| [3053] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Hagen Seifert | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | #include "HsW01.h" | 
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 | 30 |  | 
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 | 31 | #include "core/CoreIncludes.h" | 
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| [3196] | 32 | #include "core/Executor.h" | 
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| [3053] | 33 | #include "core/XMLPort.h" | 
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| [5737] | 34 | #include "graphics/Model.h" | 
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| [3196] | 35 |  | 
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| [5724] | 36 | #include "weapons/projectiles/Projectile.h" | 
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 | 37 | #include "weapons/MuzzleFlash.h" | 
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| [5735] | 38 | #include "weaponsystem/Weapon.h" | 
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 | 39 | #include "weaponsystem/WeaponPack.h" | 
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 | 40 | #include "weaponsystem/WeaponSystem.h" | 
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| [6417] | 41 | #include "worldentities/WorldEntity.h" | 
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 | 42 | #include "worldentities/pawns/Pawn.h" | 
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| [3053] | 43 |  | 
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 | 44 | namespace orxonox | 
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 | 45 | { | 
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 | 46 |     CreateFactory(HsW01); | 
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 | 47 |  | 
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 | 48 |     HsW01::HsW01(BaseObject* creator) : WeaponMode(creator) | 
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 | 49 |     { | 
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 | 50 |         RegisterObject(HsW01); | 
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 | 51 |  | 
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 | 52 |         this->reloadTime_ = 0.25; | 
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 | 53 |         this->damage_ = 15; | 
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 | 54 |         this->speed_ = 2500; | 
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 | 55 |         this->delay_ = 0; | 
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 | 56 |         this->setMunitionName("LaserMunition"); | 
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 | 57 |  | 
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| [5929] | 58 |         this->delayTimer_.setTimer(1.0f, false, createExecutor(createFunctor(&HsW01::shot, this))); | 
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| [3053] | 59 |         this->delayTimer_.stopTimer(); | 
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| [6417] | 60 |  | 
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 | 61 |         this->setDefaultSound("sounds/Weapon_HsW01.ogg"); | 
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| [3053] | 62 |     } | 
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 | 63 |  | 
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| [6417] | 64 |     HsW01::~HsW01() | 
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 | 65 |     { | 
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 | 66 |     } | 
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 | 67 |  | 
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| [3053] | 68 |     void HsW01::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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 | 69 |     { | 
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 | 70 |         SUPER(HsW01, XMLPort, xmlelement, mode); | 
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 | 71 |  | 
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 | 72 |         XMLPortParam(HsW01, "delay", setDelay, getDelay, xmlelement, mode); | 
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 | 73 |         XMLPortParam(HsW01, "material", setMaterial, getMaterial, xmlelement, mode); | 
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 | 74 |  | 
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 | 75 |     } | 
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 | 76 |  | 
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 | 77 |     void HsW01::setMaterial(const std::string& material) | 
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 | 78 |     { | 
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 | 79 |         this->material_ = material; | 
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 | 80 |     } | 
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 | 81 |  | 
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 | 82 |     std::string& HsW01::getMaterial() | 
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 | 83 |     { | 
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 | 84 |         return this->material_; | 
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 | 85 |     } | 
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 | 86 |  | 
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 | 87 |     void HsW01::setDelay(float d) | 
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 | 88 |     { | 
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 | 89 |         this->delay_ = d; | 
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 | 90 |         this->delayTimer_.setInterval(this->delay_); | 
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 | 91 |     } | 
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 | 92 |  | 
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 | 93 |     float HsW01::getDelay() const | 
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 | 94 |     { | 
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 | 95 |         return this->delay_; | 
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 | 96 |     } | 
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 | 97 |  | 
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 | 98 |     void HsW01::fire() | 
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 | 99 |     { | 
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 | 100 |         this->delayTimer_.startTimer(); | 
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 | 101 |     } | 
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 | 102 |  | 
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 | 103 |     void HsW01::muendungsfeuer() | 
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 | 104 |     { | 
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 | 105 |         MuzzleFlash *muzzleFlash = new MuzzleFlash(this); | 
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 | 106 |         this->getWeapon()->attach(muzzleFlash); | 
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 | 107 |         muzzleFlash->setPosition(this->getMuzzleOffset()); | 
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 | 108 |         muzzleFlash->setMaterial(this->material_); | 
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 | 109 |     } | 
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 | 110 |  | 
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 | 111 |     void HsW01::shot() | 
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 | 112 |     { | 
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| [6417] | 113 |         assert( this->getWeapon() && this->getWeapon()->getWeaponPack() && this->getWeapon()->getWeaponPack()->getWeaponSystem() && this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn() ); | 
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| [3053] | 114 |         Projectile* projectile = new Projectile(this); | 
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 | 115 |         Model* model = new Model(projectile); | 
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 | 116 |         model->setMeshSource("laserbeam.mesh"); | 
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 | 117 |         model->setCastShadows(false); | 
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 | 118 |         projectile->attach(model); | 
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 | 119 |         model->setScale(5); | 
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 | 120 |  | 
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| [6417] | 121 |         this->computeMuzzleParameters(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getAimPosition()); | 
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| [3053] | 122 |         projectile->setOrientation(this->getMuzzleOrientation()); | 
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 | 123 |         projectile->setPosition(this->getMuzzlePosition()); | 
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 | 124 |         projectile->setVelocity(this->getMuzzleDirection() * this->speed_); | 
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 | 125 |  | 
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 | 126 |         projectile->setOwner(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()); | 
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 | 127 |         projectile->setDamage(this->getDamage()); | 
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 | 128 |  | 
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 | 129 |         HsW01::muendungsfeuer(); | 
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 | 130 |     } | 
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 | 131 | } | 
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