| [7129] | 1 | /* | 
|---|
|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
|  | 3 | *                    > www.orxonox.net < | 
|---|
|  | 4 | * | 
|---|
|  | 5 | * | 
|---|
|  | 6 | *   License notice: | 
|---|
|  | 7 | * | 
|---|
|  | 8 | *   This program is free software; you can redistribute it and/or | 
|---|
|  | 9 | *   modify it under the terms of the GNU General Public License | 
|---|
|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
|---|
|  | 11 | *   of the License, or (at your option) any later version. | 
|---|
|  | 12 | * | 
|---|
|  | 13 | *   This program is distributed in the hope that it will be useful, | 
|---|
|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
|  | 16 | *   GNU General Public License for more details. | 
|---|
|  | 17 | * | 
|---|
|  | 18 | *   You should have received a copy of the GNU General Public License | 
|---|
|  | 19 | *   along with this program; if not, write to the Free Software | 
|---|
|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
|  | 21 | * | 
|---|
|  | 22 | *   Author: | 
|---|
| [8855] | 23 | *      Gabriel Nadler | 
|---|
| [7129] | 24 | *   Co-authors: | 
|---|
| [8706] | 25 | *      simonmie | 
|---|
| [7129] | 26 | * | 
|---|
|  | 27 | */ | 
|---|
|  | 28 |  | 
|---|
| [8855] | 29 | /** | 
|---|
|  | 30 | @file SimpleRocket.h | 
|---|
|  | 31 | @brief Implementation of the SimpleRocket class. | 
|---|
|  | 32 | */ | 
|---|
|  | 33 |  | 
|---|
|  | 34 |  | 
|---|
| [7129] | 35 | #include "SimpleRocket.h" | 
|---|
|  | 36 |  | 
|---|
|  | 37 | #include <BulletDynamics/Dynamics/btRigidBody.h> | 
|---|
|  | 38 |  | 
|---|
|  | 39 | #include "core/CoreIncludes.h" | 
|---|
|  | 40 | #include "core/XMLPort.h" | 
|---|
| [8855] | 41 |  | 
|---|
|  | 42 | #include "controllers/Controller.h" | 
|---|
|  | 43 | #include "graphics/Model.h" | 
|---|
| [7129] | 44 | #include "graphics/ParticleSpawner.h" | 
|---|
| [8855] | 45 | #include "infos/PlayerInfo.h" | 
|---|
| [7129] | 46 | #include "objects/collisionshapes/ConeCollisionShape.h" | 
|---|
| [8855] | 47 | #include "worldentities/pawns/Pawn.h" | 
|---|
| [7129] | 48 | #include "sound/WorldSound.h" | 
|---|
|  | 49 |  | 
|---|
| [8855] | 50 | #include "weapons/RocketController.h" | 
|---|
|  | 51 |  | 
|---|
| [7129] | 52 | namespace orxonox | 
|---|
|  | 53 | { | 
|---|
| [9667] | 54 | RegisterClass(SimpleRocket); | 
|---|
| [7129] | 55 |  | 
|---|
| [8859] | 56 | const float SimpleRocket::FUEL_PERCENTAGE = 0.8f; | 
|---|
|  | 57 |  | 
|---|
| [9667] | 58 | SimpleRocket::SimpleRocket(Context* context) | 
|---|
|  | 59 | : ControllableEntity(context) | 
|---|
| [8738] | 60 | , BasicProjectile() | 
|---|
| [9667] | 61 | , RadarViewable(this, static_cast<WorldEntity*>(this)) | 
|---|
| [7129] | 62 | { | 
|---|
| [8855] | 63 | RegisterObject(SimpleRocket);// Register the SimpleRocket class to the core | 
|---|
| [7129] | 64 |  | 
|---|
|  | 65 | this->localAngularVelocity_ = 0; | 
|---|
| [8855] | 66 | this->lifetime_ = 10.f; | 
|---|
| [7129] | 67 |  | 
|---|
| [8855] | 68 | this->setMass(15.0); | 
|---|
| [7129] | 69 |  | 
|---|
|  | 70 | if (GameMode::isMaster()) | 
|---|
|  | 71 | { | 
|---|
| [11071] | 72 | this->setCollisionType(WorldEntity::CollisionType::Kinematic); | 
|---|
| [8855] | 73 | this->fuel_ = true; | 
|---|
| [7129] | 74 |  | 
|---|
| [8855] | 75 | // Create rocket model. | 
|---|
| [9667] | 76 | Model* model = new Model(this->getContext()); | 
|---|
| [7129] | 77 | model->setMeshSource("rocket.mesh"); | 
|---|
| [11052] | 78 | model->scale(1.0f); | 
|---|
| [7129] | 79 | this->attach(model); | 
|---|
|  | 80 |  | 
|---|
| [8855] | 81 | // Add effects. | 
|---|
| [9667] | 82 | this->fire_ = new ParticleEmitter(this->getContext()); | 
|---|
| [7129] | 83 | this->attach(this->fire_); | 
|---|
|  | 84 |  | 
|---|
|  | 85 | this->fire_->setOrientation(this->getOrientation()); | 
|---|
|  | 86 | this->fire_->setSource("Orxonox/simplerocketfire"); | 
|---|
|  | 87 | this->enableCollisionCallback(); | 
|---|
|  | 88 | this->setCollisionResponse(false); | 
|---|
| [11071] | 89 | this->setCollisionType(CollisionType::Kinematic); | 
|---|
| [7129] | 90 |  | 
|---|
| [8855] | 91 | // Add collision shape. | 
|---|
| [7129] | 92 | // TODO: fix the orientation and size of this collision shape to match the rocket | 
|---|
| [9667] | 93 | ConeCollisionShape* collisionShape = new ConeCollisionShape(this->getContext()); | 
|---|
| [7129] | 94 | collisionShape->setOrientation(this->getOrientation()); | 
|---|
|  | 95 | collisionShape->setRadius(1.5f); | 
|---|
|  | 96 | collisionShape->setHeight(5); | 
|---|
|  | 97 | this->attachCollisionShape(collisionShape); | 
|---|
| [8859] | 98 |  | 
|---|
| [8855] | 99 | this->destroyTimer_.setTimer(this->lifetime_, false, createExecutor(createFunctor(&BasicProjectile::destroyObject, this))); | 
|---|
| [7129] | 100 | } | 
|---|
|  | 101 |  | 
|---|
| [8738] | 102 | this->setRadarObjectColour(ColourValue(1.0, 1.0, 0.0)); // yellow | 
|---|
| [11071] | 103 | this->setRadarObjectShape(RadarViewable::Shape::Triangle); | 
|---|
| [8738] | 104 | this->setRadarObjectScale(0.5f); | 
|---|
| [7129] | 105 | } | 
|---|
|  | 106 |  | 
|---|
|  | 107 |  | 
|---|
|  | 108 |  | 
|---|
|  | 109 | /** | 
|---|
| [8855] | 110 | @brief | 
|---|
|  | 111 | Updates state of rocket, disables fire if no fuel | 
|---|
|  | 112 | @param dt | 
|---|
|  | 113 | tick-length | 
|---|
| [7129] | 114 | */ | 
|---|
|  | 115 | void SimpleRocket::tick(float dt) | 
|---|
|  | 116 | { | 
|---|
|  | 117 | SUPER(SimpleRocket, tick, dt); | 
|---|
| [8859] | 118 |  | 
|---|
| [8855] | 119 | if (GameMode::isMaster()) | 
|---|
| [7129] | 120 | { | 
|---|
|  | 121 | this->setAngularVelocity(this->getOrientation() * this->localAngularVelocity_); | 
|---|
|  | 122 | this->setVelocity( this->getOrientation()*WorldEntity::FRONT*this->getVelocity().length() ); | 
|---|
|  | 123 | this->localAngularVelocity_ = 0; | 
|---|
|  | 124 |  | 
|---|
|  | 125 | if (this->fuel_) | 
|---|
|  | 126 | { | 
|---|
| [8855] | 127 | if (this->destroyTimer_.getRemainingTime() < this->FUEL_PERCENTAGE*this->lifetime_ ) | 
|---|
|  | 128 | this->fuel_ = false; | 
|---|
| [7129] | 129 | } else | 
|---|
|  | 130 | this->disableFire(); | 
|---|
|  | 131 | } | 
|---|
|  | 132 |  | 
|---|
| [8855] | 133 | this->destroyCheck(); | 
|---|
| [7129] | 134 | } | 
|---|
|  | 135 |  | 
|---|
|  | 136 | /** | 
|---|
| [8855] | 137 | @brief | 
|---|
|  | 138 | Sets the Acceleration to 0 and detaches the fire. | 
|---|
| [7129] | 139 | */ | 
|---|
|  | 140 | void SimpleRocket::disableFire() | 
|---|
|  | 141 | { | 
|---|
|  | 142 | this->setAcceleration(0,0,0); | 
|---|
|  | 143 | this->fire_->detachFromParent(); | 
|---|
|  | 144 | } | 
|---|
|  | 145 |  | 
|---|
| [8855] | 146 | /** | 
|---|
| [7129] | 147 | @brief | 
|---|
|  | 148 | Destructor. Destroys controller, if present and kills sounds, if playing. | 
|---|
|  | 149 | */ | 
|---|
|  | 150 | SimpleRocket::~SimpleRocket() | 
|---|
|  | 151 | { | 
|---|
|  | 152 | if (this->isInitialized()) | 
|---|
|  | 153 | { | 
|---|
|  | 154 | if( GameMode::isMaster() ) | 
|---|
|  | 155 | { | 
|---|
| [10299] | 156 | if (this->getController()) | 
|---|
|  | 157 | this->getController()->destroy(); | 
|---|
| [7129] | 158 | } | 
|---|
|  | 159 | } | 
|---|
|  | 160 | } | 
|---|
|  | 161 |  | 
|---|
|  | 162 | /** | 
|---|
|  | 163 | @brief | 
|---|
| [8855] | 164 | Set the entity that fired the SimpleRocket. | 
|---|
|  | 165 | @param shooter | 
|---|
|  | 166 | A pointer to the Pawn that fired the SimpleRocket. | 
|---|
| [7129] | 167 | */ | 
|---|
| [8855] | 168 | void SimpleRocket::setShooter(Pawn* shooter) | 
|---|
| [7129] | 169 | { | 
|---|
| [8855] | 170 | BasicProjectile::setShooter(shooter); | 
|---|
| [8859] | 171 |  | 
|---|
| [8855] | 172 | this->player_ = this->getShooter()->getPlayer(); | 
|---|
| [7129] | 173 | } | 
|---|
|  | 174 |  | 
|---|
| [10216] | 175 | bool SimpleRocket::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint) | 
|---|
| [7129] | 176 | { | 
|---|
| [10216] | 177 | return this->processCollision(otherObject, contactPoint, cs); | 
|---|
| [7129] | 178 | } | 
|---|
|  | 179 |  | 
|---|
|  | 180 | /** | 
|---|
|  | 181 | @brief | 
|---|
|  | 182 | Rotates the SimpleRocket around the y-axis by the amount specified by the first component of the input 2-dim vector. | 
|---|
|  | 183 | @param value | 
|---|
|  | 184 | The vector determining the amount of the angular movement. | 
|---|
|  | 185 | */ | 
|---|
|  | 186 | void SimpleRocket::rotateYaw(const Vector2& value) | 
|---|
|  | 187 | { | 
|---|
|  | 188 | ControllableEntity::rotateYaw(value); | 
|---|
|  | 189 |  | 
|---|
|  | 190 | if( !this->isInMouseLook() ) | 
|---|
|  | 191 | this->localAngularVelocity_.y += value.x; | 
|---|
|  | 192 | } | 
|---|
|  | 193 |  | 
|---|
|  | 194 | /** | 
|---|
|  | 195 | @brief | 
|---|
|  | 196 | Rotates the SimpleRocket around the x-axis by the amount specified by the first component of the input 2-dim vector. | 
|---|
|  | 197 | @param value | 
|---|
|  | 198 | The vector determining the amount of the angular movement. | 
|---|
|  | 199 | */ | 
|---|
|  | 200 | void SimpleRocket::rotatePitch(const Vector2& value) | 
|---|
|  | 201 | { | 
|---|
|  | 202 | ControllableEntity::rotatePitch(value); | 
|---|
|  | 203 |  | 
|---|
|  | 204 | if( !this->isInMouseLook() ) | 
|---|
|  | 205 | this->localAngularVelocity_.x += value.x; | 
|---|
|  | 206 | } | 
|---|
|  | 207 |  | 
|---|
|  | 208 | /** | 
|---|
|  | 209 | @brief | 
|---|
|  | 210 | Rotates the SimpleRocket around the z-axis by the amount specified by the first component of the input 2-dim vector. | 
|---|
|  | 211 | @param value | 
|---|
|  | 212 | The vector determining the amount of the angular movement. | 
|---|
|  | 213 | */ | 
|---|
|  | 214 | void SimpleRocket::rotateRoll(const Vector2& value) | 
|---|
|  | 215 | { | 
|---|
|  | 216 | ControllableEntity::rotateRoll(value); | 
|---|
|  | 217 |  | 
|---|
|  | 218 | if( !this->isInMouseLook() ) | 
|---|
|  | 219 | this->localAngularVelocity_.z += value.x; | 
|---|
|  | 220 | } | 
|---|
|  | 221 |  | 
|---|
|  | 222 | } | 
|---|