| [10629] | 1 | /* |
|---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
|---|
| 3 | * > www.orxonox.net < |
|---|
| 4 | * |
|---|
| 5 | * |
|---|
| 6 | * License notice: |
|---|
| 7 | * |
|---|
| 8 | * This program is free software; you can redistribute it and/or |
|---|
| 9 | * modify it under the terms of the GNU General Public License |
|---|
| 10 | * as published by the Free Software Foundation; either version 2 |
|---|
| 11 | * of the License, or (at your option) any later version. |
|---|
| 12 | * |
|---|
| 13 | * This program is distributed in the hope that it will be useful, |
|---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
|---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|---|
| 16 | * GNU General Public License for more details. |
|---|
| 17 | * |
|---|
| 18 | * You should have received a copy of the GNU General Public License |
|---|
| 19 | * along with this program; if not, write to the Free Software |
|---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
|---|
| 21 | * |
|---|
| 22 | * Author: |
|---|
| 23 | * Fabien Vultier |
|---|
| 24 | * Co-authors: |
|---|
| 25 | * ... |
|---|
| 26 | * |
|---|
| 27 | */ |
|---|
| 28 | |
|---|
| 29 | /** |
|---|
| 30 | @file SplitGunProjectile.h |
|---|
| 31 | @brief Implementation of the SplitGunProjectile class. |
|---|
| 32 | */ |
|---|
| 33 | |
|---|
| 34 | #include "SplitGunProjectile.h" |
|---|
| 35 | |
|---|
| 36 | #include "core/CoreIncludes.h" |
|---|
| 37 | #include "core/command/Executor.h" |
|---|
| 38 | #include "util/Convert.h" |
|---|
| 39 | #include "util/Math.h" |
|---|
| 40 | |
|---|
| 41 | namespace orxonox |
|---|
| 42 | { |
|---|
| 43 | RegisterClass(SplitGunProjectile); |
|---|
| 44 | |
|---|
| 45 | SplitGunProjectile::SplitGunProjectile(Context* context) : BillboardProjectile(context) |
|---|
| 46 | { |
|---|
| 47 | RegisterObject(SplitGunProjectile); |
|---|
| 48 | |
|---|
| 49 | this->numberOfSplits_ = 0; |
|---|
| 50 | this->numberOfChilds_ = 0; |
|---|
| 51 | this->splitTime_ = 1.0f; |
|---|
| 52 | this->spread_ = 0.2f; |
|---|
| 53 | this->damageReduction_ = 1.0f; |
|---|
| 54 | } |
|---|
| 55 | |
|---|
| 56 | void SplitGunProjectile::setNumberOfSplits(int numberOfSplits) |
|---|
| 57 | { |
|---|
| 58 | if (numberOfSplits >= 0) |
|---|
| 59 | { |
|---|
| 60 | this->numberOfSplits_ = numberOfSplits; |
|---|
| 61 | } |
|---|
| 62 | else |
|---|
| 63 | { |
|---|
| 64 | this->numberOfSplits_ = 0; |
|---|
| 65 | } |
|---|
| 66 | } |
|---|
| 67 | |
|---|
| 68 | void SplitGunProjectile::setNumberOfChilds(int numberOfChilds) |
|---|
| 69 | { |
|---|
| 70 | if (numberOfChilds >= 0) |
|---|
| 71 | { |
|---|
| 72 | this->numberOfChilds_ = numberOfChilds; |
|---|
| 73 | } |
|---|
| 74 | else |
|---|
| 75 | { |
|---|
| 76 | this->numberOfChilds_ = 0; |
|---|
| 77 | } |
|---|
| 78 | } |
|---|
| 79 | |
|---|
| 80 | /** |
|---|
| 81 | @brief |
|---|
| 82 | This function starts a timer that will cause the projectile to split after a time defined by the argument @param splitTime. |
|---|
| 83 | */ |
|---|
| 84 | void SplitGunProjectile::setSplitTime(float splitTime) |
|---|
| 85 | { |
|---|
| 86 | if (splitTime >= 0) |
|---|
| 87 | { |
|---|
| 88 | this->splitTime_ = splitTime; |
|---|
| 89 | this->splitTimer_.setTimer(this->splitTime_, false, createExecutor(createFunctor(&SplitGunProjectile::split, this))); |
|---|
| 90 | } |
|---|
| 91 | else |
|---|
| 92 | { |
|---|
| 93 | this->splitTime_ = 0; |
|---|
| 94 | } |
|---|
| 95 | } |
|---|
| 96 | |
|---|
| 97 | void SplitGunProjectile::setSpread(float spread) |
|---|
| 98 | { |
|---|
| 99 | this->spread_ = spread; |
|---|
| 100 | } |
|---|
| 101 | |
|---|
| 102 | /** |
|---|
| 103 | @brief |
|---|
| 104 | This is the setter function for the damageReduction_ variable. The value of the variable is bounded between 0 and 1. |
|---|
| 105 | */ |
|---|
| 106 | void SplitGunProjectile::setDamageReduction(float damageReduction) |
|---|
| 107 | { |
|---|
| 108 | this->damageReduction_ = (damageReduction >= 0.0f ? damageReduction : 1.0f); |
|---|
| 109 | } |
|---|
| 110 | |
|---|
| 111 | /** |
|---|
| 112 | @brief |
|---|
| 113 | If this function is called the projectile splits up into many child projectiles. The original projectiles does not get destroyed but it will never split up again. |
|---|
| 114 | */ |
|---|
| 115 | void SplitGunProjectile::split() |
|---|
| 116 | { |
|---|
| 117 | if (numberOfSplits_ > 0) |
|---|
| 118 | { |
|---|
| 119 | -- numberOfSplits_; |
|---|
| 120 | |
|---|
| 121 | // Reduce damage of this projectile |
|---|
| 122 | this->setDamage(this->getDamage() * this->damageReduction_ / (this->numberOfChilds_+1)); |
|---|
| 123 | |
|---|
| 124 | // Calculate a normalized vector (velocityOffset) that is perpendicluar to the velocity of this projectile. Since there are infinitly many perpendicular vectors a random one is chosen. |
|---|
| 125 | Vector3 velocityInitial = this->getVelocity(); |
|---|
| 126 | Vector3 velocityOffset = velocityInitial.perpendicular(); |
|---|
| 127 | velocityOffset.normalise(); |
|---|
| 128 | Degree angle = Degree(rnd(0,360)); |
|---|
| 129 | velocityOffset = Quaternion(angle, velocityInitial.normalisedCopy()) * velocityOffset; |
|---|
| 130 | velocityOffset.normalise(); |
|---|
| 131 | |
|---|
| 132 | // Create as many childs as defined by numberOfChilds_ |
|---|
| 133 | for (int i = 0; i < numberOfChilds_; ++i) |
|---|
| 134 | { |
|---|
| 135 | // Every child projectile should fly uniform in different directions -> Rotate the velocityOffset in every iteration |
|---|
| [10727] | 136 | velocityOffset = Quaternion(Degree(360.0f/numberOfChilds_), velocityInitial.normalisedCopy()) * velocityOffset; |
|---|
| [10629] | 137 | velocityOffset.normalise(); |
|---|
| 138 | |
|---|
| 139 | SplitGunProjectile* projectile = new SplitGunProjectile(this->getContext()); |
|---|
| 140 | |
|---|
| 141 | projectile->setMaterial(this->getMaterial()); |
|---|
| 142 | projectile->setOrientation(this->getOrientation()); |
|---|
| 143 | projectile->setPosition(this->getPosition()); |
|---|
| 144 | projectile->setVelocity(velocityInitial + spread_*velocityOffset*velocityInitial.length()); |
|---|
| 145 | |
|---|
| 146 | projectile->setNumberOfSplits(this->numberOfSplits_); |
|---|
| 147 | projectile->setNumberOfChilds(this->numberOfChilds_); |
|---|
| 148 | projectile->setSplitTime(this->splitTime_); |
|---|
| 149 | projectile->setSpread(this->spread_); |
|---|
| 150 | projectile->setDamageReduction(this->damageReduction_); |
|---|
| 151 | |
|---|
| 152 | projectile->setShooter(this->getShooter()); |
|---|
| 153 | projectile->setDamage(this->getDamage()); |
|---|
| 154 | projectile->setShieldDamage(this->getShieldDamage()); |
|---|
| 155 | projectile->setHealthDamage(this->getHealthDamage()); |
|---|
| 156 | } |
|---|
| 157 | |
|---|
| 158 | numberOfSplits_ = 0; |
|---|
| 159 | } |
|---|
| 160 | } |
|---|
| 161 | } |
|---|