| [7129] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Oliver Scheuss | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | #ifndef _SimpleRocket_H__ | 
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|  | 30 | #define _SimpleRocket_H__ | 
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|  | 31 |  | 
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|  | 32 | #include "weapons/WeaponsPrereqs.h" | 
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|  | 33 |  | 
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|  | 34 | #include "tools/Timer.h" | 
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|  | 35 | #include "worldentities/ControllableEntity.h" | 
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|  | 36 | #include "graphics/ParticleSpawner.h" | 
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|  | 37 |  | 
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|  | 38 | namespace orxonox | 
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|  | 39 | { | 
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|  | 40 | class ConeCollisionShape; | 
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|  | 41 |  | 
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|  | 42 | /** | 
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|  | 43 | @brief | 
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|  | 44 | SimpleRocket, follows direction from a Rocketcontroller, has fuel for 80% of its lifetime, afterwards it's fire disappears. | 
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|  | 45 | @author | 
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|  | 46 | Gabriel Nadler (Original file: Oli Scheuss) | 
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|  | 47 | */ | 
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|  | 48 | class _WeaponsExport SimpleRocket : public ControllableEntity | 
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|  | 49 | { | 
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|  | 50 | public: | 
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|  | 51 | SimpleRocket(BaseObject* creator); | 
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|  | 52 | virtual ~SimpleRocket(); | 
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|  | 53 | virtual void tick(float dt); | 
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|  | 54 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a SimpleRocket through XML. | 
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|  | 55 |  | 
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|  | 56 | virtual bool collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint); | 
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|  | 57 | void destroyObject(); | 
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|  | 58 |  | 
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|  | 59 | void disableFire(); //!< Method to disable the fire and stop all acceleration | 
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|  | 60 |  | 
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|  | 61 | virtual void moveFrontBack(const Vector2& value){} | 
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|  | 62 | virtual void moveRightLeft(const Vector2& value){} | 
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|  | 63 | virtual void moveUpDown(const Vector2& value){} | 
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|  | 64 |  | 
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|  | 65 | virtual void rotateYaw(const Vector2& value); | 
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|  | 66 | virtual void rotatePitch(const Vector2& value); | 
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|  | 67 | virtual void rotateRoll(const Vector2& value); | 
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|  | 68 | void setDestroy(); | 
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|  | 69 |  | 
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|  | 70 | /** | 
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|  | 71 | @brief Moves the SimpleRocket in the Front/Back-direction by the specifed amount. | 
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|  | 72 | @param value  The amount by which the SimpleRocket is to be moved. | 
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|  | 73 | */ | 
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|  | 74 | inline void moveFrontBack(float value) | 
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|  | 75 | { this->moveFrontBack(Vector2(value, 0)); } | 
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|  | 76 | /** | 
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|  | 77 | @brief Moves the SimpleRocket in the Right/Left-direction by the specifed amount. | 
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|  | 78 | @param value  The amount by which the SimpleRocket is to be moved. | 
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|  | 79 | */ | 
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|  | 80 | inline void moveRightLeft(float value) | 
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|  | 81 | { this->moveRightLeft(Vector2(value, 0)); } | 
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|  | 82 | /** | 
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|  | 83 | @brief Moves the SimpleRocket in the Up/Down-direction by the specifed amount. | 
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|  | 84 | @param value  The amount by which the SimpleRocket is to be moved. | 
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|  | 85 | */ | 
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|  | 86 | inline void moveUpDown(float value) | 
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|  | 87 | { this->moveUpDown(Vector2(value, 0)); } | 
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|  | 88 |  | 
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|  | 89 | /** | 
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|  | 90 | @brief Rotates the SimpleRocket around the y-axis by the specifed amount. | 
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|  | 91 | @param value  The amount by which the SimpleRocket is to be rotated. | 
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|  | 92 | */ | 
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|  | 93 | inline void rotateYaw(float value) | 
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|  | 94 | { this->rotateYaw(Vector2(value, 0)); } | 
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|  | 95 | /** | 
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|  | 96 | @brief Rotates the SimpleRocket around the x-axis by the specifed amount. | 
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|  | 97 | @param value  The amount by which the SimpleRocket is to be rotated. | 
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|  | 98 | */ | 
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|  | 99 | inline void rotatePitch(float value) | 
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|  | 100 | { | 
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|  | 101 | this->rotatePitch(Vector2(value, 0)); } | 
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|  | 102 | /** | 
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|  | 103 | @brief Rotates the SimpleRocket around the z-axis by the specifed amount. | 
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|  | 104 | @param value  The amount by which the SimpleRocket is to be rotated. | 
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|  | 105 | */ | 
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|  | 106 | inline void rotateRoll(float value) | 
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|  | 107 | { | 
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|  | 108 | this->rotateRoll(Vector2(value, 0)); } | 
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|  | 109 |  | 
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|  | 110 | void setOwner(Pawn* owner); | 
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|  | 111 | inline Pawn* getOwner() const | 
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|  | 112 | { return this->owner_; } | 
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|  | 113 | inline bool hasFuel() const | 
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|  | 114 | { return this->fuel_; } | 
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|  | 115 |  | 
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|  | 116 | inline void setDamage(float damage) | 
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|  | 117 | { this->damage_ = damage; } | 
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|  | 118 | inline float getDamage() const | 
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|  | 119 | { return this->damage_; } | 
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|  | 120 |  | 
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|  | 121 |  | 
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|  | 122 | private: | 
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|  | 123 | WeakPtr<Pawn> owner_; | 
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|  | 124 | Vector3 localAngularVelocity_; | 
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|  | 125 | float damage_; | 
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|  | 126 | bool bDestroy_; | 
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|  | 127 | bool fuel_; //!< Bool is true while the rocket "has fuel" | 
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|  | 128 |  | 
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|  | 129 |  | 
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|  | 130 | WeakPtr<PlayerInfo> player_; | 
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|  | 131 | Timer destroyTimer_; | 
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|  | 132 | float lifetime_; | 
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|  | 133 | static const int FUEL_PERCENTAGE=80; //!<Percentage of Lifetime the rocket has fuel | 
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|  | 134 |  | 
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|  | 135 | ParticleEmitter* fire_; //!< Fire-Emittor | 
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|  | 136 |  | 
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|  | 137 |  | 
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|  | 138 |  | 
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|  | 139 | }; | 
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|  | 140 |  | 
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|  | 141 | } | 
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|  | 142 |  | 
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|  | 143 | #endif /* _SimpleRocket_H__ */ | 
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