| [3053] | 1 | /* | 
|---|
|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
|  | 3 | *                    > www.orxonox.net < | 
|---|
|  | 4 | * | 
|---|
|  | 5 | * | 
|---|
|  | 6 | *   License notice: | 
|---|
|  | 7 | * | 
|---|
|  | 8 | *   This program is free software; you can redistribute it and/or | 
|---|
|  | 9 | *   modify it under the terms of the GNU General Public License | 
|---|
|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
|---|
|  | 11 | *   of the License, or (at your option) any later version. | 
|---|
|  | 12 | * | 
|---|
|  | 13 | *   This program is distributed in the hope that it will be useful, | 
|---|
|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
|  | 16 | *   GNU General Public License for more details. | 
|---|
|  | 17 | * | 
|---|
|  | 18 | *   You should have received a copy of the GNU General Public License | 
|---|
|  | 19 | *   along with this program; if not, write to the Free Software | 
|---|
|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
|  | 21 | * | 
|---|
|  | 22 | *   Author: | 
|---|
|  | 23 | *      Hagen Seifert | 
|---|
|  | 24 | *   Co-authors: | 
|---|
|  | 25 | *      ... | 
|---|
|  | 26 | * | 
|---|
|  | 27 | */ | 
|---|
|  | 28 |  | 
|---|
|  | 29 | #include "EnergyDrink.h" | 
|---|
|  | 30 |  | 
|---|
|  | 31 | #include "core/CoreIncludes.h" | 
|---|
|  | 32 | #include "core/XMLPort.h" | 
|---|
| [7284] | 33 | #include "core/command/Executor.h" | 
|---|
| [5737] | 34 | #include "graphics/Model.h" | 
|---|
| [3196] | 35 |  | 
|---|
| [5724] | 36 | #include "weapons/projectiles/Projectile.h" | 
|---|
|  | 37 | #include "weapons/MuzzleFlash.h" | 
|---|
| [5735] | 38 | #include "weaponsystem/Weapon.h" | 
|---|
|  | 39 | #include "weaponsystem/WeaponPack.h" | 
|---|
|  | 40 | #include "weaponsystem/WeaponSystem.h" | 
|---|
| [6732] | 41 | #include "worldentities/pawns/Pawn.h" | 
|---|
| [3053] | 42 |  | 
|---|
|  | 43 | namespace orxonox | 
|---|
|  | 44 | { | 
|---|
|  | 45 | CreateFactory(EnergyDrink); | 
|---|
|  | 46 |  | 
|---|
|  | 47 | EnergyDrink::EnergyDrink(BaseObject* creator) : WeaponMode(creator) | 
|---|
|  | 48 | { | 
|---|
|  | 49 | RegisterObject(EnergyDrink); | 
|---|
|  | 50 |  | 
|---|
|  | 51 | this->reloadTime_ = 0.25; | 
|---|
|  | 52 | this->damage_ = 15; | 
|---|
|  | 53 | this->speed_ = 2500; | 
|---|
|  | 54 | this->delay_ = 0; | 
|---|
|  | 55 | this->setMunitionName("FusionMunition"); | 
|---|
|  | 56 |  | 
|---|
| [5929] | 57 | this->delayTimer_.setTimer(1.0f, false, createExecutor(createFunctor(&EnergyDrink::shot, this))); | 
|---|
| [3053] | 58 | this->delayTimer_.stopTimer(); | 
|---|
|  | 59 | } | 
|---|
|  | 60 |  | 
|---|
|  | 61 | void EnergyDrink::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
|---|
|  | 62 | { | 
|---|
|  | 63 | SUPER(EnergyDrink, XMLPort, xmlelement, mode); | 
|---|
|  | 64 |  | 
|---|
|  | 65 | XMLPortParam(EnergyDrink, "delay", setDelay, getDelay, xmlelement, mode); | 
|---|
|  | 66 | XMLPortParam(EnergyDrink, "material", setMaterial, getMaterial, xmlelement, mode); | 
|---|
|  | 67 |  | 
|---|
|  | 68 | } | 
|---|
|  | 69 |  | 
|---|
|  | 70 | void EnergyDrink::setMaterial(const std::string& material) | 
|---|
|  | 71 | { | 
|---|
|  | 72 | this->material_ = material; | 
|---|
|  | 73 | } | 
|---|
|  | 74 |  | 
|---|
|  | 75 | void EnergyDrink::setDelay(float d) | 
|---|
|  | 76 | { | 
|---|
|  | 77 | this->delay_ = d; | 
|---|
|  | 78 | this->delayTimer_.setInterval(this->delay_); | 
|---|
|  | 79 | } | 
|---|
|  | 80 |  | 
|---|
|  | 81 | float EnergyDrink::getDelay() const | 
|---|
|  | 82 | { | 
|---|
|  | 83 | return this->delay_; | 
|---|
|  | 84 | } | 
|---|
|  | 85 |  | 
|---|
|  | 86 | void EnergyDrink::fire() | 
|---|
|  | 87 | { | 
|---|
|  | 88 | this->delayTimer_.startTimer(); | 
|---|
|  | 89 | } | 
|---|
|  | 90 |  | 
|---|
|  | 91 | void EnergyDrink::muendungsfeuer() | 
|---|
|  | 92 | { | 
|---|
|  | 93 | MuzzleFlash *muzzleFlash = new MuzzleFlash(this); | 
|---|
|  | 94 | this->getWeapon()->attach(muzzleFlash); | 
|---|
|  | 95 | muzzleFlash->setPosition(this->getMuzzleOffset()); | 
|---|
|  | 96 | muzzleFlash->setMaterial(this->material_); | 
|---|
|  | 97 | } | 
|---|
|  | 98 |  | 
|---|
|  | 99 | void EnergyDrink::shot() | 
|---|
|  | 100 | { | 
|---|
|  | 101 | Projectile* projectile = new Projectile(this); | 
|---|
|  | 102 | Model* model = new Model(projectile); | 
|---|
|  | 103 | model->setMeshSource("can.mesh"); | 
|---|
|  | 104 | model->setCastShadows(false); | 
|---|
|  | 105 | projectile->attach(model); | 
|---|
|  | 106 | model->setScale(5); | 
|---|
|  | 107 |  | 
|---|
|  | 108 | projectile->setOrientation(this->getMuzzleOrientation()); | 
|---|
|  | 109 | projectile->setPosition(this->getMuzzlePosition()); | 
|---|
| [6732] | 110 | projectile->setVelocity(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getVelocity() + this->getMuzzleDirection() * this->speed_); | 
|---|
| [3053] | 111 |  | 
|---|
|  | 112 | projectile->setOwner(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()); | 
|---|
|  | 113 | projectile->setDamage(this->getDamage()); | 
|---|
|  | 114 |  | 
|---|
|  | 115 | EnergyDrink::muendungsfeuer(); | 
|---|
|  | 116 | } | 
|---|
|  | 117 | } | 
|---|