| [2398] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Martin Polak | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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| [2918] | 29 | #include "FusionFire.h" | 
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| [2398] | 30 |  | 
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| [3196] | 31 | #include "util/Math.h" | 
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| [2398] | 32 | #include "core/CoreIncludes.h" | 
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| [5724] | 33 | #include "weapons/projectiles/BillboardProjectile.h" | 
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| [2398] | 34 |  | 
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| [5735] | 35 | #include "weaponsystem/Weapon.h" | 
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 | 36 | #include "weaponsystem/WeaponPack.h" | 
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 | 37 | #include "weaponsystem/WeaponSystem.h" | 
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| [6732] | 38 | #include "worldentities/pawns/Pawn.h" | 
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| [2398] | 39 |  | 
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 | 40 | namespace orxonox | 
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 | 41 | { | 
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| [2918] | 42 |     CreateFactory(FusionFire); | 
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| [2398] | 43 |  | 
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| [2918] | 44 |     FusionFire::FusionFire(BaseObject* creator) : WeaponMode(creator) | 
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| [2398] | 45 |     { | 
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| [2918] | 46 |         RegisterObject(FusionFire); | 
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| [2493] | 47 |  | 
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| [2918] | 48 |         this->reloadTime_ = 1.0; | 
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 | 49 |         this->bParallelReload_ = false; | 
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 | 50 |         this->damage_ = 40; | 
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| [2398] | 51 |         this->speed_ = 1250; | 
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 | 52 |  | 
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| [2918] | 53 |         this->setMunitionName("FusionMunition"); | 
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| [2398] | 54 |     } | 
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 | 55 |  | 
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| [2918] | 56 |     void FusionFire::fire() | 
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| [2398] | 57 |     { | 
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| [2918] | 58 |         BillboardProjectile* projectile = new BillboardProjectile(this); | 
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| [2398] | 59 |  | 
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| [2918] | 60 |         projectile->setOrientation(this->getMuzzleOrientation()); | 
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 | 61 |         projectile->setPosition(this->getMuzzlePosition()); | 
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| [6732] | 62 |         projectile->setVelocity(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getVelocity() + this->getMuzzleDirection() * this->speed_); | 
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| [2919] | 63 |         projectile->scale(5); | 
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| [2398] | 64 |  | 
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| [2918] | 65 |         projectile->setOwner(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()); | 
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 | 66 |         projectile->setDamage(this->getDamage()); | 
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 | 67 |         projectile->setColour(ColourValue(1.0f, 0.7f, 0.3f, 1.0f)); | 
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| [2398] | 68 |     } | 
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 | 69 | } | 
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