| [10629] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Fabien Vultier | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | /** | 
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|  | 30 | @file IceGunProjectile.h | 
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|  | 31 | @brief Definition of the SplitGunProjectile class. | 
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|  | 32 | */ | 
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|  | 33 |  | 
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|  | 34 | #ifndef _SplitGunProjectile_H__ | 
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|  | 35 | #define _SplitGunProjectile_H__ | 
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|  | 36 |  | 
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|  | 37 | #include "weapons/WeaponsPrereqs.h" | 
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|  | 38 |  | 
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|  | 39 | #include <string> | 
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|  | 40 | #include "tools/Timer.h" | 
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|  | 41 | #include "BillboardProjectile.h" | 
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|  | 42 |  | 
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|  | 43 | namespace orxonox | 
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|  | 44 | { | 
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|  | 45 |  | 
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|  | 46 | /** | 
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|  | 47 | @brief | 
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|  | 48 | The SplitGunProjectile is a projectile that may split up into many child projectiles. | 
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|  | 49 | @author | 
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|  | 50 | Fabien Vultier | 
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|  | 51 | @ingroup WeaponsProjectiles | 
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|  | 52 | */ | 
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|  | 53 | class _WeaponsExport SplitGunProjectile : public BillboardProjectile | 
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|  | 54 | { | 
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|  | 55 | public: | 
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|  | 56 | SplitGunProjectile(Context* context); | 
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|  | 57 | virtual ~SplitGunProjectile() {} | 
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|  | 58 |  | 
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|  | 59 | virtual void setNumberOfSplits(int numberOfSplits); | 
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|  | 60 | virtual void setNumberOfChilds(int numberOfChilds); | 
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|  | 61 | virtual void setSplitTime(float splitTime); | 
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|  | 62 | virtual void setSpread(float spread); | 
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|  | 63 | virtual void setDamageReduction(float damageReduction); | 
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|  | 64 |  | 
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|  | 65 | private: | 
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|  | 66 | int numberOfSplits_; | 
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|  | 67 | int numberOfChilds_; | 
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|  | 68 | float splitTime_; | 
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|  | 69 | float spread_; | 
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|  | 70 | float damageReduction_; //The damage of a child projectile is reduced by this factor | 
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|  | 71 | Timer splitTimer_; | 
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|  | 72 |  | 
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|  | 73 | virtual void split(); | 
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|  | 74 | }; | 
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|  | 75 | } | 
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|  | 76 |  | 
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|  | 77 | #endif /* _SplitGunProjectile_H__ */ | 
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