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source: code/trunk/src/modules/weapons/weaponmodes/EnergyDrink.cc @ 11071

Last change on this file since 11071 was 11052, checked in by landauf, 8 years ago

merged branch presentationHS15 back to trunk

  • Property svn:eol-style set to native
File size: 4.0 KB
RevLine 
[3053]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Hagen Seifert
24 *   Co-authors:
[8706]25 *      simonmie
[3053]26 *
27 */
28
[8855]29/**
30    @file EnergyDrink.h
31    @brief Implementation of the EnergyDrink class.
32*/
33
[3053]34#include "EnergyDrink.h"
35
36#include "core/CoreIncludes.h"
37#include "core/XMLPort.h"
[7284]38#include "core/command/Executor.h"
[8855]39
[5737]40#include "graphics/Model.h"
[5735]41#include "weaponsystem/Weapon.h"
42#include "weaponsystem/WeaponPack.h"
43#include "weaponsystem/WeaponSystem.h"
[6732]44#include "worldentities/pawns/Pawn.h"
[3053]45
[8855]46#include "weapons/projectiles/Projectile.h"
47#include "weapons/MuzzleFlash.h"
48
[3053]49namespace orxonox
50{
[9667]51    RegisterClass(EnergyDrink);
[3053]52
[9667]53    EnergyDrink::EnergyDrink(Context* context) : WeaponMode(context)
[3053]54    {
55        RegisterObject(EnergyDrink);
56
[8855]57        this->reloadTime_ = 0.25f;
58        this->damage_ = 0.0f;
[10294]59        this->speed_ = 750.0f;
[8855]60        this->delay_ = 0.0f;
[3053]61        this->setMunitionName("FusionMunition");
62
[5929]63        this->delayTimer_.setTimer(1.0f, false, createExecutor(createFunctor(&EnergyDrink::shot, this)));
[3053]64        this->delayTimer_.stopTimer();
[11052]65
66        hudImageString_ = "Orxonox/WSHUD_WM_EnergyDrink";
[3053]67    }
68
69    void EnergyDrink::XMLPort(Element& xmlelement, XMLPort::Mode mode)
70    {
71        SUPER(EnergyDrink, XMLPort, xmlelement, mode);
72
73        XMLPortParam(EnergyDrink, "delay", setDelay, getDelay, xmlelement, mode);
74        XMLPortParam(EnergyDrink, "material", setMaterial, getMaterial, xmlelement, mode);
75    }
76
[8855]77    /**
78    @brief
79        Sets the delay with which is fired.
80    @param delay
81        The delay in seconds.
82    */
83    void EnergyDrink::setDelay(float delay)
[3053]84    {
[8855]85        this->delay_ = delay;
[3053]86        this->delayTimer_.setInterval(this->delay_);
87    }
88
[8855]89    /**
90    @brief
91        Fires the weapon.
92    */
[3053]93    void EnergyDrink::fire()
94    {
95        this->delayTimer_.startTimer();
96    }
97
[8855]98    /**
99    @brief
100        Executes the shot, be creating the projectile and sending it on its way.
101    */
[3053]102    void EnergyDrink::shot()
103    {
[8855]104        // Create the projectile
[9667]105        Projectile* projectile = new Projectile(this->getContext());
106        Model* model = new Model(projectile->getContext());
[3053]107        model->setMeshSource("can.mesh");
108        model->setCastShadows(false);
109        projectile->attach(model);
110        model->setScale(5);
111
[10622]112        this->computeMuzzleParameters(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getAimPosition());
[3053]113        projectile->setOrientation(this->getMuzzleOrientation());
114        projectile->setPosition(this->getMuzzlePosition());
[10296]115        projectile->setVelocity(this->getMuzzleDirection() * this->speed_);
[3053]116
[8855]117        projectile->setShooter(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn());
[3053]118        projectile->setDamage(this->getDamage());
[8706]119        projectile->setShieldDamage(this->getShieldDamage());
120        projectile->setHealthDamage(this->getHealthDamage());
[3053]121
[8855]122        // Display a muzzle flash.
123        this->muzzleflash();
[3053]124    }
[8855]125
126    /**
127    @brief
128        Displays a muzzle flash.
129    */
130    void EnergyDrink::muzzleflash()
131    {
[9667]132        MuzzleFlash *muzzleFlash = new MuzzleFlash(this->getContext());
[8855]133        this->getWeapon()->attach(muzzleFlash);
134        muzzleFlash->setPosition(this->getMuzzleOffset());
135        muzzleFlash->setMaterial(this->material_);
136    }
[3053]137}
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