| [2901] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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| [2979] | 23 | *      Hagen Seifert | 
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| [2901] | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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| [8855] | 29 | /** | 
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|  | 30 | @file HsW01.h | 
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|  | 31 | @brief Definition of the HsW01 class. | 
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|  | 32 | */ | 
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|  | 33 |  | 
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| [2901] | 34 | #ifndef _HsW01_H__ | 
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|  | 35 | #define _HsW01_H__ | 
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|  | 36 |  | 
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| [5724] | 37 | #include "weapons/WeaponsPrereqs.h" | 
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| [3196] | 38 |  | 
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|  | 39 | #include "tools/Timer.h" | 
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| [5735] | 40 | #include "weaponsystem/WeaponMode.h" | 
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| [2901] | 41 |  | 
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|  | 42 | namespace orxonox | 
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|  | 43 | { | 
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| [8855] | 44 |  | 
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|  | 45 | /** | 
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|  | 46 | @brief | 
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|  | 47 | Shoots laser beams. | 
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|  | 48 | @author | 
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|  | 49 | Hagen Seifert | 
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|  | 50 | @ingroup WeaponsWeaponModes | 
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|  | 51 | */ | 
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| [5724] | 52 | class _WeaponsExport HsW01 : public WeaponMode | 
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| [2901] | 53 | { | 
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|  | 54 | public: | 
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| [9667] | 55 | HsW01(Context* context); | 
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| [6417] | 56 | virtual ~HsW01(); | 
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| [2901] | 57 |  | 
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| [11071] | 58 | virtual void fire() override; | 
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|  | 59 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; | 
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| [2901] | 60 |  | 
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| [9939] | 61 | protected: | 
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| [8855] | 62 | /** | 
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| [9526] | 63 | @brief Set the mesh. | 
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|  | 64 | @param mesh The mesh name. | 
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|  | 65 | */ | 
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|  | 66 | void setMesh(const std::string& mesh) | 
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|  | 67 | { this->mesh_ = mesh; } | 
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|  | 68 |  | 
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|  | 69 | /** | 
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|  | 70 | @brief Get the mesh. | 
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|  | 71 | @return Returns the mesh name. | 
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|  | 72 | */ | 
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|  | 73 | const std::string& getMesh() const | 
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|  | 74 | { return this->mesh_; } | 
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|  | 75 |  | 
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| [9945] | 76 | /** | 
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| [9526] | 77 | @brief Set the sound. | 
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| [11099] | 78 | @param sound The Sound name. | 
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| [9526] | 79 | */ | 
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|  | 80 | void setSound(const std::string& sound) | 
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|  | 81 | { this->sound_ = sound; } | 
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|  | 82 |  | 
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| [9945] | 83 | /** | 
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| [9526] | 84 | @brief Get the sound. | 
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|  | 85 | @return Returns the sound name. | 
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|  | 86 | */ | 
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|  | 87 | const std::string& getSound() const | 
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|  | 88 | { return this->sound_; } | 
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|  | 89 |  | 
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|  | 90 | /** | 
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| [8855] | 91 | @brief Set the material. | 
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|  | 92 | @param material The material name. | 
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|  | 93 | */ | 
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|  | 94 | void setMaterial(const std::string& material) | 
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|  | 95 | { this->material_ = material; } | 
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|  | 96 | /** | 
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|  | 97 | @brief Get the material. | 
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|  | 98 | @return Returns the material name. | 
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|  | 99 | */ | 
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|  | 100 | const std::string& getMaterial() const | 
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|  | 101 | { return this->material_; } | 
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|  | 102 |  | 
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|  | 103 | void setDelay(float delay); | 
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|  | 104 | /** | 
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|  | 105 | @brief Get the firing delay. | 
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|  | 106 | @return Returns the firing delay in seconds. | 
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|  | 107 | */ | 
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|  | 108 | float getDelay() const | 
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|  | 109 | { return this->delay_; } | 
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|  | 110 |  | 
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| [9939] | 111 | virtual void shot(); | 
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| [8855] | 112 | void muzzleflash(); | 
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| [2979] | 113 |  | 
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| [8855] | 114 | std::string material_; //!< The material. | 
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| [9526] | 115 | std::string mesh_; //!< The mesh. | 
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|  | 116 | std::string sound_; //!< The sound. | 
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|  | 117 |  | 
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|  | 118 |  | 
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|  | 119 |  | 
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| [8855] | 120 | float speed_; //!< The speed of the fired projectile. | 
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|  | 121 | float delay_; //!< The firing delay. | 
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|  | 122 | Timer delayTimer_; //!< A timer to delay the firing. | 
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| [2901] | 123 | }; | 
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|  | 124 | } | 
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|  | 125 |  | 
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|  | 126 | #endif /* _HsW01_H__ */ | 
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