| 1 | /* | 
|---|
| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
| 3 |  *                    > www.orxonox.net < | 
|---|
| 4 |  * | 
|---|
| 5 |  * | 
|---|
| 6 |  *   License notice: | 
|---|
| 7 |  * | 
|---|
| 8 |  *   This program is free software; you can redistribute it and/or | 
|---|
| 9 |  *   modify it under the terms of the GNU General Public License | 
|---|
| 10 |  *   as published by the Free Software Foundation; either version 2 | 
|---|
| 11 |  *   of the License, or (at your option) any later version. | 
|---|
| 12 |  * | 
|---|
| 13 |  *   This program is distributed in the hope that it will be useful, | 
|---|
| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
| 16 |  *   GNU General Public License for more details. | 
|---|
| 17 |  * | 
|---|
| 18 |  *   You should have received a copy of the GNU General Public License | 
|---|
| 19 |  *   along with this program; if not, write to the Free Software | 
|---|
| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
| 21 |  * | 
|---|
| 22 |  *   Author: | 
|---|
| 23 |  *      Hagen Seifert | 
|---|
| 24 |  *   Co-authors: | 
|---|
| 25 |  *      simonmie | 
|---|
| 26 |  * | 
|---|
| 27 |  */ | 
|---|
| 28 |  | 
|---|
| 29 | /** | 
|---|
| 30 |     @file EnergyDrink.h | 
|---|
| 31 |     @brief Implementation of the EnergyDrink class. | 
|---|
| 32 | */ | 
|---|
| 33 |  | 
|---|
| 34 | #include "EnergyDrink.h" | 
|---|
| 35 |  | 
|---|
| 36 | #include "core/CoreIncludes.h" | 
|---|
| 37 | #include "core/XMLPort.h" | 
|---|
| 38 | #include "core/command/Executor.h" | 
|---|
| 39 |  | 
|---|
| 40 | #include "graphics/Model.h" | 
|---|
| 41 | #include "weaponsystem/Weapon.h" | 
|---|
| 42 | #include "weaponsystem/WeaponPack.h" | 
|---|
| 43 | #include "weaponsystem/WeaponSystem.h" | 
|---|
| 44 | #include "worldentities/pawns/Pawn.h" | 
|---|
| 45 |  | 
|---|
| 46 | #include "weapons/projectiles/Projectile.h" | 
|---|
| 47 | #include "weapons/MuzzleFlash.h" | 
|---|
| 48 |  | 
|---|
| 49 | namespace orxonox | 
|---|
| 50 | { | 
|---|
| 51 |     CreateFactory(EnergyDrink); | 
|---|
| 52 |  | 
|---|
| 53 |     EnergyDrink::EnergyDrink(BaseObject* creator) : WeaponMode(creator) | 
|---|
| 54 |     { | 
|---|
| 55 |         RegisterObject(EnergyDrink); | 
|---|
| 56 |  | 
|---|
| 57 |         this->reloadTime_ = 0.25f; | 
|---|
| 58 |         this->damage_ = 0.0f; | 
|---|
| 59 |         this->speed_ = 2500.0f; | 
|---|
| 60 |         this->delay_ = 0.0f; | 
|---|
| 61 |         this->setMunitionName("FusionMunition"); | 
|---|
| 62 |  | 
|---|
| 63 |         this->delayTimer_.setTimer(1.0f, false, createExecutor(createFunctor(&EnergyDrink::shot, this))); | 
|---|
| 64 |         this->delayTimer_.stopTimer(); | 
|---|
| 65 |     } | 
|---|
| 66 |  | 
|---|
| 67 |     void EnergyDrink::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
|---|
| 68 |     { | 
|---|
| 69 |         SUPER(EnergyDrink, XMLPort, xmlelement, mode); | 
|---|
| 70 |  | 
|---|
| 71 |         XMLPortParam(EnergyDrink, "delay", setDelay, getDelay, xmlelement, mode); | 
|---|
| 72 |         XMLPortParam(EnergyDrink, "material", setMaterial, getMaterial, xmlelement, mode); | 
|---|
| 73 |     } | 
|---|
| 74 |  | 
|---|
| 75 |     /** | 
|---|
| 76 |     @brief | 
|---|
| 77 |         Sets the delay with which is fired. | 
|---|
| 78 |     @param delay | 
|---|
| 79 |         The delay in seconds. | 
|---|
| 80 |     */ | 
|---|
| 81 |     void EnergyDrink::setDelay(float delay) | 
|---|
| 82 |     { | 
|---|
| 83 |         this->delay_ = delay; | 
|---|
| 84 |         this->delayTimer_.setInterval(this->delay_); | 
|---|
| 85 |     } | 
|---|
| 86 |  | 
|---|
| 87 |     /** | 
|---|
| 88 |     @brief | 
|---|
| 89 |         Fires the weapon. | 
|---|
| 90 |     */ | 
|---|
| 91 |     void EnergyDrink::fire() | 
|---|
| 92 |     { | 
|---|
| 93 |         this->delayTimer_.startTimer(); | 
|---|
| 94 |     } | 
|---|
| 95 |  | 
|---|
| 96 |     /** | 
|---|
| 97 |     @brief | 
|---|
| 98 |         Executes the shot, be creating the projectile and sending it on its way. | 
|---|
| 99 |     */ | 
|---|
| 100 |     void EnergyDrink::shot() | 
|---|
| 101 |     { | 
|---|
| 102 |         // Create the projectile | 
|---|
| 103 |         Projectile* projectile = new Projectile(this); | 
|---|
| 104 |         Model* model = new Model(projectile); | 
|---|
| 105 |         model->setMeshSource("can.mesh"); | 
|---|
| 106 |         model->setCastShadows(false); | 
|---|
| 107 |         projectile->attach(model); | 
|---|
| 108 |         model->setScale(5); | 
|---|
| 109 |  | 
|---|
| 110 |         projectile->setOrientation(this->getMuzzleOrientation()); | 
|---|
| 111 |         projectile->setPosition(this->getMuzzlePosition()); | 
|---|
| 112 |         projectile->setVelocity(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getVelocity() + this->getMuzzleDirection() * this->speed_); | 
|---|
| 113 |  | 
|---|
| 114 |         projectile->setShooter(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()); | 
|---|
| 115 |         projectile->setDamage(this->getDamage()); | 
|---|
| 116 |         projectile->setShieldDamage(this->getShieldDamage()); | 
|---|
| 117 |         projectile->setHealthDamage(this->getHealthDamage()); | 
|---|
| 118 |  | 
|---|
| 119 |         // Display a muzzle flash. | 
|---|
| 120 |         this->muzzleflash(); | 
|---|
| 121 |     } | 
|---|
| 122 |  | 
|---|
| 123 |     /** | 
|---|
| 124 |     @brief | 
|---|
| 125 |         Displays a muzzle flash. | 
|---|
| 126 |     */ | 
|---|
| 127 |     void EnergyDrink::muzzleflash() | 
|---|
| 128 |     { | 
|---|
| 129 |         MuzzleFlash *muzzleFlash = new MuzzleFlash(this); | 
|---|
| 130 |         this->getWeapon()->attach(muzzleFlash); | 
|---|
| 131 |         muzzleFlash->setPosition(this->getMuzzleOffset()); | 
|---|
| 132 |         muzzleFlash->setMaterial(this->material_); | 
|---|
| 133 |     } | 
|---|
| 134 | } | 
|---|