| [3053] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Hagen Seifert | 
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 | 24 |  *   Co-authors: | 
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| [8706] | 25 |  *      simonmie | 
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| [3053] | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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| [8855] | 29 | /** | 
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 | 30 |     @file HsW01.h | 
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 | 31 |     @brief Implementation of the HsW01 class. | 
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 | 32 | */ | 
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 | 33 |  | 
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| [3053] | 34 | #include "HsW01.h" | 
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 | 35 |  | 
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 | 36 | #include "core/CoreIncludes.h" | 
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 | 37 | #include "core/XMLPort.h" | 
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| [7284] | 38 | #include "core/command/Executor.h" | 
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| [8855] | 39 |  | 
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| [5737] | 40 | #include "graphics/Model.h" | 
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| [5735] | 41 | #include "weaponsystem/Weapon.h" | 
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 | 42 | #include "weaponsystem/WeaponPack.h" | 
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 | 43 | #include "weaponsystem/WeaponSystem.h" | 
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| [6417] | 44 | #include "worldentities/WorldEntity.h" | 
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 | 45 | #include "worldentities/pawns/Pawn.h" | 
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| [3053] | 46 |  | 
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| [8855] | 47 | #include "weapons/projectiles/Projectile.h" | 
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 | 48 | #include "weapons/MuzzleFlash.h" | 
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 | 49 |  | 
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| [3053] | 50 | namespace orxonox | 
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 | 51 | { | 
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| [9667] | 52 |     RegisterClass(HsW01); | 
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| [3053] | 53 |  | 
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| [9667] | 54 |     HsW01::HsW01(Context* context) : WeaponMode(context) | 
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| [3053] | 55 |     { | 
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 | 56 |         RegisterObject(HsW01); | 
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 | 57 |  | 
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| [8855] | 58 |         this->reloadTime_ = 0.25f; | 
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 | 59 |         this->damage_ = 0.0f; //default 15 | 
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| [10294] | 60 |         this->speed_ = 750.0f; | 
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| [8855] | 61 |         this->delay_ = 0.0f; | 
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| [3053] | 62 |         this->setMunitionName("LaserMunition"); | 
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| [9526] | 63 |         this->mesh_ = "laserbeam.mesh"; | 
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| [3053] | 64 |  | 
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| [9526] | 65 |  | 
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| [10290] | 66 |         this->delayTimer_.setTimer(this->delay_, false, createExecutor(createFunctor(&HsW01::shot, this))); | 
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| [3053] | 67 |         this->delayTimer_.stopTimer(); | 
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| [6417] | 68 |  | 
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| [11108] | 69 |         this->setFireSound("sounds/Weapon_HsW01.ogg"); | 
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 | 70 |         this->setReloadSound("sounds/Reload_HsW01.ogg", 0.5); | 
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| [11052] | 71 |  | 
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 | 72 |         hudImageString_ = "Orxonox/WSHUD_WM_HsW01"; | 
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| [3053] | 73 |     } | 
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 | 74 |  | 
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| [6417] | 75 |     HsW01::~HsW01() | 
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 | 76 |     { | 
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 | 77 |     } | 
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 | 78 |  | 
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| [3053] | 79 |     void HsW01::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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 | 80 |     { | 
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 | 81 |         SUPER(HsW01, XMLPort, xmlelement, mode); | 
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 | 82 |  | 
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 | 83 |         XMLPortParam(HsW01, "delay", setDelay, getDelay, xmlelement, mode); | 
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 | 84 |         XMLPortParam(HsW01, "material", setMaterial, getMaterial, xmlelement, mode); | 
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| [9526] | 85 |         XMLPortParam(HsW01, "projectileMesh", setMesh, getMesh, xmlelement, mode); | 
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| [9945] | 86 |         XMLPortParam(HsW01, "sound", setSound, getSound, xmlelement, mode); | 
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| [3053] | 87 |     } | 
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 | 88 |  | 
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| [8855] | 89 |     /** | 
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 | 90 |     @brief | 
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 | 91 |         Set the firing delay. | 
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 | 92 |     @param delay | 
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 | 93 |         The firing delay in seconds. | 
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 | 94 |     */ | 
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 | 95 |     void HsW01::setDelay(float delay) | 
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| [3053] | 96 |     { | 
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| [8855] | 97 |         this->delay_ = delay; | 
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| [3053] | 98 |         this->delayTimer_.setInterval(this->delay_); | 
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 | 99 |     } | 
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 | 100 |  | 
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 | 101 |     void HsW01::fire() | 
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 | 102 |     { | 
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 | 103 |         this->delayTimer_.startTimer(); | 
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 | 104 |     } | 
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 | 105 |  | 
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| [8855] | 106 |     /** | 
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 | 107 |     @brief | 
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 | 108 |         Fires the weapon. Creates a projectile and fires it. | 
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 | 109 |     */ | 
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| [3053] | 110 |     void HsW01::shot() | 
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 | 111 |     { | 
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| [6417] | 112 |         assert( this->getWeapon() && this->getWeapon()->getWeaponPack() && this->getWeapon()->getWeaponPack()->getWeaponSystem() && this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn() ); | 
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| [8855] | 113 |  | 
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 | 114 |         // Create the projectile. | 
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| [9667] | 115 |         Projectile* projectile = new Projectile(this->getContext()); | 
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 | 116 |         Model* model = new Model(projectile->getContext()); | 
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| [9526] | 117 |         model->setMeshSource(mesh_); | 
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| [3053] | 118 |         model->setCastShadows(false); | 
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 | 119 |         projectile->attach(model); | 
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 | 120 |         model->setScale(5); | 
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 | 121 |  | 
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| [6417] | 122 |         this->computeMuzzleParameters(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getAimPosition()); | 
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| [3053] | 123 |         projectile->setOrientation(this->getMuzzleOrientation()); | 
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 | 124 |         projectile->setPosition(this->getMuzzlePosition()); | 
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| [10296] | 125 |         projectile->setVelocity(this->getMuzzleDirection() * this->speed_); | 
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| [3053] | 126 |  | 
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| [8855] | 127 |         projectile->setShooter(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()); | 
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| [3053] | 128 |         projectile->setDamage(this->getDamage()); | 
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| [8706] | 129 |         projectile->setShieldDamage(this->getShieldDamage()); | 
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 | 130 |         projectile->setHealthDamage(this->getHealthDamage()); | 
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| [3053] | 131 |  | 
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| [8855] | 132 |         // Display the muzzle flash. | 
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 | 133 |         this->HsW01::muzzleflash(); | 
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| [3053] | 134 |     } | 
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| [8855] | 135 |  | 
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 | 136 |     /** | 
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 | 137 |     @brief | 
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 | 138 |         Displays the muzzle flash. | 
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 | 139 |     */ | 
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 | 140 |     void HsW01::muzzleflash() | 
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 | 141 |     { | 
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| [9667] | 142 |         MuzzleFlash *muzzleFlash = new MuzzleFlash(this->getContext()); | 
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| [8855] | 143 |         this->getWeapon()->attach(muzzleFlash); | 
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 | 144 |         muzzleFlash->setPosition(this->getMuzzleOffset()); | 
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 | 145 |         muzzleFlash->setMaterial(this->material_); | 
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 | 146 |     } | 
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| [3053] | 147 | } | 
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