| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Gabriel Nadler | 
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| 24 | *   Co-authors: | 
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| 25 | *      simonmie | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 | @file SimpleRocket.h | 
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| 31 | @brief Implementation of the SimpleRocket class. | 
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| 32 | */ | 
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| 33 |  | 
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| 34 |  | 
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| 35 | #include "SimpleRocket.h" | 
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| 36 |  | 
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| 37 | #include <BulletDynamics/Dynamics/btRigidBody.h> | 
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| 38 |  | 
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| 39 | #include "core/CoreIncludes.h" | 
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| 40 | #include "core/XMLPort.h" | 
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| 41 |  | 
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| 42 | #include "controllers/Controller.h" | 
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| 43 | #include "graphics/Model.h" | 
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| 44 | #include "graphics/ParticleSpawner.h" | 
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| 45 | #include "infos/PlayerInfo.h" | 
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| 46 | #include "objects/collisionshapes/ConeCollisionShape.h" | 
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| 47 | #include "worldentities/pawns/Pawn.h" | 
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| 48 | #include "sound/WorldSound.h" | 
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| 49 |  | 
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| 50 | #include "weapons/RocketController.h" | 
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| 51 |  | 
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| 52 | namespace orxonox | 
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| 53 | { | 
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| 54 | RegisterClass(SimpleRocket); | 
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| 55 |  | 
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| 56 | const float SimpleRocket::FUEL_PERCENTAGE = 0.8f; | 
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| 57 |  | 
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| 58 | SimpleRocket::SimpleRocket(Context* context) | 
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| 59 | : ControllableEntity(context) | 
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| 60 | , BasicProjectile() | 
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| 61 | , RadarViewable(this, static_cast<WorldEntity*>(this)) | 
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| 62 | { | 
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| 63 | RegisterObject(SimpleRocket);// Register the SimpleRocket class to the core | 
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| 64 |  | 
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| 65 | this->localAngularVelocity_ = 0; | 
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| 66 | this->lifetime_ = 10.f; | 
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| 67 |  | 
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| 68 | this->setMass(15.0); | 
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| 69 |  | 
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| 70 | if (GameMode::isMaster()) | 
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| 71 | { | 
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| 72 | this->setCollisionType(WorldEntity::Kinematic); | 
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| 73 | this->fuel_ = true; | 
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| 74 |  | 
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| 75 | // Create rocket model. | 
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| 76 | Model* model = new Model(this->getContext()); | 
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| 77 | model->setMeshSource("rocket.mesh"); | 
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| 78 | model->scale(1.0f); | 
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| 79 | this->attach(model); | 
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| 80 |  | 
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| 81 | // Add effects. | 
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| 82 | this->fire_ = new ParticleEmitter(this->getContext()); | 
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| 83 | this->attach(this->fire_); | 
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| 84 |  | 
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| 85 | this->fire_->setOrientation(this->getOrientation()); | 
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| 86 | this->fire_->setSource("Orxonox/simplerocketfire"); | 
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| 87 | this->enableCollisionCallback(); | 
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| 88 | this->setCollisionResponse(false); | 
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| 89 | this->setCollisionType(Kinematic); | 
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| 90 |  | 
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| 91 | // Add collision shape. | 
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| 92 | // TODO: fix the orientation and size of this collision shape to match the rocket | 
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| 93 | ConeCollisionShape* collisionShape = new ConeCollisionShape(this->getContext()); | 
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| 94 | collisionShape->setOrientation(this->getOrientation()); | 
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| 95 | collisionShape->setRadius(1.5f); | 
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| 96 | collisionShape->setHeight(5); | 
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| 97 | this->attachCollisionShape(collisionShape); | 
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| 98 |  | 
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| 99 | this->destroyTimer_.setTimer(this->lifetime_, false, createExecutor(createFunctor(&BasicProjectile::destroyObject, this))); | 
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| 100 | } | 
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| 101 |  | 
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| 102 | this->setRadarObjectColour(ColourValue(1.0, 1.0, 0.0)); // yellow | 
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| 103 | this->setRadarObjectShape(RadarViewable::Triangle); | 
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| 104 | this->setRadarObjectScale(0.5f); | 
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| 105 | } | 
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| 106 |  | 
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| 107 |  | 
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| 108 |  | 
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| 109 | /** | 
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| 110 | @brief | 
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| 111 | Updates state of rocket, disables fire if no fuel | 
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| 112 | @param dt | 
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| 113 | tick-length | 
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| 114 | */ | 
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| 115 | void SimpleRocket::tick(float dt) | 
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| 116 | { | 
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| 117 | SUPER(SimpleRocket, tick, dt); | 
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| 118 |  | 
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| 119 | if (GameMode::isMaster()) | 
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| 120 | { | 
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| 121 | this->setAngularVelocity(this->getOrientation() * this->localAngularVelocity_); | 
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| 122 | this->setVelocity( this->getOrientation()*WorldEntity::FRONT*this->getVelocity().length() ); | 
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| 123 | this->localAngularVelocity_ = 0; | 
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| 124 |  | 
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| 125 | if (this->fuel_) | 
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| 126 | { | 
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| 127 | if (this->destroyTimer_.getRemainingTime() < this->FUEL_PERCENTAGE*this->lifetime_ ) | 
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| 128 | this->fuel_ = false; | 
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| 129 | } else | 
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| 130 | this->disableFire(); | 
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| 131 | } | 
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| 132 |  | 
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| 133 | this->destroyCheck(); | 
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| 134 | } | 
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| 135 |  | 
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| 136 | /** | 
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| 137 | @brief | 
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| 138 | Sets the Acceleration to 0 and detaches the fire. | 
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| 139 | */ | 
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| 140 | void SimpleRocket::disableFire() | 
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| 141 | { | 
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| 142 | this->setAcceleration(0,0,0); | 
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| 143 | this->fire_->detachFromParent(); | 
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| 144 | } | 
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| 145 |  | 
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| 146 | /** | 
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| 147 | @brief | 
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| 148 | Destructor. Destroys controller, if present and kills sounds, if playing. | 
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| 149 | */ | 
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| 150 | SimpleRocket::~SimpleRocket() | 
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| 151 | { | 
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| 152 | if (this->isInitialized()) | 
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| 153 | { | 
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| 154 | if( GameMode::isMaster() ) | 
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| 155 | { | 
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| 156 | if (this->getController()) | 
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| 157 | this->getController()->destroy(); | 
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| 158 | } | 
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| 159 | } | 
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| 160 | } | 
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| 161 |  | 
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| 162 | /** | 
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| 163 | @brief | 
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| 164 | Set the entity that fired the SimpleRocket. | 
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| 165 | @param shooter | 
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| 166 | A pointer to the Pawn that fired the SimpleRocket. | 
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| 167 | */ | 
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| 168 | void SimpleRocket::setShooter(Pawn* shooter) | 
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| 169 | { | 
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| 170 | BasicProjectile::setShooter(shooter); | 
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| 171 |  | 
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| 172 | this->player_ = this->getShooter()->getPlayer(); | 
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| 173 | } | 
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| 174 |  | 
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| 175 | bool SimpleRocket::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint) | 
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| 176 | { | 
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| 177 | return this->processCollision(otherObject, contactPoint, cs); | 
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| 178 | } | 
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| 179 |  | 
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| 180 | /** | 
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| 181 | @brief | 
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| 182 | Rotates the SimpleRocket around the y-axis by the amount specified by the first component of the input 2-dim vector. | 
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| 183 | @param value | 
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| 184 | The vector determining the amount of the angular movement. | 
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| 185 | */ | 
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| 186 | void SimpleRocket::rotateYaw(const Vector2& value) | 
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| 187 | { | 
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| 188 | ControllableEntity::rotateYaw(value); | 
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| 189 |  | 
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| 190 | if( !this->isInMouseLook() ) | 
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| 191 | this->localAngularVelocity_.y += value.x; | 
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| 192 | } | 
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| 193 |  | 
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| 194 | /** | 
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| 195 | @brief | 
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| 196 | Rotates the SimpleRocket around the x-axis by the amount specified by the first component of the input 2-dim vector. | 
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| 197 | @param value | 
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| 198 | The vector determining the amount of the angular movement. | 
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| 199 | */ | 
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| 200 | void SimpleRocket::rotatePitch(const Vector2& value) | 
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| 201 | { | 
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| 202 | ControllableEntity::rotatePitch(value); | 
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| 203 |  | 
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| 204 | if( !this->isInMouseLook() ) | 
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| 205 | this->localAngularVelocity_.x += value.x; | 
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| 206 | } | 
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| 207 |  | 
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| 208 | /** | 
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| 209 | @brief | 
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| 210 | Rotates the SimpleRocket around the z-axis by the amount specified by the first component of the input 2-dim vector. | 
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| 211 | @param value | 
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| 212 | The vector determining the amount of the angular movement. | 
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| 213 | */ | 
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| 214 | void SimpleRocket::rotateRoll(const Vector2& value) | 
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| 215 | { | 
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| 216 | ControllableEntity::rotateRoll(value); | 
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| 217 |  | 
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| 218 | if( !this->isInMouseLook() ) | 
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| 219 | this->localAngularVelocity_.z += value.x; | 
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| 220 | } | 
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| 221 |  | 
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| 222 | } | 
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