVelocity(this->getMuzzleDirection() * this->speed_); | 
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| [2893] | 76 |  | 
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| [8855] | 77 | projectile->setShooter(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()); | 
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| [2918] | 78 | projectile->setDamage(this->getDamage()); | 
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| [8706] | 79 | projectile->setShieldDamage(this->getShieldDamage()); | 
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|  | 80 | projectile->setHealthDamage(this->getHealthDamage()); | 
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| [2893] | 81 | } | 
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| [2096] | 82 | } | 
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