| [7129] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Oliver Scheuss | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | #include "SimpleRocket.h" | 
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|  | 30 |  | 
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|  | 31 | #include <BulletDynamics/Dynamics/btRigidBody.h> | 
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|  | 32 |  | 
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|  | 33 | #include "core/CoreIncludes.h" | 
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|  | 34 | #include "core/XMLPort.h" | 
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|  | 35 | #include "worldentities/pawns/Pawn.h" | 
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|  | 36 | #include "graphics/ParticleSpawner.h" | 
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|  | 37 | #include "graphics/Model.h" | 
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|  | 38 | #include "objects/collisionshapes/ConeCollisionShape.h" | 
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|  | 39 | #include "infos/PlayerInfo.h" | 
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|  | 40 | #include "controllers/Controller.h" | 
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|  | 41 | #include "weapons/RocketController.h" | 
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|  | 42 | #include "sound/WorldSound.h" | 
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|  | 43 | #include "util/Debug.h" | 
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|  | 44 |  | 
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|  | 45 | namespace orxonox | 
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|  | 46 | { | 
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|  | 47 |  | 
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|  | 48 | CreateFactory(SimpleRocket); | 
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|  | 49 |  | 
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|  | 50 | SimpleRocket::SimpleRocket(BaseObject* creator) : ControllableEntity(creator) | 
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|  | 51 | { | 
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|  | 52 | RegisterObject(SimpleRocket);// - register the SimpleRocket class to the core | 
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|  | 53 |  | 
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|  | 54 | this->localAngularVelocity_ = 0; | 
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|  | 55 | this->bDestroy_ = false; | 
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|  | 56 | this->lifetime_ = 120; | 
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|  | 57 |  | 
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|  | 58 | this->setMass(15); | 
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|  | 59 | COUT(4) << "simplerocket constructed\n"; | 
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|  | 60 |  | 
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|  | 61 | if (GameMode::isMaster()) | 
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|  | 62 | { | 
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|  | 63 | this->setCollisionType(WorldEntity::Kinematic); | 
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|  | 64 | this->fuel_=true; | 
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|  | 65 |  | 
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|  | 66 | Model* model = new Model(this); | 
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|  | 67 | model->setMeshSource("rocket.mesh"); | 
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|  | 68 | model->scale(0.7f); | 
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|  | 69 | this->attach(model); | 
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|  | 70 |  | 
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|  | 71 | this->fire_ = new ParticleEmitter(this); | 
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|  | 72 | this->attach(this->fire_); | 
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|  | 73 |  | 
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|  | 74 | this->fire_->setOrientation(this->getOrientation()); | 
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|  | 75 | this->fire_->setSource("Orxonox/simplerocketfire"); | 
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|  | 76 | this->enableCollisionCallback(); | 
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|  | 77 | this->setCollisionResponse(false); | 
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|  | 78 | this->setCollisionType(Kinematic); | 
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|  | 79 |  | 
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|  | 80 | // TODO: fix the orientation and size of this collision shape to match the rocket | 
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|  | 81 | ConeCollisionShape* collisionShape = new ConeCollisionShape(this); | 
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|  | 82 | collisionShape->setOrientation(this->getOrientation()); | 
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|  | 83 | collisionShape->setRadius(1.5f); | 
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|  | 84 | collisionShape->setHeight(5); | 
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|  | 85 | this->attachCollisionShape(collisionShape); | 
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|  | 86 | this->destroyTimer_.setTimer(this->lifetime_, false, createExecutor(createFunctor(&SimpleRocket::destroyObject, this))); | 
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|  | 87 | } | 
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|  | 88 |  | 
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|  | 89 | } | 
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|  | 90 |  | 
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|  | 91 |  | 
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|  | 92 |  | 
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|  | 93 | /** | 
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|  | 94 | * @brief updates state of rocket, disables fire if no fuel | 
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|  | 95 | * @param dt tick-length | 
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|  | 96 | */ | 
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|  | 97 | void SimpleRocket::tick(float dt) | 
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|  | 98 | { | 
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|  | 99 |  | 
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|  | 100 | SUPER(SimpleRocket, tick, dt); | 
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|  | 101 | if ( GameMode::isMaster() ) | 
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|  | 102 | { | 
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|  | 103 |  | 
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|  | 104 |  | 
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|  | 105 | this->setAngularVelocity(this->getOrientation() * this->localAngularVelocity_); | 
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|  | 106 | this->setVelocity( this->getOrientation()*WorldEntity::FRONT*this->getVelocity().length() ); | 
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|  | 107 | this->localAngularVelocity_ = 0; | 
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|  | 108 |  | 
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|  | 109 |  | 
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|  | 110 | if (this->fuel_) | 
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|  | 111 | { | 
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|  | 112 | if (this->destroyTimer_.getRemainingTime()<  (static_cast<float>(this->FUEL_PERCENTAGE)/100) *this->lifetime_ ) | 
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|  | 113 | this->fuel_=false; | 
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|  | 114 | } else | 
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|  | 115 | this->disableFire(); | 
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|  | 116 |  | 
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|  | 117 | if( this->bDestroy_ ) | 
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|  | 118 | this->destroy(); | 
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|  | 119 | } | 
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|  | 120 |  | 
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|  | 121 | } | 
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|  | 122 |  | 
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|  | 123 | /** | 
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|  | 124 | * @brief Sets the Acceleration to 0 and detaches the fire | 
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|  | 125 | * @return void | 
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|  | 126 | */ | 
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|  | 127 | void SimpleRocket::disableFire() | 
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|  | 128 | { | 
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|  | 129 | this->setAcceleration(0,0,0); | 
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|  | 130 | this->fire_->detachFromParent(); | 
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|  | 131 | } | 
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|  | 132 |  | 
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|  | 133 | /**s | 
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|  | 134 | @brief | 
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|  | 135 | Destructor. Destroys controller, if present and kills sounds, if playing. | 
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|  | 136 | */ | 
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|  | 137 | SimpleRocket::~SimpleRocket() | 
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|  | 138 | { | 
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|  | 139 | if (this->isInitialized()) | 
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|  | 140 | { | 
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|  | 141 | if( GameMode::isMaster() ) | 
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|  | 142 | { | 
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|  | 143 | this->getController()->destroy(); | 
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|  | 144 | } | 
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|  | 145 | } | 
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|  | 146 | } | 
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|  | 147 |  | 
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|  | 148 | /** | 
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|  | 149 | @brief | 
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|  | 150 | Method for creating a SimpleRocket through XML. | 
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|  | 151 | */ | 
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|  | 152 | void SimpleRocket::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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|  | 153 | { | 
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|  | 154 | // this calls the XMLPort function of the parent class | 
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|  | 155 | SUPER(SimpleRocket, XMLPort, xmlelement, mode); | 
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|  | 156 | } | 
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|  | 157 |  | 
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|  | 158 | void SimpleRocket::setOwner(Pawn* owner) | 
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|  | 159 | { | 
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|  | 160 | this->owner_ = owner; | 
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|  | 161 | this->player_ = this->owner_->getPlayer(); | 
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|  | 162 | } | 
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|  | 163 |  | 
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|  | 164 |  | 
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|  | 165 |  | 
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|  | 166 |  | 
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|  | 167 | bool SimpleRocket::collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint) | 
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|  | 168 | { | 
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|  | 169 | if (!this->bDestroy_ && GameMode::isMaster()) | 
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|  | 170 | { | 
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|  | 171 | if (otherObject == this->owner_) | 
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|  | 172 | return false; | 
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|  | 173 |  | 
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|  | 174 | this->bDestroy_ = true; | 
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|  | 175 |  | 
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|  | 176 | if (this->owner_) | 
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|  | 177 | { | 
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|  | 178 | { | 
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|  | 179 | ParticleSpawner* effect = new ParticleSpawner(this->owner_->getCreator()); | 
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|  | 180 | effect->setPosition(this->getPosition()); | 
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|  | 181 | effect->setOrientation(this->getOrientation()); | 
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|  | 182 | effect->setDestroyAfterLife(true); | 
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|  | 183 | effect->setSource("Orxonox/explosion4"); | 
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|  | 184 | effect->setLifetime(2.0f); | 
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|  | 185 | } | 
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|  | 186 |  | 
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|  | 187 | { | 
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|  | 188 | ParticleSpawner* effect = new ParticleSpawner(this->owner_->getCreator()); | 
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|  | 189 | effect->setPosition(this->getPosition()); | 
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|  | 190 | effect->setOrientation(this->getOrientation()); | 
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|  | 191 | effect->setDestroyAfterLife(true); | 
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|  | 192 | effect->setSource("Orxonox/smoke4"); | 
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|  | 193 | effect->setLifetime(3.0f); | 
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|  | 194 | } | 
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|  | 195 | } | 
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|  | 196 |  | 
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|  | 197 | float dmg = this->damage_; | 
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|  | 198 | //             if (this->owner_) | 
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|  | 199 | //                 dmg = this->owner_->getPickups().processModifiers(ModifierType::Damage, dmg, false); | 
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|  | 200 |  | 
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|  | 201 | Pawn* victim = orxonox_cast<Pawn*>(otherObject); | 
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|  | 202 | if (victim) | 
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|  | 203 | victim->hit(this->owner_, contactPoint, dmg); | 
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|  | 204 | } | 
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|  | 205 | return false; | 
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|  | 206 | } | 
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|  | 207 |  | 
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|  | 208 | void SimpleRocket::destroyObject() | 
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|  | 209 | { | 
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|  | 210 | if (GameMode::isMaster()) | 
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|  | 211 | { | 
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|  | 212 | this->destroy(); | 
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|  | 213 | } | 
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|  | 214 | } | 
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|  | 215 |  | 
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|  | 216 | /** | 
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|  | 217 | @brief | 
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|  | 218 | Rotates the SimpleRocket around the y-axis by the amount specified by the first component of the input 2-dim vector. | 
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|  | 219 | @param value | 
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|  | 220 | The vector determining the amount of the angular movement. | 
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|  | 221 | */ | 
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|  | 222 | void SimpleRocket::rotateYaw(const Vector2& value) | 
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|  | 223 | { | 
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|  | 224 | ControllableEntity::rotateYaw(value); | 
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|  | 225 |  | 
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|  | 226 | if( !this->isInMouseLook() ) | 
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|  | 227 | this->localAngularVelocity_.y += value.x; | 
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|  | 228 | } | 
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|  | 229 |  | 
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|  | 230 | /** | 
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|  | 231 | @brief | 
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|  | 232 | Rotates the SimpleRocket around the x-axis by the amount specified by the first component of the input 2-dim vector. | 
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|  | 233 | @param value | 
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|  | 234 | The vector determining the amount of the angular movement. | 
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|  | 235 | */ | 
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|  | 236 | void SimpleRocket::rotatePitch(const Vector2& value) | 
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|  | 237 | { | 
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|  | 238 | ControllableEntity::rotatePitch(value); | 
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|  | 239 |  | 
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|  | 240 | if( !this->isInMouseLook() ) | 
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|  | 241 | this->localAngularVelocity_.x += value.x; | 
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|  | 242 | } | 
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|  | 243 |  | 
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|  | 244 | /** | 
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|  | 245 | @brief | 
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|  | 246 | Rotates the SimpleRocket around the z-axis by the amount specified by the first component of the input 2-dim vector. | 
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|  | 247 | @param value | 
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|  | 248 | The vector determining the amount of the angular movement. | 
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|  | 249 | */ | 
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|  | 250 | void SimpleRocket::rotateRoll(const Vector2& value) | 
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|  | 251 | { | 
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|  | 252 | ControllableEntity::rotateRoll(value); | 
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|  | 253 |  | 
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|  | 254 | if( !this->isInMouseLook() ) | 
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|  | 255 | this->localAngularVelocity_.z += value.x; | 
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|  | 256 | } | 
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|  | 257 |  | 
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|  | 258 | } | 
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