| 1 | /* | 
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| 2 | * GravityBombFire.cc | 
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| 3 | * | 
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| 4 | *  Created on: Apr 16, 2015 | 
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| 5 | *      Author: Manuel Eggimann | 
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| 6 | */ | 
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| 7 | #include "GravityBombFire.h" | 
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| 8 |  | 
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| 9 | #include "core/CoreIncludes.h" | 
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| 10 | #include "weaponsystem/Weapon.h" | 
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| 11 | #include "weaponsystem/WeaponPack.h" | 
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| 12 | #include "weaponsystem/WeaponSystem.h" | 
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| 13 | #include "worldentities/pawns/Pawn.h" | 
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| 14 |  | 
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| 15 | #include "weapons/projectiles/GravityBomb.h" | 
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| 16 |  | 
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| 17 | namespace orxonox | 
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| 18 | { | 
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| 19 | RegisterClass(GravityBombFire); | 
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| 20 |  | 
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| 21 | const float GravityBombFire::BOMB_VELOCITY = 600.0; ///< The velocity of the bomb after launch | 
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| 22 |  | 
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| 23 | GravityBombFire::GravityBombFire(Context* context) : WeaponMode(context) | 
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| 24 | { | 
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| 25 | RegisterObject(GravityBombFire); | 
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| 26 |  | 
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| 27 | this->reloadTime_ = 0.50f; | 
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| 28 | this->bParallelReload_ = false; | 
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| 29 | this->damage_ = 20.0f;  ///< The damage of the Bomb if it hits a pawn. | 
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| 30 |  | 
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| 31 | this->setMunitionName("GravityBombMunition"); | 
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| 32 | this->setDefaultSoundWithVolume("sounds/Rocket_launch.ogg",0.8);    ///< sets sound of the bomb as it is fired. | 
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| 33 |  | 
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| 34 | hudImageString_ = "Orxonox/WSHUD_WM_GravityBombFire"; | 
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| 35 | } | 
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| 36 |  | 
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| 37 | GravityBombFire::~GravityBombFire(){}; | 
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| 38 |  | 
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| 39 | void GravityBombFire::fire() | 
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| 40 | { | 
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| 41 | GravityBomb* bomb = new GravityBomb(this->getContext()); | 
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| 42 | //Create a new Bomb in 3D-Space and set the right direction speed and orientation. | 
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| 43 | this->computeMuzzleParameters(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getAimPosition()); | 
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| 44 | bomb->setOrientation(this->getMuzzleOrientation()); | 
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| 45 | bomb->setPosition(this->getMuzzlePosition()); | 
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| 46 | bomb->setVelocity(this->getMuzzleDirection() * (this->BOMB_VELOCITY+this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getVelocity().length())); | 
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| 47 |  | 
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| 48 | //Set the shooter of the bomb so it is possible to determine the pawn that killed another one and define damage to shield and healt the bomb does. | 
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| 49 | bomb->setShooter(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()); | 
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| 50 | bomb->setDamage(this->getDamage()); | 
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| 51 | bomb->setShieldDamage(this->getShieldDamage()); | 
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| 52 | bomb->setHealthDamage(this->getHealthDamage()); | 
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| 53 | } | 
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| 54 |  | 
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| 55 |  | 
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| 56 | } | 
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| 57 |  | 
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| 58 |  | 
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