| [2901] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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| [2979] | 23 |  *      Hagen Seifert | 
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| [2901] | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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| [8855] | 29 | /** | 
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 | 30 |     @file HsW01.h | 
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 | 31 |     @brief Definition of the HsW01 class. | 
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 | 32 | */ | 
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 | 33 |  | 
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| [2901] | 34 | #ifndef _HsW01_H__ | 
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 | 35 | #define _HsW01_H__ | 
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 | 36 |  | 
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| [5724] | 37 | #include "weapons/WeaponsPrereqs.h" | 
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| [3196] | 38 |  | 
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 | 39 | #include "tools/Timer.h" | 
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| [5735] | 40 | #include "weaponsystem/WeaponMode.h" | 
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| [2901] | 41 |  | 
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 | 42 | namespace orxonox | 
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 | 43 | { | 
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| [8855] | 44 |  | 
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 | 45 |     /** | 
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 | 46 |     @brief | 
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 | 47 |         Shoots laser beams. | 
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 | 48 |     @author | 
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 | 49 |         Hagen Seifert | 
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 | 50 |     @ingroup WeaponsWeaponModes | 
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 | 51 |     */ | 
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| [5724] | 52 |     class _WeaponsExport HsW01 : public WeaponMode | 
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| [2901] | 53 |     { | 
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 | 54 |         public: | 
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| [9667] | 55 |             HsW01(Context* context); | 
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| [6417] | 56 |             virtual ~HsW01(); | 
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| [2901] | 57 |  | 
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| [11071] | 58 |             virtual void fire() override; | 
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 | 59 |             virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; | 
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| [2901] | 60 |  | 
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| [9939] | 61 |         protected: | 
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| [8855] | 62 |             /** | 
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| [9526] | 63 |             @brief Set the mesh. | 
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 | 64 |             @param mesh The mesh name. | 
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 | 65 |             */ | 
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 | 66 |             void setMesh(const std::string& mesh) | 
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 | 67 |                 { this->mesh_ = mesh; } | 
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 | 68 |  | 
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 | 69 |             /** | 
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 | 70 |             @brief Get the mesh. | 
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 | 71 |             @return Returns the mesh name. | 
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 | 72 |             */ | 
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 | 73 |             const std::string& getMesh() const | 
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 | 74 |                 { return this->mesh_; } | 
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 | 75 |  | 
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| [9945] | 76 |             /** | 
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| [9526] | 77 |             @brief Set the sound. | 
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| [11099] | 78 |             @param sound The Sound name. | 
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| [9526] | 79 |             */ | 
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 | 80 |             void setSound(const std::string& sound) | 
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 | 81 |                 { this->sound_ = sound; } | 
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 | 82 |  | 
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| [9945] | 83 |             /** | 
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| [9526] | 84 |             @brief Get the sound. | 
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 | 85 |             @return Returns the sound name. | 
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 | 86 |             */ | 
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 | 87 |             const std::string& getSound() const | 
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 | 88 |                 { return this->sound_; } | 
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 | 89 |  | 
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 | 90 |             /** | 
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| [8855] | 91 |             @brief Set the material. | 
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 | 92 |             @param material The material name. | 
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 | 93 |             */ | 
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 | 94 |             void setMaterial(const std::string& material) | 
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 | 95 |                 { this->material_ = material; } | 
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 | 96 |             /** | 
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 | 97 |             @brief Get the material. | 
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 | 98 |             @return Returns the material name. | 
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 | 99 |             */ | 
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 | 100 |             const std::string& getMaterial() const | 
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 | 101 |                 { return this->material_; } | 
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 | 102 |  | 
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 | 103 |             void setDelay(float delay); | 
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 | 104 |             /** | 
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 | 105 |             @brief Get the firing delay. | 
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 | 106 |             @return Returns the firing delay in seconds. | 
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 | 107 |             */ | 
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 | 108 |             float getDelay() const | 
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 | 109 |                 { return this->delay_; } | 
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 | 110 |  | 
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| [9939] | 111 |             virtual void shot(); | 
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| [8855] | 112 |             void muzzleflash(); | 
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| [2979] | 113 |  | 
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| [8855] | 114 |             std::string material_; //!< The material. | 
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| [9526] | 115 |             std::string mesh_; //!< The mesh. | 
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 | 116 |             std::string sound_; //!< The sound. | 
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 | 117 |  | 
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 | 118 |  | 
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 | 119 |  | 
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| [8855] | 120 |             float speed_; //!< The speed of the fired projectile. | 
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 | 121 |             float delay_; //!< The firing delay. | 
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 | 122 |             Timer delayTimer_; //!< A timer to delay the firing. | 
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| [2901] | 123 |     }; | 
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 | 124 | } | 
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 | 125 |  | 
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 | 126 | #endif /* _HsW01_H__ */ | 
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