| 1 | /* | 
|---|
| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
| 3 |  *                    > www.orxonox.net < | 
|---|
| 4 |  * | 
|---|
| 5 |  * | 
|---|
| 6 |  *   License notice: | 
|---|
| 7 |  * | 
|---|
| 8 |  *   This program is free software; you can redistribute it and/or | 
|---|
| 9 |  *   modify it under the terms of the GNU General Public License | 
|---|
| 10 |  *   as published by the Free Software Foundation; either version 2 | 
|---|
| 11 |  *   of the License, or (at your option) any later version. | 
|---|
| 12 |  * | 
|---|
| 13 |  *   This program is distributed in the hope that it will be useful, | 
|---|
| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
| 16 |  *   GNU General Public License for more details. | 
|---|
| 17 |  * | 
|---|
| 18 |  *   You should have received a copy of the GNU General Public License | 
|---|
| 19 |  *   along with this program; if not, write to the Free Software | 
|---|
| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
| 21 |  * | 
|---|
| 22 |  *   Author: | 
|---|
| 23 |  *      Gabriel Nadler | 
|---|
| 24 |  *   Co-authors: | 
|---|
| 25 |  *      simonmie | 
|---|
| 26 |  * | 
|---|
| 27 |  */ | 
|---|
| 28 |  | 
|---|
| 29 | /** | 
|---|
| 30 |     @file SimpleRocket.h | 
|---|
| 31 |     @brief Implementation of the SimpleRocket class. | 
|---|
| 32 | */ | 
|---|
| 33 |  | 
|---|
| 34 |  | 
|---|
| 35 | #include "SimpleRocket.h" | 
|---|
| 36 |  | 
|---|
| 37 | #include <BulletDynamics/Dynamics/btRigidBody.h> | 
|---|
| 38 |  | 
|---|
| 39 | #include "core/CoreIncludes.h" | 
|---|
| 40 | #include "core/XMLPort.h" | 
|---|
| 41 |  | 
|---|
| 42 | #include "controllers/Controller.h" | 
|---|
| 43 | #include "graphics/Model.h" | 
|---|
| 44 | #include "graphics/ParticleSpawner.h" | 
|---|
| 45 | #include "infos/PlayerInfo.h" | 
|---|
| 46 | #include "objects/collisionshapes/ConeCollisionShape.h" | 
|---|
| 47 | #include "worldentities/pawns/Pawn.h" | 
|---|
| 48 | #include "sound/WorldSound.h" | 
|---|
| 49 |  | 
|---|
| 50 | #include "weapons/RocketController.h" | 
|---|
| 51 |  | 
|---|
| 52 | namespace orxonox | 
|---|
| 53 | { | 
|---|
| 54 |     CreateFactory(SimpleRocket); | 
|---|
| 55 |  | 
|---|
| 56 |     const float SimpleRocket::FUEL_PERCENTAGE = 0.8f; | 
|---|
| 57 |  | 
|---|
| 58 |     SimpleRocket::SimpleRocket(BaseObject* creator) | 
|---|
| 59 |         : ControllableEntity(creator) | 
|---|
| 60 |         , BasicProjectile() | 
|---|
| 61 |         , RadarViewable(creator, static_cast<WorldEntity*>(this)) | 
|---|
| 62 |     { | 
|---|
| 63 |         RegisterObject(SimpleRocket);// Register the SimpleRocket class to the core | 
|---|
| 64 |  | 
|---|
| 65 |         this->localAngularVelocity_ = 0; | 
|---|
| 66 |         this->lifetime_ = 10.f; | 
|---|
| 67 |  | 
|---|
| 68 |         this->setMass(15.0); | 
|---|
| 69 |  | 
|---|
| 70 |         if (GameMode::isMaster()) | 
|---|
| 71 |         { | 
|---|
| 72 |             this->setCollisionType(WorldEntity::Kinematic); | 
|---|
| 73 |             this->fuel_ = true; | 
|---|
| 74 |  | 
|---|
| 75 |             // Create rocket model. | 
|---|
| 76 |             Model* model = new Model(this); | 
|---|
| 77 |             model->setMeshSource("rocket.mesh"); | 
|---|
| 78 |             model->scale(0.7f); | 
|---|
| 79 |             this->attach(model); | 
|---|
| 80 |  | 
|---|
| 81 |             // Add effects. | 
|---|
| 82 |             this->fire_ = new ParticleEmitter(this); | 
|---|
| 83 |             this->attach(this->fire_); | 
|---|
| 84 |  | 
|---|
| 85 |             this->fire_->setOrientation(this->getOrientation()); | 
|---|
| 86 |             this->fire_->setSource("Orxonox/simplerocketfire"); | 
|---|
| 87 |             this->enableCollisionCallback(); | 
|---|
| 88 |             this->setCollisionResponse(false); | 
|---|
| 89 |             this->setCollisionType(Kinematic); | 
|---|
| 90 |  | 
|---|
| 91 |             // Add collision shape. | 
|---|
| 92 |             // TODO: fix the orientation and size of this collision shape to match the rocket | 
|---|
| 93 |             ConeCollisionShape* collisionShape = new ConeCollisionShape(this); | 
|---|
| 94 |             collisionShape->setOrientation(this->getOrientation()); | 
|---|
| 95 |             collisionShape->setRadius(1.5f); | 
|---|
| 96 |             collisionShape->setHeight(5); | 
|---|
| 97 |             this->attachCollisionShape(collisionShape); | 
|---|
| 98 |  | 
|---|
| 99 |             this->destroyTimer_.setTimer(this->lifetime_, false, createExecutor(createFunctor(&BasicProjectile::destroyObject, this))); | 
|---|
| 100 |         } | 
|---|
| 101 |  | 
|---|
| 102 |         this->setRadarObjectColour(ColourValue(1.0, 1.0, 0.0)); // yellow | 
|---|
| 103 |         this->setRadarObjectShape(RadarViewable::Triangle); | 
|---|
| 104 |         this->setRadarObjectScale(0.5f); | 
|---|
| 105 |     } | 
|---|
| 106 |  | 
|---|
| 107 |  | 
|---|
| 108 |  | 
|---|
| 109 |     /** | 
|---|
| 110 |     @brief | 
|---|
| 111 |         Updates state of rocket, disables fire if no fuel | 
|---|
| 112 |     @param dt | 
|---|
| 113 |         tick-length | 
|---|
| 114 |     */ | 
|---|
| 115 |     void SimpleRocket::tick(float dt) | 
|---|
| 116 |     { | 
|---|
| 117 |         SUPER(SimpleRocket, tick, dt); | 
|---|
| 118 |  | 
|---|
| 119 |         if (GameMode::isMaster()) | 
|---|
| 120 |         { | 
|---|
| 121 |             this->setAngularVelocity(this->getOrientation() * this->localAngularVelocity_); | 
|---|
| 122 |             this->setVelocity( this->getOrientation()*WorldEntity::FRONT*this->getVelocity().length() ); | 
|---|
| 123 |             this->localAngularVelocity_ = 0; | 
|---|
| 124 |  | 
|---|
| 125 |             if (this->fuel_) | 
|---|
| 126 |             { | 
|---|
| 127 |                 if (this->destroyTimer_.getRemainingTime() < this->FUEL_PERCENTAGE*this->lifetime_ ) | 
|---|
| 128 |                     this->fuel_ = false; | 
|---|
| 129 |             } else | 
|---|
| 130 |                 this->disableFire(); | 
|---|
| 131 |         } | 
|---|
| 132 |  | 
|---|
| 133 |         this->destroyCheck(); | 
|---|
| 134 |     } | 
|---|
| 135 |  | 
|---|
| 136 |     /** | 
|---|
| 137 |     @brief | 
|---|
| 138 |         Sets the Acceleration to 0 and detaches the fire. | 
|---|
| 139 |     */ | 
|---|
| 140 |     void SimpleRocket::disableFire() | 
|---|
| 141 |     { | 
|---|
| 142 |         this->setAcceleration(0,0,0); | 
|---|
| 143 |         this->fire_->detachFromParent(); | 
|---|
| 144 |     } | 
|---|
| 145 |  | 
|---|
| 146 |     /** | 
|---|
| 147 |     @brief | 
|---|
| 148 |         Destructor. Destroys controller, if present and kills sounds, if playing. | 
|---|
| 149 |     */ | 
|---|
| 150 |     SimpleRocket::~SimpleRocket() | 
|---|
| 151 |     { | 
|---|
| 152 |         if (this->isInitialized()) | 
|---|
| 153 |         { | 
|---|
| 154 |             if( GameMode::isMaster() ) | 
|---|
| 155 |             { | 
|---|
| 156 |                 this->getController()->destroy(); | 
|---|
| 157 |             } | 
|---|
| 158 |         } | 
|---|
| 159 |     } | 
|---|
| 160 |  | 
|---|
| 161 |     /** | 
|---|
| 162 |     @brief | 
|---|
| 163 |         Set the entity that fired the SimpleRocket. | 
|---|
| 164 |     @param shooter | 
|---|
| 165 |         A pointer to the Pawn that fired the SimpleRocket. | 
|---|
| 166 |     */ | 
|---|
| 167 |     void SimpleRocket::setShooter(Pawn* shooter) | 
|---|
| 168 |     { | 
|---|
| 169 |         BasicProjectile::setShooter(shooter); | 
|---|
| 170 |  | 
|---|
| 171 |         this->player_ = this->getShooter()->getPlayer(); | 
|---|
| 172 |     } | 
|---|
| 173 |  | 
|---|
| 174 |     bool SimpleRocket::collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint) | 
|---|
| 175 |     { | 
|---|
| 176 |         return this->processCollision(otherObject, contactPoint); | 
|---|
| 177 |     } | 
|---|
| 178 |  | 
|---|
| 179 |     /** | 
|---|
| 180 |     @brief | 
|---|
| 181 |         Rotates the SimpleRocket around the y-axis by the amount specified by the first component of the input 2-dim vector. | 
|---|
| 182 |     @param value | 
|---|
| 183 |         The vector determining the amount of the angular movement. | 
|---|
| 184 |     */ | 
|---|
| 185 |     void SimpleRocket::rotateYaw(const Vector2& value) | 
|---|
| 186 |     { | 
|---|
| 187 |         ControllableEntity::rotateYaw(value); | 
|---|
| 188 |  | 
|---|
| 189 |         if( !this->isInMouseLook() ) | 
|---|
| 190 |             this->localAngularVelocity_.y += value.x; | 
|---|
| 191 |     } | 
|---|
| 192 |  | 
|---|
| 193 |     /** | 
|---|
| 194 |     @brief | 
|---|
| 195 |         Rotates the SimpleRocket around the x-axis by the amount specified by the first component of the input 2-dim vector. | 
|---|
| 196 |     @param value | 
|---|
| 197 |         The vector determining the amount of the angular movement. | 
|---|
| 198 |     */ | 
|---|
| 199 |     void SimpleRocket::rotatePitch(const Vector2& value) | 
|---|
| 200 |     { | 
|---|
| 201 |         ControllableEntity::rotatePitch(value); | 
|---|
| 202 |  | 
|---|
| 203 |         if( !this->isInMouseLook() ) | 
|---|
| 204 |             this->localAngularVelocity_.x += value.x; | 
|---|
| 205 |     } | 
|---|
| 206 |  | 
|---|
| 207 |     /** | 
|---|
| 208 |     @brief | 
|---|
| 209 |         Rotates the SimpleRocket around the z-axis by the amount specified by the first component of the input 2-dim vector. | 
|---|
| 210 |     @param value | 
|---|
| 211 |         The vector determining the amount of the angular movement. | 
|---|
| 212 |     */ | 
|---|
| 213 |     void SimpleRocket::rotateRoll(const Vector2& value) | 
|---|
| 214 |     { | 
|---|
| 215 |         ControllableEntity::rotateRoll(value); | 
|---|
| 216 |  | 
|---|
| 217 |         if( !this->isInMouseLook() ) | 
|---|
| 218 |             this->localAngularVelocity_.z += value.x; | 
|---|
| 219 |     } | 
|---|
| 220 |  | 
|---|
| 221 | } | 
|---|