| [7129] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Oliver Scheuss | 
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 | 24 |  *   Co-authors: | 
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| [8706] | 25 |  *      simonmie | 
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| [7129] | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | #include "SimpleRocket.h" | 
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 | 30 |  | 
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 | 31 | #include <BulletDynamics/Dynamics/btRigidBody.h> | 
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 | 32 |  | 
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 | 33 | #include "core/CoreIncludes.h" | 
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 | 34 | #include "core/XMLPort.h" | 
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 | 35 | #include "worldentities/pawns/Pawn.h" | 
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 | 36 | #include "graphics/ParticleSpawner.h" | 
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 | 37 | #include "graphics/Model.h" | 
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 | 38 | #include "objects/collisionshapes/ConeCollisionShape.h" | 
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 | 39 | #include "infos/PlayerInfo.h" | 
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 | 40 | #include "controllers/Controller.h" | 
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 | 41 | #include "weapons/RocketController.h" | 
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 | 42 | #include "sound/WorldSound.h" | 
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 | 43 | #include "util/Debug.h" | 
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 | 44 |  | 
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 | 45 | namespace orxonox | 
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 | 46 | { | 
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 | 47 |  | 
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 | 48 |     CreateFactory(SimpleRocket); | 
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 | 49 |  | 
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| [8738] | 50 |     SimpleRocket::SimpleRocket(BaseObject* creator) | 
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 | 51 |         : ControllableEntity(creator) | 
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 | 52 |         , BasicProjectile() | 
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 | 53 |         , RadarViewable(creator, static_cast<WorldEntity*>(this)) | 
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| [7129] | 54 |     { | 
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 | 55 |         RegisterObject(SimpleRocket);// - register the SimpleRocket class to the core | 
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 | 56 |  | 
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 | 57 |         this->localAngularVelocity_ = 0; | 
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| [8738] | 58 |         this->lifetime_ = 10; | 
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| [7129] | 59 |  | 
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 | 60 |         this->setMass(15); | 
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| [8706] | 61 | //        COUT(4) << "simplerocket constructed\n"; | 
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| [7129] | 62 |  | 
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 | 63 |         if (GameMode::isMaster()) | 
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 | 64 |         { | 
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 | 65 |             this->setCollisionType(WorldEntity::Kinematic); | 
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 | 66 |             this->fuel_=true; | 
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 | 67 |  | 
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 | 68 |             Model* model = new Model(this); | 
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 | 69 |             model->setMeshSource("rocket.mesh"); | 
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 | 70 |             model->scale(0.7f); | 
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 | 71 |             this->attach(model); | 
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 | 72 |  | 
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 | 73 |             this->fire_ = new ParticleEmitter(this); | 
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 | 74 |             this->attach(this->fire_); | 
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 | 75 |  | 
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 | 76 |             this->fire_->setOrientation(this->getOrientation()); | 
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 | 77 |             this->fire_->setSource("Orxonox/simplerocketfire"); | 
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 | 78 |             this->enableCollisionCallback(); | 
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 | 79 |             this->setCollisionResponse(false); | 
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 | 80 |             this->setCollisionType(Kinematic); | 
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 | 81 |  | 
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 | 82 |             // TODO: fix the orientation and size of this collision shape to match the rocket | 
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 | 83 |             ConeCollisionShape* collisionShape = new ConeCollisionShape(this); | 
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 | 84 |             collisionShape->setOrientation(this->getOrientation()); | 
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 | 85 |             collisionShape->setRadius(1.5f); | 
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 | 86 |             collisionShape->setHeight(5); | 
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 | 87 |             this->attachCollisionShape(collisionShape); | 
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 | 88 |             this->destroyTimer_.setTimer(this->lifetime_, false, createExecutor(createFunctor(&SimpleRocket::destroyObject, this))); | 
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 | 89 |         } | 
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 | 90 |  | 
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| [8738] | 91 |         this->setRadarObjectColour(ColourValue(1.0, 1.0, 0.0)); // yellow | 
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 | 92 |         this->setRadarObjectShape(RadarViewable::Triangle); | 
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 | 93 |         this->setRadarObjectScale(0.5f); | 
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| [7129] | 94 |     } | 
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 | 95 |  | 
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 | 96 |  | 
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 | 97 |  | 
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 | 98 |     /** | 
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 | 99 |     * @brief updates state of rocket, disables fire if no fuel | 
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 | 100 |     * @param dt tick-length | 
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 | 101 |     */ | 
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 | 102 |     void SimpleRocket::tick(float dt) | 
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 | 103 |     { | 
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 | 104 |  | 
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 | 105 |         SUPER(SimpleRocket, tick, dt); | 
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 | 106 |         if ( GameMode::isMaster() ) | 
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 | 107 |         { | 
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 | 108 |  | 
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 | 109 |  | 
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 | 110 |             this->setAngularVelocity(this->getOrientation() * this->localAngularVelocity_); | 
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 | 111 |             this->setVelocity( this->getOrientation()*WorldEntity::FRONT*this->getVelocity().length() ); | 
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 | 112 |             this->localAngularVelocity_ = 0; | 
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 | 113 |  | 
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 | 114 |  | 
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 | 115 |             if (this->fuel_) | 
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 | 116 |             { | 
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 | 117 |                 if (this->destroyTimer_.getRemainingTime()<  (static_cast<float>(this->FUEL_PERCENTAGE)/100) *this->lifetime_ ) | 
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 | 118 |                     this->fuel_=false; | 
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 | 119 |             } else | 
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 | 120 |                 this->disableFire(); | 
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 | 121 |  | 
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| [8706] | 122 |             if( this->getBDestroy() ) | 
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| [7129] | 123 |                 this->destroy(); | 
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 | 124 |         } | 
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 | 125 |  | 
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 | 126 |     } | 
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 | 127 |  | 
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 | 128 |     /** | 
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 | 129 |     * @brief Sets the Acceleration to 0 and detaches the fire | 
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 | 130 |     * @return void | 
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 | 131 |     */ | 
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 | 132 |     void SimpleRocket::disableFire() | 
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 | 133 |     { | 
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 | 134 |         this->setAcceleration(0,0,0); | 
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 | 135 |         this->fire_->detachFromParent(); | 
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 | 136 |     } | 
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 | 137 |  | 
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 | 138 |     /**s | 
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 | 139 |     @brief | 
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 | 140 |         Destructor. Destroys controller, if present and kills sounds, if playing. | 
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 | 141 |     */ | 
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 | 142 |     SimpleRocket::~SimpleRocket() | 
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 | 143 |     { | 
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 | 144 |         if (this->isInitialized()) | 
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 | 145 |         { | 
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 | 146 |             if( GameMode::isMaster() ) | 
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 | 147 |             { | 
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 | 148 |                 this->getController()->destroy(); | 
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 | 149 |             } | 
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 | 150 |         } | 
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 | 151 |     } | 
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 | 152 |  | 
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 | 153 |     /** | 
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 | 154 |     @brief | 
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 | 155 |         Method for creating a SimpleRocket through XML. | 
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 | 156 |     */ | 
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 | 157 |     void SimpleRocket::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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 | 158 |     { | 
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 | 159 |         // this calls the XMLPort function of the parent class | 
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 | 160 |         SUPER(SimpleRocket, XMLPort, xmlelement, mode); | 
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 | 161 |     } | 
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 | 162 |  | 
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 | 163 |     void SimpleRocket::setOwner(Pawn* owner) | 
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 | 164 |     { | 
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 | 165 |         this->owner_ = owner; | 
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| [8706] | 166 |         this->player_ = this->getOwner()->getPlayer(); | 
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| [7129] | 167 |     } | 
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 | 168 |  | 
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 | 169 |  | 
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| [8706] | 170 |     /* Calls the collidesAgainst function of BasicProjectile | 
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 | 171 |      */ | 
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| [7129] | 172 |     bool SimpleRocket::collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint) | 
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 | 173 |     { | 
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| [8706] | 174 |         return BasicProjectile::basicCollidesAgainst(otherObject,contactPoint,this->getOwner(),this); | 
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| [7129] | 175 |     } | 
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 | 176 |  | 
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 | 177 |     void SimpleRocket::destroyObject() | 
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 | 178 |     { | 
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 | 179 |         if (GameMode::isMaster()) | 
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 | 180 |         { | 
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 | 181 |             this->destroy(); | 
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 | 182 |         } | 
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 | 183 |     } | 
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 | 184 |  | 
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 | 185 |     /** | 
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 | 186 |     @brief | 
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 | 187 |         Rotates the SimpleRocket around the y-axis by the amount specified by the first component of the input 2-dim vector. | 
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 | 188 |     @param value | 
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 | 189 |         The vector determining the amount of the angular movement. | 
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 | 190 |     */ | 
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 | 191 |     void SimpleRocket::rotateYaw(const Vector2& value) | 
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 | 192 |     { | 
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 | 193 |         ControllableEntity::rotateYaw(value); | 
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 | 194 |  | 
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 | 195 |         if( !this->isInMouseLook() ) | 
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 | 196 |             this->localAngularVelocity_.y += value.x; | 
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 | 197 |     } | 
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 | 198 |  | 
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 | 199 |     /** | 
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 | 200 |     @brief | 
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 | 201 |         Rotates the SimpleRocket around the x-axis by the amount specified by the first component of the input 2-dim vector. | 
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 | 202 |     @param value | 
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 | 203 |         The vector determining the amount of the angular movement. | 
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 | 204 |     */ | 
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 | 205 |     void SimpleRocket::rotatePitch(const Vector2& value) | 
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 | 206 |     { | 
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 | 207 |         ControllableEntity::rotatePitch(value); | 
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 | 208 |  | 
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 | 209 |         if( !this->isInMouseLook() ) | 
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 | 210 |             this->localAngularVelocity_.x += value.x; | 
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 | 211 |     } | 
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 | 212 |  | 
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 | 213 |     /** | 
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 | 214 |     @brief | 
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 | 215 |         Rotates the SimpleRocket around the z-axis by the amount specified by the first component of the input 2-dim vector. | 
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 | 216 |     @param value | 
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 | 217 |         The vector determining the amount of the angular movement. | 
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 | 218 |     */ | 
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 | 219 |     void SimpleRocket::rotateRoll(const Vector2& value) | 
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 | 220 |     { | 
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 | 221 |         ControllableEntity::rotateRoll(value); | 
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 | 222 |  | 
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 | 223 |         if( !this->isInMouseLook() ) | 
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 | 224 |             this->localAngularVelocity_.z += value.x; | 
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 | 225 |     } | 
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 | 226 |  | 
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 | 227 | } | 
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