| [2983] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Hagen Seifert | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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| [8855] | 29 | /** | 
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|  | 30 | @file EnergyDrink.h | 
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|  | 31 | @brief Definition of the EnergyDrink class. | 
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|  | 32 | */ | 
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|  | 33 |  | 
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| [2983] | 34 | #ifndef _EnergyDrink_H__ | 
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|  | 35 | #define _EnergyDrink_H__ | 
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|  | 36 |  | 
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| [5724] | 37 | #include "weapons/WeaponsPrereqs.h" | 
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| [3196] | 38 |  | 
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|  | 39 | #include <string> | 
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|  | 40 | #include "tools/Timer.h" | 
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| [5735] | 41 | #include "weaponsystem/WeaponMode.h" | 
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| [2983] | 42 |  | 
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|  | 43 | namespace orxonox | 
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|  | 44 | { | 
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| [8855] | 45 |  | 
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|  | 46 | /** | 
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|  | 47 | @brief | 
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|  | 48 | Shoots a can. | 
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|  | 49 | @author | 
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|  | 50 | Hagen Seifert | 
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|  | 51 | @ingroup WeaponsWeaponModes | 
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|  | 52 | */ | 
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| [5724] | 53 | class _WeaponsExport EnergyDrink : public WeaponMode | 
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| [2983] | 54 | { | 
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|  | 55 | public: | 
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| [9667] | 56 | EnergyDrink(Context* context); | 
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| [2983] | 57 | virtual ~EnergyDrink() {} | 
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|  | 58 |  | 
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|  | 59 | virtual void fire(); | 
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|  | 60 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); | 
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|  | 61 |  | 
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|  | 62 | private: | 
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| [8855] | 63 | /** | 
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|  | 64 | @brief Set the material of the EnergyDrink. | 
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|  | 65 | @param material The name of the material. | 
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|  | 66 | */ | 
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|  | 67 | void setMaterial(const std::string& material) | 
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|  | 68 | { this->material_ = material; } | 
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|  | 69 | /** | 
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|  | 70 | @brief Get the material of the EnergyDrink. | 
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|  | 71 | @return Returns the material name. | 
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|  | 72 | */ | 
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|  | 73 | inline const std::string& getMaterial() const | 
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| [3196] | 74 | { return this->material_; } | 
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| [8855] | 75 |  | 
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|  | 76 | void setDelay(float delay); | 
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|  | 77 | /** | 
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|  | 78 | @brief Get the firing delay. | 
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|  | 79 | @return Returns the delay in seconds. | 
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|  | 80 | */ | 
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|  | 81 | float getDelay() const | 
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|  | 82 | { return this->delay_; } | 
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|  | 83 |  | 
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| [2983] | 84 | void shot(); | 
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| [8855] | 85 | void muzzleflash(); | 
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| [2983] | 86 |  | 
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| [8855] | 87 | std::string material_; //!< The material. | 
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|  | 88 | float speed_; //!< The speed of the EnergyDrink. | 
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|  | 89 | float delay_; //!< The firing delay. | 
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|  | 90 | Timer delayTimer_; //!< The timer to delay the firing. | 
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| [2983] | 91 | }; | 
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|  | 92 | } | 
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|  | 93 |  | 
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|  | 94 | #endif /* _EnergyDrink_H__ */ | 
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