| [2398] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Martin Polak | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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| [2918] | 29 | #include "FusionFire.h" | 
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| [2398] | 30 |  | 
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| [3196] | 31 | #include "util/Math.h" | 
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| [2398] | 32 | #include "core/CoreIncludes.h" | 
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| [5724] | 33 | #include "weapons/projectiles/BillboardProjectile.h" | 
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| [2398] | 34 |  | 
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| [5735] | 35 | #include "weaponsystem/Weapon.h" | 
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|  | 36 | #include "weaponsystem/WeaponPack.h" | 
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|  | 37 | #include "weaponsystem/WeaponSystem.h" | 
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| [6732] | 38 | #include "worldentities/pawns/Pawn.h" | 
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| [2398] | 39 |  | 
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|  | 40 | namespace orxonox | 
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|  | 41 | { | 
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| [2918] | 42 | CreateFactory(FusionFire); | 
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| [2398] | 43 |  | 
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| [2918] | 44 | FusionFire::FusionFire(BaseObject* creator) : WeaponMode(creator) | 
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| [2398] | 45 | { | 
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| [2918] | 46 | RegisterObject(FusionFire); | 
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| [2493] | 47 |  | 
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| [2918] | 48 | this->reloadTime_ = 1.0; | 
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|  | 49 | this->bParallelReload_ = false; | 
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|  | 50 | this->damage_ = 40; | 
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| [2398] | 51 | this->speed_ = 1250; | 
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|  | 52 |  | 
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| [2918] | 53 | this->setMunitionName("FusionMunition"); | 
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| [2398] | 54 | } | 
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|  | 55 |  | 
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| [2918] | 56 | void FusionFire::fire() | 
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| [2398] | 57 | { | 
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| [2918] | 58 | BillboardProjectile* projectile = new BillboardProjectile(this); | 
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| [2398] | 59 |  | 
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| [2918] | 60 | projectile->setOrientation(this->getMuzzleOrientation()); | 
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|  | 61 | projectile->setPosition(this->getMuzzlePosition()); | 
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| [6732] | 62 | projectile->setVelocity(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getVelocity() + this->getMuzzleDirection() * this->speed_); | 
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| [2919] | 63 | projectile->scale(5); | 
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| [2398] | 64 |  | 
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| [2918] | 65 | projectile->setOwner(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()); | 
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|  | 66 | projectile->setDamage(this->getDamage()); | 
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|  | 67 | projectile->setColour(ColourValue(1.0f, 0.7f, 0.3f, 1.0f)); | 
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| [2398] | 68 | } | 
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|  | 69 | } | 
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