| [3053] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Hagen Seifert | 
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|  | 24 | *   Co-authors: | 
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| [8706] | 25 | *      simonmie | 
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| [3053] | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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| [8855] | 29 | /** | 
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|  | 30 | @file EnergyDrink.h | 
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|  | 31 | @brief Implementation of the EnergyDrink class. | 
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|  | 32 | */ | 
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|  | 33 |  | 
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| [3053] | 34 | #include "EnergyDrink.h" | 
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|  | 35 |  | 
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|  | 36 | #include "core/CoreIncludes.h" | 
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|  | 37 | #include "core/XMLPort.h" | 
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| [7284] | 38 | #include "core/command/Executor.h" | 
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| [8855] | 39 |  | 
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| [5737] | 40 | #include "graphics/Model.h" | 
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| [5735] | 41 | #include "weaponsystem/Weapon.h" | 
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|  | 42 | #include "weaponsystem/WeaponPack.h" | 
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|  | 43 | #include "weaponsystem/WeaponSystem.h" | 
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| [6732] | 44 | #include "worldentities/pawns/Pawn.h" | 
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| [3053] | 45 |  | 
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| [8855] | 46 | #include "weapons/projectiles/Projectile.h" | 
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|  | 47 | #include "weapons/MuzzleFlash.h" | 
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|  | 48 |  | 
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| [3053] | 49 | namespace orxonox | 
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|  | 50 | { | 
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| [9667] | 51 | RegisterClass(EnergyDrink); | 
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| [3053] | 52 |  | 
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| [9667] | 53 | EnergyDrink::EnergyDrink(Context* context) : WeaponMode(context) | 
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| [3053] | 54 | { | 
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|  | 55 | RegisterObject(EnergyDrink); | 
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|  | 56 |  | 
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| [8855] | 57 | this->reloadTime_ = 0.25f; | 
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|  | 58 | this->damage_ = 0.0f; | 
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|  | 59 | this->speed_ = 2500.0f; | 
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|  | 60 | this->delay_ = 0.0f; | 
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| [3053] | 61 | this->setMunitionName("FusionMunition"); | 
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|  | 62 |  | 
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| [5929] | 63 | this->delayTimer_.setTimer(1.0f, false, createExecutor(createFunctor(&EnergyDrink::shot, this))); | 
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| [3053] | 64 | this->delayTimer_.stopTimer(); | 
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|  | 65 | } | 
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|  | 66 |  | 
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|  | 67 | void EnergyDrink::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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|  | 68 | { | 
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|  | 69 | SUPER(EnergyDrink, XMLPort, xmlelement, mode); | 
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|  | 70 |  | 
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|  | 71 | XMLPortParam(EnergyDrink, "delay", setDelay, getDelay, xmlelement, mode); | 
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|  | 72 | XMLPortParam(EnergyDrink, "material", setMaterial, getMaterial, xmlelement, mode); | 
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|  | 73 | } | 
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|  | 74 |  | 
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| [8855] | 75 | /** | 
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|  | 76 | @brief | 
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|  | 77 | Sets the delay with which is fired. | 
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|  | 78 | @param delay | 
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|  | 79 | The delay in seconds. | 
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|  | 80 | */ | 
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|  | 81 | void EnergyDrink::setDelay(float delay) | 
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| [3053] | 82 | { | 
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| [8855] | 83 | this->delay_ = delay; | 
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| [3053] | 84 | this->delayTimer_.setInterval(this->delay_); | 
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|  | 85 | } | 
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|  | 86 |  | 
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| [8855] | 87 | /** | 
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|  | 88 | @brief | 
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|  | 89 | Fires the weapon. | 
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|  | 90 | */ | 
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| [3053] | 91 | void EnergyDrink::fire() | 
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|  | 92 | { | 
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|  | 93 | this->delayTimer_.startTimer(); | 
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|  | 94 | } | 
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|  | 95 |  | 
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| [8855] | 96 | /** | 
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|  | 97 | @brief | 
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|  | 98 | Executes the shot, be creating the projectile and sending it on its way. | 
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|  | 99 | */ | 
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| [3053] | 100 | void EnergyDrink::shot() | 
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|  | 101 | { | 
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| [8855] | 102 | // Create the projectile | 
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| [9667] | 103 | Projectile* projectile = new Projectile(this->getContext()); | 
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|  | 104 | Model* model = new Model(projectile->getContext()); | 
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| [3053] | 105 | model->setMeshSource("can.mesh"); | 
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|  | 106 | model->setCastShadows(false); | 
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|  | 107 | projectile->attach(model); | 
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|  | 108 | model->setScale(5); | 
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|  | 109 |  | 
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|  | 110 | projectile->setOrientation(this->getMuzzleOrientation()); | 
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|  | 111 | projectile->setPosition(this->getMuzzlePosition()); | 
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| [6732] | 112 | projectile->setVelocity(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getVelocity() + this->getMuzzleDirection() * this->speed_); | 
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| [3053] | 113 |  | 
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| [8855] | 114 | projectile->setShooter(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()); | 
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| [3053] | 115 | projectile->setDamage(this->getDamage()); | 
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| [8706] | 116 | projectile->setShieldDamage(this->getShieldDamage()); | 
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|  | 117 | projectile->setHealthDamage(this->getHealthDamage()); | 
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| [3053] | 118 |  | 
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| [8855] | 119 | // Display a muzzle flash. | 
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|  | 120 | this->muzzleflash(); | 
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| [3053] | 121 | } | 
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| [8855] | 122 |  | 
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|  | 123 | /** | 
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|  | 124 | @brief | 
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|  | 125 | Displays a muzzle flash. | 
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|  | 126 | */ | 
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|  | 127 | void EnergyDrink::muzzleflash() | 
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|  | 128 | { | 
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| [9667] | 129 | MuzzleFlash *muzzleFlash = new MuzzleFlash(this->getContext()); | 
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| [8855] | 130 | this->getWeapon()->attach(muzzleFlash); | 
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|  | 131 | muzzleFlash->setPosition(this->getMuzzleOffset()); | 
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|  | 132 | muzzleFlash->setMaterial(this->material_); | 
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|  | 133 | } | 
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| [3053] | 134 | } | 
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