| [3053] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Hagen Seifert | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | #include "HsW01.h" | 
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|  | 30 |  | 
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|  | 31 | #include "core/CoreIncludes.h" | 
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|  | 32 | #include "core/XMLPort.h" | 
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| [7284] | 33 | #include "core/command/Executor.h" | 
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| [5737] | 34 | #include "graphics/Model.h" | 
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| [3196] | 35 |  | 
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| [5724] | 36 | #include "weapons/projectiles/Projectile.h" | 
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|  | 37 | #include "weapons/MuzzleFlash.h" | 
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| [5735] | 38 | #include "weaponsystem/Weapon.h" | 
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|  | 39 | #include "weaponsystem/WeaponPack.h" | 
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|  | 40 | #include "weaponsystem/WeaponSystem.h" | 
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| [6417] | 41 | #include "worldentities/WorldEntity.h" | 
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|  | 42 | #include "worldentities/pawns/Pawn.h" | 
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| [3053] | 43 |  | 
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|  | 44 | namespace orxonox | 
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|  | 45 | { | 
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|  | 46 | CreateFactory(HsW01); | 
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|  | 47 |  | 
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|  | 48 | HsW01::HsW01(BaseObject* creator) : WeaponMode(creator) | 
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|  | 49 | { | 
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|  | 50 | RegisterObject(HsW01); | 
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|  | 51 |  | 
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|  | 52 | this->reloadTime_ = 0.25; | 
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|  | 53 | this->damage_ = 15; | 
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|  | 54 | this->speed_ = 2500; | 
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|  | 55 | this->delay_ = 0; | 
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|  | 56 | this->setMunitionName("LaserMunition"); | 
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|  | 57 |  | 
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| [5929] | 58 | this->delayTimer_.setTimer(1.0f, false, createExecutor(createFunctor(&HsW01::shot, this))); | 
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| [3053] | 59 | this->delayTimer_.stopTimer(); | 
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| [6417] | 60 |  | 
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|  | 61 | this->setDefaultSound("sounds/Weapon_HsW01.ogg"); | 
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| [3053] | 62 | } | 
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|  | 63 |  | 
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| [6417] | 64 | HsW01::~HsW01() | 
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|  | 65 | { | 
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|  | 66 | } | 
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|  | 67 |  | 
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| [3053] | 68 | void HsW01::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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|  | 69 | { | 
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|  | 70 | SUPER(HsW01, XMLPort, xmlelement, mode); | 
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|  | 71 |  | 
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|  | 72 | XMLPortParam(HsW01, "delay", setDelay, getDelay, xmlelement, mode); | 
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|  | 73 | XMLPortParam(HsW01, "material", setMaterial, getMaterial, xmlelement, mode); | 
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|  | 74 |  | 
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|  | 75 | } | 
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|  | 76 |  | 
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|  | 77 | void HsW01::setMaterial(const std::string& material) | 
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|  | 78 | { | 
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|  | 79 | this->material_ = material; | 
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|  | 80 | } | 
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|  | 81 |  | 
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|  | 82 | std::string& HsW01::getMaterial() | 
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|  | 83 | { | 
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|  | 84 | return this->material_; | 
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|  | 85 | } | 
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|  | 86 |  | 
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|  | 87 | void HsW01::setDelay(float d) | 
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|  | 88 | { | 
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|  | 89 | this->delay_ = d; | 
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|  | 90 | this->delayTimer_.setInterval(this->delay_); | 
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|  | 91 | } | 
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|  | 92 |  | 
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|  | 93 | float HsW01::getDelay() const | 
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|  | 94 | { | 
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|  | 95 | return this->delay_; | 
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|  | 96 | } | 
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|  | 97 |  | 
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|  | 98 | void HsW01::fire() | 
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|  | 99 | { | 
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|  | 100 | this->delayTimer_.startTimer(); | 
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|  | 101 | } | 
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|  | 102 |  | 
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|  | 103 | void HsW01::muendungsfeuer() | 
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|  | 104 | { | 
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|  | 105 | MuzzleFlash *muzzleFlash = new MuzzleFlash(this); | 
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|  | 106 | this->getWeapon()->attach(muzzleFlash); | 
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|  | 107 | muzzleFlash->setPosition(this->getMuzzleOffset()); | 
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|  | 108 | muzzleFlash->setMaterial(this->material_); | 
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|  | 109 | } | 
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|  | 110 |  | 
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|  | 111 | void HsW01::shot() | 
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|  | 112 | { | 
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| [6417] | 113 | assert( this->getWeapon() && this->getWeapon()->getWeaponPack() && this->getWeapon()->getWeaponPack()->getWeaponSystem() && this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn() ); | 
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| [3053] | 114 | Projectile* projectile = new Projectile(this); | 
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|  | 115 | Model* model = new Model(projectile); | 
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|  | 116 | model->setMeshSource("laserbeam.mesh"); | 
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|  | 117 | model->setCastShadows(false); | 
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|  | 118 | projectile->attach(model); | 
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|  | 119 | model->setScale(5); | 
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|  | 120 |  | 
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| [6417] | 121 | this->computeMuzzleParameters(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getAimPosition()); | 
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| [3053] | 122 | projectile->setOrientation(this->getMuzzleOrientation()); | 
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|  | 123 | projectile->setPosition(this->getMuzzlePosition()); | 
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| [6732] | 124 | projectile->setVelocity(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getVelocity() + this->getMuzzleDirection() * this->speed_); | 
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| [3053] | 125 |  | 
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|  | 126 | projectile->setOwner(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()); | 
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|  | 127 | projectile->setDamage(this->getDamage()); | 
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|  | 128 |  | 
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|  | 129 | HsW01::muendungsfeuer(); | 
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|  | 130 | } | 
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|  | 131 | } | 
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